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Новые ответы
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Не пон. А тестовый клиент как работает? Да и людей будет как на 1 Амбере.
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Elf Support Tanks Are Too Much. I don’t understand why the MC’s tank classes cannot heal allies, while the Elf faction’s tank classes can heal allies—and even have high healing output. On top of that, Elf tanks don’t just heal themselves like a Chieftain does—they provide strong heals to allies as well, like Paladins or Templers. They also have naturally high base durability, so they’re hard to kill. As a result, they can supply heals and shields to damage dealers without any real risk. But what about MC? The only classes that can heal allies are Shamans, Necromancers, and Charmers. And even then, Charmers don’t produce meaningful healing unless they use a staff build. As for shields, only the Necromancer has them. Their healing output is good, but all these classes wear cloth armor, so their survivability is low. Elves can easily eliminate MC healers and damage dealers by focusing them, but when MC tries to target Elf healers or damage dealers, the presence of Paladins or Templers means they simply don’t die like normal tanks. To summarize) I don’t think individual strength is the problem. The existence of supportive skills itself isn’t a problem either. The problem is the imbalance of roles between factions. MC healers who support allies die too quickly, while Elves have too many classes that provide supportive healing—and what’s worse, those classes are tanks. This issue definitely needs improvement.
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By Ефрейторша · Posted
В варспе есть не только амбер -
Чтобы отключить 1 палладина надо 2-3 не менее сильных персонажа,которые смогут в 50 сопры не выпускать палов ни на секунду,но и палы одни не ходят А выпустил пала,одна кнопка и снова фулл столб и по кругу,при этом параллельно вас пиз@@т еще 4 типа сверху, а 2 держать 4х где есть маг/бд/храм/страж и т.д.,ну по-моему нереально. Шанс только от ошибки такой пати играть,если они раздедятся и вы сможете пала выключить просто всей толпой,на что уже потребуется 10-15сек фокус урона от топ дд.
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I don’t understand why the MC’s tank classes cannot heal allies, while the Elf faction’s tank classes can heal allies—and even have high healing output. On top of that, Elf tanks don’t just heal themselves like a Chieftain does—they provide strong heals to allies as well, like Paladins or Templers. They also have naturally high base durability, so they’re hard to kill. As a result, they can supply heals and shields to damage dealers without any real risk. But what about MC? The only classes that can heal allies are Shamans, Necromancers, and Charmers. And even then, Charmers don’t produce meaningful healing unless they use a staff build. As for shields, only the Necromancer has them. Their healing output is good, but all these classes wear cloth armor, so their survivability is low. Elves can easily eliminate MC healers and damage dealers by focusing them, but when MC tries to target Elf healers or damage dealers, the presence of Paladins or Templers means they simply don’t die like normal tanks. To summarize) I don’t think individual strength is the problem. The existence of supportive skills itself isn’t a problem either. The problem is the imbalance of roles between factions. MC healers who support allies die too quickly, while Elves have too many classes that provide supportive healing—and what’s worse, those classes are tanks. This issue definitely needs improvement.
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