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    • Даешь аналог навыка  сопры стража -> дк Антика бд. ----------^
    • Shaman  Fire Totem Now, the Totem's attack speed is increased by 1 / 1.2 / 1.6 / 2% for every 5% of the character's Attack Speed. This doesn't do as much as it should be, at 70% attack speed it's gonna have 3 more ticks, which is kinda bad considering you have to be on a middle branch that is also very bad to begin with.      Shamanic Cleansing Now removes 1 / 2 / 2 / 3 harmful effects from the target (previously removed all effects). This can only be good if you are planning to replace the "Teaching of the Ancestors" talent.          This is my suggestion for it, make the Shamanic Cleansing have 20% increased healing without any talent, and then replace the Teaching of the Ancestors with a talent that makes                         Shamanic Cleansing party wide, like you did with DeathKnight abilities. That is the change that shaman needs.    Power of the Earth Now additionally increases the character's critical healing power by 1.5 / 2 / 2.5 / 3% per stack. Critical Hit chance bonus reduced to 1.5 / 2 / 2.5 / 3% per stack (was 1 / 2 / 3 / 4%).                   I like and dislike this change, yes the more healing increased is good for Shaman for PvP, but that healing increase will be removed once I use a totem :(          Lightning Shield Cooldown time reduced to 26 sec (was 30 sec). Retaliation chance when struck by an auto-attack or instant damage skill increased to 30 / 35 / 40 / 50% (was 15 / 20 / 25 / 30%). Damage scaling changed to 55 / 60 / 70 / 80% of Magic Power (was 85 / 90 / 100 / 110%). Retaliation rate against player attacks reduced to once per 0.3 sec (was once per 1.3 / 1.2 / 1 / 0.8 sec).            The retaliation rate is better, but still not good enough to focus using it in PvP, at least not for bigger fights.          For PvE, the change is good, less damage but more consistent is a nice change since Lightning Shield isn't your main source of damage.      Earthquake Damage scaling changed to 135 / 145 / 155 / 170 / 190% and 120 / 125 / 135 / 145 / 160% (PvP) of Magic Power (was 120 / 125 / 135 / 145 / 160%). Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).        Ball Lightning Damage scaling changed to 45 / 70 / 95 / 125 / 155 plus 130 / 135 / 140 / 145 / 155% and 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130%).  Earth Protection Effect duration changed to 30 / 35 / 40 / 50 / 60 sec (was 20 / 30 / 40 / 50 / 60 sec). Physical and Magic Defense bonus increased to 25 / 30 / 35 / 40 / 50% (was 15 / 20 / 30 / 40 / 50%).    Electrified (Fury of the Skies branch) Effect duration changed to 12 sec (was 9 sec). Now, the effect applies whenever the target is hit by an auto-attack or instant damage skill (previously applied when the target dealt damage). Application chance changed to 10% (was 20%). Maximum application chance changed to 30% (was 60%). Damage interval changed to once per 2 sec (was once per 1 sec).  Ancestral Charm (Spiritual Patronage branch) Cooldown time increased to 80 sec (was 60 sec).  Viscous Shell Effect power increased to 5% (was 4.5%).  Lunar Eclipse (Adventurer's Guild of Almahad) Cooldown reduction effect reduced to 14% (was 16%).
    • Не понимаю зачем танкам без антика вообще такие навыки нужно прижимать, понятно щит крови можно на союзников закидывать. Хотя ещё тестов будет много до предела может и станет стойкой 
    • Честно сказать думал из это навыка сделают стойку, там итак сокращено время действия на 30 сек. Так ещё это дк - танк без антика. Улетит в контроль досвидули до новых встреч))) 
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