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Suggestions on multiple templar skill changes.


Wuuzurd

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Now that were nearing our yearly balance patch i would like to give out my ideas on changes i would like to see for templars. These are mostly focused on adding more benefits on templars pve and also allowing templar to be a "mixed damager" more efficiently as they are templars weak points.

 

 

 

Current whirlwind of repentance:
An attack that deals physical damage to all enemies in the amount of 20/40/60/80/100 units and 85%/95%/105%/115%/125% of the character's physical strength within 2 yards of the character and applies the Quicksand debuff to them with a 40%/50%/60%/70%/80% chance of success for 3/4/5/6/7 sec. 
The buff reduces the speed of movement of opponents by 10%/20%/30%/40%/50%. When the skill is developed to level four or higher, the buff also reduces the opponents' Accuracy parameter by 17%/20%. The maximum number of player targets - 3/3/4/5/6, the number of monster targets - 6/8/10/12/14. 
As the skill develops, skill damage, chance of application, strength and effect duration of the buff, as well as the number of targets, increase.

 

Changed:
An attack that deals physical damage to all enemies in the amount of 20/40/60/80/100 units and 85%/95%/105%/115%/125% of the character's physical strength within 2 yards of the character and applies the Quicksand debuff to them with a 45%/55%/65%/85%/100% chance of success for 3/4/5/6/7 sec. 
The buff reduces the speed of movement of opponents by 10%/20%/30%/40%/50%. When the skill is developed to level four or higher, the buff also reduces the opponents' Accuracy parameter by 17%/20%. The maximum number of player targets - 3/3/4/5/6, the number of monster targets - 6/8/10/12/14. 
As the skill develops, skill damage, chance of application, strength and effect duration of the buff, as well as the number of targets, increase.

 

 

 

Current Force inversion talent (Tactician branch)
Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.

 

Changed:
Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%. Increases the cooldown of "Reverse Flow" by 4 seconds. 

 

 

 

Current grace:
Increases physical and magical strength of the character by 10%/13%/15%/18%/22% for 22/24/26/28/30 sec. As the skill develops, the power of the effect and its duration also increase.

 

Changed:
Increases physical and magical strength of the character by 10%/13%/15%/18%/22% and skill critical damage strength by 3%/6%/9%/12%/15% for 22/24/26/28/30 sec, When the skill is developed to level five the skill also increases the value of the skill critical damage of the members of the characters group by 10%. As the skill develops, the power of the effect and its duration also increase.

 

 

 

Current touch of truth:
Creates a suppression zone around the character or ally that expands during 2 sec. After reaching the maximum size, the zone disappears and blocks the ability to use skills for all opponents who are inside of it for 4/5/6/7 sec. The maximum number of player targets - 3/4/5/6, the number of monster targets is unlimited. As the skill develops, the effect duration and the number of player targets increase.

 

Changed:
Creates a suppression zone around the character, ally or enemy that expands during 2 sec. After reaching the maximum size, the zone disappears and blocks the ability to use skills for all opponents who are inside of it for 4/5/6/7 sec. The maximum number of player targets - 3/4/5/6, the number of monster targets is unlimited. As the skill develops, the effect duration and the number of player targets increase.

 

Insight into the Truth (key talent): 

The effect of the "A Touch of Truth" skill is triggered instantly. The duration of the negative effect is reduced by 1.5 sec.

 

Changed: 

The effect of the "A Touch of Truth" skill is triggered instantly. (make it actualy trigger instantly instead of triggering after 1 second)

 

 

 

Current onslaught:
Moves the character to the enemy from a distance of at least two yards and deals physical damage to them in the amount of 115%/125%/140%/155% from the physical power of the character and applies Deceleration debuff to the enemies within the radius of 2 yards from the target for 5/6/7/8 sec. The effect slows down the enemies' movement speed by 15%/20%/25%/30%. The maximum number of player targets - 3/4/5/6, the number of monster targets is unlimited. As the skill develops, the effect duration and strength, the skill damage and the number of player targets increase.

 

Changed:
Moves the character to the specified area and deals mixed damage to them in the amount of 40%/50%/60%/70% from the physical power of the character and 25%/35%/45%/55% from the magical power of the character then applies Deceleration debuff to the enemies within the radius of 1 yards from the area for 5/6/7/8 sec. The effect slows down the enemies' movement speed by 15%/20%/25%/30%. The maximum number of player targets - 3/4/5/6, the number of monster targets is 6/8/10/12/14. As the skill develops, the effect duration and strength, the skill damage and the number of player targets increase.

 

 

 

Current particle of life:
An attack that deals physical damage to the enemy in the amount of 120%/125%/135%/150% of the character's physical strength and summons a monster to the enemy for 13/16/23/28 sec. The monster deals magical damage to the enemy in the amount of 55/80/105/130 units and 65%/75%/85%/100% of the character's magical power. As the skill develops, skill damage, monster parameters and lifetime increase.

 

Changed:
An attack that deals mixed damage to the enemy in the amount of 120%/125%/135%/150% of the character's physical strength and 20%/30%/40%/50% of the character's magical strength then summons a monster to the enemy for 13/16/23/28 sec. The monster deals mixed damage to the enemy in the amount of 55/80/105/130 units and 65%/75%/85%/100% of the character's magical power and 15%/25%/35%/45% of the character's physical power. As the skill develops, skill damage, monster parameters and lifetime increase.

 

Current Furious protector talent (Stronghold of faith branch)

Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.

 

Changed:

Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards, the critical damage of the monster is also increased by 30%. Instant skill damage reduced by 50%.

 

 

 

Current forbidden trick:
An attack that deals physical damage to an enemy in the amount of 150%/165%/180%/200% of the character's physical power, moves the enemy 3 yards behind the character's back, and applies the Stun debuff for 2/2/3/4 sec. As the skill develops, the skill damage and effect duration increase.

 

Changed:
An attack that deals mixed damage to an enemy in the amount of 150%/165%/180%/200% of the character's physical power and 50%/65%/80%/100% of the characters magical power, moves the enemy 3 yards behind the character's back, and applies the Stun debuff for 2/2/3/4 sec. As the skill develops, the skill damage and effect duration increase.

 

 

 

For the current deity statue i just want to see a better priority system, for example always give first priority to the templar and theyr party members instead of it being fully random on who gets the buff.

 

 

 

Branded by the Sun, I have a whole post about this skill HERE.

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Just now, Radagast said:

Grace's change is very good, it improves templars in pve which continues to be its biggest problem, being almost marginalized by other players 

 

Soon also a change in heaven's Powers:

Increases the character's maximum health 12%/15%/18%/21%, as well as the "Block" parameter 2%/4%/6%/8% if a shield is equipped, and the "Penetrating Ability" parameter 6%/8%/10%/12% if a staff is equipped.

 

 

Just now, Radagast said:

 

Soon also a change in heaven's Powers:

Increases the character's maximum health 12%/15%/18%/21%, as well as the "Block" parameter 2%/4%/6%/8% if a shield is equipped, and the "Penetrating Ability" parameter 6%/8%/10%/12% if a staff is equipped.

 

 

Change: 

Increases the character's maximum health 12%/15%/18%/21%, as well as the "Block" parameter 2%/4%/6%/8% , and the "Penetrating Ability" parameter 6%/8%/10%/12% 

(you no longer have shield or staff requirement to obtain blocking or penetration, the skill provides both)

 

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2 horas atrás, Radagast disse:

Change: 

Increases the character's maximum health 12%/15%/18%/21%, as well as the "Block" parameter 2%/4%/6%/8% , and the "Penetrating Ability" parameter 6%/8%/10%/12% 

(you no longer have shield or staff requirement to obtain blocking or penetration, the skill provides both)

 

Why would you need Block if you use a Staff?

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20 hours ago, Khrone said:

Why would you need Block if you use a Staff?

 

Guessing its for the pene on physical builds, could make it so it gives the pene on both staff and shield along with hp and gives block / some other stat like cd depending on ur weap. but in this case the stats should probs be lowered a bit cz u start getting too many stats from it! ( the block could also be changed into some other stat fully)

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