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Shitzo

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Everything posted by Shitzo

  1. Soooooo... How's it going? Anything happening?
  2. Seems like the most reasonable solution.Most of the games I've played do the same. Although, the team with most players should get the victory over Highest damage if there are more people on the opposite team. In most situations 2 people have a higher chance to win in a 2v1. Imagine 2 Rogues vs 2 healers, Rogues can do more damage without killing the healers and healers just have to drop around 3k HP then make it a 2v1, the Rogue can draw the match while having his team do the most damage, although rare, it's still possible.
  3. and @All the other angry (?)people(?) They did not nerf anything. They fixed the skills. Priest's new skill was so dumb, killing bosses in seconds. That's close to being able to one shot bosses. Necromancers stopping people from being able to interact with NPC's, I mean, wtf? Not sure what they did with BD's shield, but if it really blocked 1500-2000 damage and didn't even have a 1min cooldown then I hope they reduce that shield below 4 digits. Things like these are called bugged. If you are pathetic enough to abuse and upgrade them then you don't even deserve those skill points. Isn't it about time Devs made a test server to avoid all these bugs being experienced by players? It's very unprofessional. :facepalm: I mean, simple and hard to spot bugs are okay, but being able to kill a boss alone in 5 seconds when before it took around 5 hours to even solo kill it and many more. Should've shut down the server immediately. Just my 2 cents.
  4. I also have an idea I thought of long time ago to stop Rangers from camping for 10 years in arena. After 4-5 minutes everyone in the arena will be ported to a 4x8 yard rectangular arena and will be forced to fight each other. It would be 4 steps high and 8 steps wide or vice-versa. Probably make it more big for 3v3 and 5v5.
  5. One way would be to crown the team by Most players alive > Most damage dealt as winners like other game arenas do. Though this wouldn't be fair, unlike other games wherre every player is able to do the same amount of damage regardless of skills, Warspear is about amplification not skill. So that still wouldn't be fair, though it is the closest solution I can think of at the moment. It forces people to fight, thinking that they wouldn't win. Also, Healers could just CC, damage with skill and run. Example would be a Druid vs a Priest, the Druid would just Root, Norm, Bolt then run, allowing his team to deal the most damage. Amp example would be +9 skilled Shaman vs full +10 rich newb Shaman with over 9000 Mdef. Doubt the +9 would win or die though the damage wouldn't be on his favor.
  6. You do know that making draws not count as a loss would just encourage more people to draw, right? Some people would fight back after gaining distance from their opponent 1v1 in arena knowing that it may draw, like me, I'd think "Well it still counts as a loss either way, so I might aswell try". Now what happens if that loss was prevented? Simple common sense, more people would draw to protect their "precious" win rate since draws would not count as a win or lose for both teams. There may seem like a way to give the win to the "real winners", but it wouldn't work either. I'll just wait til someone mentions it. Instead of using your ego, use your brain.Trust me, it will help you alot.
  7. The amount of butthurt is real. It's a fking game made for children. Jesus christ.
  8. Hassn the best? Hahahahaha Did you not see the 5x5 ratings? 99% win rate man. TruPros
  9. It would just encourage more people to draw matches. Win rate is nothing special. It just shows how many tickets you used and how many times you've won arena with an overpowered team. Why risk more people drawing arena over something like that?
  10. Translation: If you drop an item from your bag, you should be able to pick them up again but it should only work on items with the none paremeter. Kinda like when you sell an item by mistake then you refund it.
  11. Fk no. Never. Hi Zain. A little too late hue
  12. I had more fun with my lv14 +8 Rogue than my lv20 +9 Rogue aswell. The lv20s didn't die in 4 hits anymore. It also made me play more safer, and the satisfaction of killing 3 lv20s on a lv14.
  13. And we're still running around with 3000-4000 hp while having 500+ dps. Such balance. Much 5 second fights. Very fix. Wow.
  14. Haha Hahahahaahaha Hahahahahahahahahahahahahahahahahahahahaha Hhueahuheahueahauheaehauheauehauhaeauehauehauehauehauheuaheuaheuaheuhaeuhauehaue HUeaheahuEHuAehuAEahueahuEHaoheAUOEhaehAHOeuAEoHeuoAEhaueouHUOaeahuaeahuaehaueahouoahuoahuoa HUoAHouHAUOhOUAhuohOAhouhOUAhuHouHAouhOauhouHAouhAouhAouhAOUhUOAhuoAHouHAouHAuohaouhAouhAOUhAUOhOUah HUOEHAUOEHOAHEUOAHOUSHUOAHAOUHUOHOAHSEOSUAHFIAISJLKASFKMSAKLDKJALSJDLAKSDMKLA
  15. Idk. Yosuga no Sora? Huehuehuehue This hentai anime is sick
  16. Have you watched Hel|sing Ultimate?
  17. It was good from start to mid then went boring. Needs a second season.
  18. Full KW is the best against healers. They will just run and heal through out the whole fight. How do you expect to kill them with negative critical? For arena, best is burst. You won't be normal hitting someone for 1 hour. 2 axes is the best. Kill 1 guy 2v2, make it 2v1 then kill the other guy. Not sure with PvP, but I'm sure it's all faceroll now with 3 damage skills, you won't even need speed since they are instant and they also affect your normal hit speed too. 2 swords are trash, always been, always will be. Axes are better. Unless your in for stats, but if that's the case then use 1 axe/sword and 1 dagger. Faceroll = put your face on the keyboard and roll it from left to right.
  19. It's ok bro. You'll move on eventually. Just keep up what you're doing.
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