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Disable Some Limits & Increase Some.


Shadowmon

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Posted (edited)

The title is a bit self explanatory. I can't be the only person who is tired of these caps or limitations.

 

Arena:

As much as I dislike arena, this "free entry ticket" needs to be remove. Why in the hell you need tickets to pvp? Shoot, why you need more than one ticket for one player? Get rid of it or make the entry 1 ticker = 1 player. Or if your in a party, you can "pay" for you partner entry without them having to buy any.

 

Reputation:

The freaking reputation. Since you guys removed the need to progress in some area dungeons due to the lack of help, do the same with the reputation cap. Allow players to grind reputation for achievements, drops, etc. 

 

Dungeon:

Why stamina? This idea is just ridiculous and outdated. Not every player invested in the game to able to run dg 5 free times. Sometimes it takes up to 3 for them. Remove this stamina system and allow players to enter whenever. You call this a f2p game? More like play and wait for help. RIP Newbies that never play this game.

*Because these so call help guild, actually doesn't help their g-mates. They're just using them for gp. 

 

Reputation:

I'm not going into details on this. That cap bull crap and shouldn't existed.

 

***A Quick rant(lol)

-Ok DEVS!!! Your rare drop rate is bs and non existing. "It's all luck" there isn't a such thing as luck. It's all probabilities on percentage that you guys are hiding from us. The dg is based on how many spamming and whoever hits that lucky number gets the drop. That's why the one person who does a few runs gets it. It's all timing.

-Add more quest rewards. Pots and scrolls are old rewards and disappointment. 

 

The whole purpose I created this topic is to target f2p players who doesn't decided to invest within the game. I'm sure you meat riders are going to back them up because you spent like $800 real money within the Warspear black market for a book within this game. Well, I don't care, I'm looking out for those who struggle with disadvantages due to little to no investment. The ones you guys call poor or noobs. I actually feel bad because this is might be the on game they can play

 

Disclosure:

Like to hear y'all opinions. I don't care if it's against or with me. I like to hear your logical reason for others to read on your agreements and disagreements. Again, I create this post to target f2p non investments. In addition, let's make a "f2p" game more beginner friendly. Shiot! 

Edited by Shadowmon
Posted (edited)

Having a cost to do arena/dgs is necessary for game balance and for any item to retain their value; if tickets were completely free you might aswell just afk demand forever ruining arena completely, and if stam had no cost at all, dg drops/gold would quickly get devalued. You could farm infinite scrolls/pots from both of these activities with multiple alts to then sell those to npcs for infinite gold. Both of these things would hurt the F2P player base much more than it would hurt the people who spend a lot on the game.

Edited by vavavi
Posted (edited)
5 hours ago, vavavi said:

Having a cost to do arena/dgs is necessary for game balance and for any item to retain their value; if tickets were completely free you might aswell just afk demand forever ruining arena completely, and if stam had no cost at all, dg drops/gold would quickly get devalued. You could farm infinite scrolls/pots from both of these activities with multiple alts to then sell those to npcs for infinite gold. Both of these things would hurt the F2P player base much more than it would hurt the people who spend a lot on the game.

How devalue will hurt f2p player when the gold reward system is terrible? 

 

Edited by Shadowmon
Posted (edited)
2 hours ago, Shadowmon said:

How devalue will hurt f2p player when the gold reward system is terrible? 

 

I'm not sure what you mean, but changing something that will lower the price of items and devalues gold, the only currency F2P players have access to, will only benefit people who buy mcoins while hurting F2P.

 

If you buff places from which gold comes from, such as dgs, quests and arena, then some item prices will rise with demand aswell. This won't be a problem for mcoin users since mcoin items will always be in high demand and will keep up in price, but the items/gold that F2P players farm would drop in relative value as a result of these buffs. You know how every rune/crystal price instantly drops when event chests come on sale? It would essentially be the same thing for the profitability of most activities F2P people do for gold now.

 

Also the system really isn't that bad now. Theres a lot of things people can do for free to gain gold. Dgs in general have become more profitable(especially event ones), theres more quests to do, tombs/posts and loads of guild events with good rewards to take part in. 

Edited by vavavi
Posted
3 hours ago, vavavi said:

I'm not sure what you mean, but changing something that will lower the price of items and devalues gold, the only currency F2P players have access to, will only benefit people who buy mcoins while hurting F2P.

 

If you buff places from which gold comes from, such as dgs, quests and arena, then some item prices will rise with demand aswell. This won't be a problem for mcoin users since mcoin items will always be in high demand and will keep up in price, but the items/gold that F2P players farm would drop in relative value as a result of these buffs. You know how every rune/crystal price instantly drops when event chests come on sale? It would essentially be the same thing for the profitability of most activities F2P people do for gold now.

 

Also the system really isn't that bad now. Theres a lot of things people can do for free to gain gold. Dgs in general have become more profitable(especially event ones), theres more quests to do, tombs/posts and loads of guild events with good rewards to take part in. 

Thanks for your input. Dgs are more profitable if you can spam them more. I see what you mean due to the increase of drops. However, that'll be a win foe the guild owners for gp. The player gets to grind for the gear they want, more knowledge, reputation. This is more of a win to me. The problem is the gold system. Bosses should be dropping 1000s of gold. We need more daily dg quest and not just m4 t4. Would you agree with a stronger gold reward system? Because not everyone want to rely on drops to gain wealth within the game. 

Posted (edited)
9 hours ago, Shadowmon said:

Thanks for your input. Dgs are more profitable if you can spam them more. I see what you mean due to the increase of drops. However, that'll be a win foe the guild owners for gp. The player gets to grind for the gear they want, more knowledge, reputation. This is more of a win to me. The problem is the gold system. Bosses should be dropping 1000s of gold. We need more daily dg quest and not just m4 t4. Would you agree with a stronger gold reward system? Because not everyone want to rely on drops to gain wealth within the game. 

The gold gain from quests and bosses could be buffed yea. Especially things like almahad quests should be scaled up to match their difficulty. 

Edited by vavavi
Posted
21 hours ago, vavavi said:

The gold gain from quests and bosses could be buffed yea. Especially things like almahad quests should be scaled up to match their difficulty. 

Yea. Them quest should be bringing in 1000s of gold. On top of that, mobs gold drops should be more as well. Especially higher level mobs. 

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