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Crimson Corundum


Shitzo

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Well, now that new arena items have been released and there are lvl18 people twinking spamming arena making it harder for low levels to earn arena points, I think it's time CC got usefull in the game.

 

 

What I suggest is that you downgrade CC armour to level 14 or 15 and reduce their prices a little to around 50-80 CC each and reduce weapon prices to 300 cc for 2 handed weapons and 150 cc for 1 handed weapons, and add more appropriate quests for level 13-15 only that give good amount of CC, make like 5 quests per day, each quest gives 10-15 CC cause it's not really good to wait 1 month just to get full CC equips, that's just sick... really, this will help new players when they level to 16+ and start to fight lv18 players with good equips.

 

 

And also another thing for higher levels, add lv18 CC Capes, Rings, Belts and Costumes to the shop for around 300 CC for cape and belt and 150 CC for rings and Costumes maybe like 500-800 CC.

This currency is really useless right now since it's hard to obtain and arena equips are way better..

Please take action with Crimson Corundum it's already a buried currency that no one uses....

 

 

E: Maybe in the future too add items that changes your weapon colour and look to match with each kind of armour set/costume.

Anyone who wants to add more suggestions, please don't be afraid to post your ideas here.

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or make it even harder to get n release 19-20 lvl cc items. so mcoin spammers can revive n buy 1000pots for each quest and skilled players have the same chances. devs its all about balance if i remember right. no?

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or make it even harder to get n release 19-20 lvl cc items

 

NO.

 

 

This is for the low levels, making it harder to get will make no one use it.

And arena equips are used for that anyway, How is CC equips suppose to balance rich players? It doesn't even have resilience, and lvl 18 equips would still be better from the +2.6% x2 stats. Anyway that's another story, this is about reviving CC not making it more rare and also making the gameplay easier for medium levels.

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when something is rare everyone is after it. they could also add bonus stats in cc items too. (by the way saw a 17lvl light armor with bonus today. could use some info on this) back to the point. the balance comes with the fact that rich or not u gona have only 1-2cc quest per day. like now. relic and fire camps. those on riff are every 3-4days. they could decrease cost for the 16lvl cc items and max the new item cost.

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