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lore

Lord of Knowledge
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Everything posted by lore

  1. Where is anniversary update info? Or can have some diary please
  2. idk maybe make the paladin able to summon a squire? so it will be able to use sacred shield evvrywhere
  3. Yes, only 1 and it needs 5k mermen rep to enter as said on the post
  4. the game wont show u the drops of the dungeon if you cant loot from it
  5. an increasing cooldown might make it useless and not usable id say to go for a consume on time type instead of a buff
  6. lets solve this give charmer a 2h mace the magical attack on the 2h mace is equal to the staff one
  7. gank? rare as for me in treated with more as i think i do deserve if you are telling the same of mean ppl as those that treats you unfairly, i cant see any pulverized in arena by the ones that has better equipment / skills of you its normal i can live with the community in here (US-saffire | legion side) except for the dear toxic elves that loves come in mc side with a low lvl char just to say that mc side in weak and vant of what (not only him) he done and on how much stuff theres in elf side... i guess its kinda a general issue but it sucks. this happens because the players allows them to do it. lots of things that shouln't be supposed to happen in origin happened for block them to controll the arena there should be a endless player flow that all together goes in arena if many weak players goes in arena (like 2/3 times more than the strong ones) there will be a higher chance of fair arena fight. but the amount of player base in us-saffire its not eught (or willing) to do that, they just allow it to happen and don't care please Aigrind, make an advertisement for the game, make new players come in biggest number possible. since after there will be an huge player flow back it will be again great play the game and will cause the new player base flood the arena by making it fair, there will be many that will refuse to let that happen by making back the arena fair and make the ones in controll fall apart since there will be just too many players for controll them. add something that will make the game more possible to be done in free 2 play as example an increase in maximun party size that allows to go inside dungeons with more players by decreasing the requirements, but at the same time there will be players that will upgrade themselves at the maximun of their power for run it faster than anyone else and win something like the guild tournament, them will face bosses and raid bosses in a bigger group wich is good to do but for make the party size increase to work there is need to make also more players to come, an advertisement campaign should work for that the season pass will be good too (i know im repeating myself)
  8. tell me how the rogue beats the seeker in single target dmg.
  9. this means you can trow at the window thew ways you will fight rogues
  10. yes, because ios / mac takes more time and have multiple layers of protection, the devs should go use test flight for allow you to go in test server, but with the speed them are done it would slow up the process
  11. Only few will get this one
  12. rogue's prayers has been listened, bd got what he deserved shaman got rebalanced i hope new necro's totem sprite looks cool dont start the meme the warlock, plase for hunter seems legit
  13. at 4/4 level of developement it gives 20% atk speed if using a 1 handed weapon its duration its 5 seconds, and it has a 80% chance to work, if im not wrong the blade dancer's rush stands for 4 seconds as harrads call do, i am right? and count them are aoe too by continuing the post of @TheCaster , theres in need also need of consider that the mages can posses a skill that can heal from any stun and make the target (because you can buff someother) immune to effects for a good amount of time at 4/4 level of developement, wich makes the stuns of the whole legion pointless, we also got described what happen when the sides faced eachother, in a war scenario the sentinels can just buff the palading with the mentioned skill and make them go out and spam harrad's banners evrywhere while also blade dancers would join in with thier new skill, by causing aoe stun back and allowing all the others to pierce trought it like a piece of butter, only barbarians would be left able to fight back but the only aoe power they has got is make loose taget, weaken the enemy and deal some dmg (?) even if the shamans use their new skill to heal from the stuns (if they dont get killed or stunned first) it woulnt change much since them can stunned back, same for the castle pot the ones that has a 100% of working most times has a back drop, you can heal from threads of darkness with the potion, fear can be removed by getting damaged, the safe stun by the charmers its not that long and the long one requires to use 3 skills first and hit a target as i said before theres the mage able to heal from them as the skill description shows the duration can even be 2,5/4 seconds and it would make an enormous change since they can make ANY class able to pierce trought, while the legionaire are limited to the barbarian turning back to topic the skeletons generated by the necromancers can be easly destroyed, the minions of the charmers dosent deal a huge damage, the priests can heal from most of warlocks skills or by any weakning effect. if you want include castle items lets include also guild skills, mass immunity can allow the sentinels to easly reach the banner of the town or any location full of mcs and make a formation with their skills to instantly whipe out the enemies also if got stunne (imagine an huge amount of paladin's banners) the guild orb can make most classes useless by only leaving deathknigth and charmers (maybe) able to kill the melee attackers on the banner. even if the legion uses the orb back, the paladin's banner would continue do massive aoe damage, the controlling effects would still work(even for mcs) and cause a huge damage to the banner anyway, if used back the sentinels can just use again the banner and root the enemies in it for kill em, (count that the druid's punitive roots also deals damage). if no orb is used by neither side the paladins, warden and mages can just buff the seekers and them will terminate the banner in few seconds thank to thier insane damage, in the meantime killing evryone in 1 yard from it, if the shamans dosent use their heal totems there (do not say cant find the seeker in mid of that mess, since they will add the widget in a 5v5 scenario the legion has more controll, yes. but in a masssive battle scenario their fear skills becomes half useless since nearly evevryone will get hitted alot so rip fear say who is going to win a war scenario seems easy now, who can resist more wins. who can resist more? no since we need to count the aoe damage caused by each faction, how many them can it, and tons of other stuff, as for now the elfs have better odds (dosent mean certain win) to win wars as shown in the 2019 infographics, even i would like to have it in a month basis. maybe there should be multiple all servers-in battle of territories. in a small pvp scenario legion tends to have more controll
  14. Yes it can be resisted as also life exaustion, more than half of warlock's skills can be resisted True
  15. Here your dose of memes
  16. The first 80% of the post is pure nosense and randomess. Did you saw the amount of ppl complaining of the bd? For the warlock getting resisted its a death sentence, ranged classes can go out of his new skill and attack it. Also look at death knight's saturation, u think it's fair? Also give a look the infographics
  17. what the goddamn hell is the sentinel side? here (us saffire mc side) ppl pray and wait for the revive by necro .-.
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