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Couple suggestions for priest


vavavi

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Priests kit in general is fairly good, but there are couple skills that are somewhat obsolete.

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Resurrection skill as it currently stands is useful to have, but an absolute waste to put any points on. The increased range rarely comes into play, and the increased mana cost is really punishing. My suggestion is:

 

A. Get rid of the mana cost increase

 

B. Add a invulnerability buff to the resurrected target when the skill has been used. This invulnerability buff wouldn't allow the target to be attacked, or for them to attack other players.

 

C. Add a movement speed buff to the resurrected target.

 

For example: 

2/3/4/5 seconds of invulnerability and

20/25/30/35% movement speed increase, depending on the skills level.

 

This would give this skill some form of utility in mass pvp situations, such as gvg, where instead of reviving an ally to instantly get killed by AoE damage, it would give them some time to get away and rejoin the fight after regrouping. 

This same could be done for necros matching skill.

 

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The second obsolete skill is Word of power. At it's best, this skill works as a delayed damage skill, at worst it does nothing. Putting points into this skill actually makes it less effective. The longer duration of the effect means the damage is even more delayed, actually lowering it's overall damage.

 

My suggestion for this is:

 

A. Get rid of the mana drain aspect of this skill completely and replace it with an effect that slows the target down, while adding the taken away movement speed to the priest.

 

For example: 10/15/20/25/30% slow on target, and 10/15/20/25/30% movement speed added to the user, for 3/4/5/6/7 seconds respectively.

 

B. In order to balance this effect, the skills cooldown should be increased so it doesn't become a permanent thing. 

 

This would allow the skill to have some utility, especially in places like arena where it would compliment priests already "stay back and support" heavy playstyle. In PvE it would allow for some movement utility which would just be nice.

 

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Finally, redemption. This skill as it stands, is a very strong skill, the heal from it is nice, but it's debuff removal aspect is a bit worthless. Currently it can't remove any bleeds, ground stuns or DoT effects.

 

My suggestion is:

 

Make this skill able to remove DoT effects, bleeds and ground stuns from people (Such as circle, locks silence zone).

 

But in order to balance this, reduce its current healing amount (150% of magic at 4/4 for example), cut the maximum allies down to 6, reduce the amount of debuffs removed to 3 and increase it's cooldown.

 

This would make it less effective as a healing tool, but it would give it some nice utility in exchange for being able to use it less frequently and to less people. Essentially reducing the amount of debuffs it removes, but giving it back it's ability to remove a higher variety of them.

Edited by vavavi
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On 11/11/2023 at 6:06 PM, vavavi said:

 

A. Get rid of the mana drain aspect of this skill completely and replace it with an effect that slows the target down, while adding the taken away movement speed to the priest.

 

For example: 10/15/20/25/30% slow on target, and 10/15/20/25/30% movement speed added to the user, for 3/4/5/6/7 seconds respectively.

 

B. In order to balance this effect, the skills cooldown should be increased so it doesn't become a permanent thing. 

 

On 11/11/2023 at 6:06 PM, vavavi said:

My suggestion is:

 

Make this skill able to remove DoT effects, bleeds and ground stuns from people (Such as circle, locks silence zone).

 

But in order to balance this, reduce its current healing amount (150% of magic at 4/4 for example), cut the maximum allies down to 6, reduce the amount of debuffs removed to 3 and increase it's cooldown.

 

This two are ok dont have anything to add

 

On 11/11/2023 at 6:06 PM, vavavi said:

B. Add a invulnerability buff to the resurrected target when the skill has been used. This invulnerability buff wouldn't allow the target to be attacked, or for them to attack other players.

 

C. Add a movement speed buff to the resurrected target.

 

For example: 

2/3/4/5 seconds of invulnerability and

20/25/30/35% movement speed increase, depending on the skills level.

This i cool but the skill already teleports the target near to the priest, meaning it would be on a "safe" position. also 5 seconds is too much to have someone out of the fight, unless u cancel the teleport aspect of the skill and the ressurected character stays on the spot it died

 

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On 11/14/2023 at 3:54 AM, El Pengu said:

 

 

This two are ok dont have anything to add

 

This i cool but the skill already teleports the target near to the priest, meaning it would be on a "safe" position. also 5 seconds is too much to have someone out of the fight, unless u cancel the teleport aspect of the skill and the ressurected character stays on the spot it died

 

That teleport will still more often than not put them in harms way. And 5 seconds really is not long, its probably not even long enough for the person who died to get their passive skills back up.

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