Mike 3 Posted November 10, 2023 Share Posted November 10, 2023 (edited) There's a talent for charmer that not many use since most charmers often go for other branches, most notably "Fearsome Horde" (2x Dog per call use talent branch) or in some rare cases the "Spawn of Gloom"(The new summon that replaces bird) which on it's own needs a rework. But im not going to be talking about that in this topic, instead. I'll be talking about the least used branch, "Triune". Which to me, seems to be the best charmer staff support branch out of the three. But unfortunately one of the key talents, "High Summoning" functions in a really weird way, especially if you will be using it solely for staff. Doubt any charmer would ever use mace in this branch as the "Fearsome Horde" tree branch is far better and more suited for a mace playstyle. Nonetheless, the "High summoning" talent makes it so that your Chaotic Assistance (Bird) gets a buff (For 18 seconds, the birds get a 15% attack speed buff and a 10% Penetration buff) after using the "Summoner Skill" Here's a simplified explanation of the issue. Example 1: In this image, there's no dog(Call) in the location, which means < Becomes unusable. Example 2: In here, we can see that there is a dog in the location, which makes the skill< Usable. The issue is, to be able to use "Summoner skill" you will need have a dog down for you to be able to use the "Summoner skill" meaning that you will be forced to sacrifice a dog in order for you to be able to buff your birds in exchange any damage dealer or an enemy with high Lifesteal parameter can make use of that dog that you spawned in to heal themselves from killing your dog that basically does 0 damage if you're on a magic damage build, just because you cannot use the "Summoning skill" since it is unusable without a dog(Call) in your location. A swift and slight fix to this would be that anyone who has "High Summoning" key talent tree unlocked, would have the option to be able to use the "Summoning Skill" whenever a Chaotic Assistance is active, instead of the older requirement of needing a dog to be in your location. Thanks for reading! Edited November 10, 2023 by Mike Regis, Abi and Malik Campbell 2 1 Quote Link to comment Share on other sites More sharing options...
Abi 88 Posted November 10, 2023 Share Posted November 10, 2023 (edited) i agree the skill should be usable without the need of placing a dog specially since staff build don't support the leveling of dogs skill thus having the dogs at low hp and defence making them more of a life line for the enemy to life steal off of Edited November 10, 2023 by Abi Quote Link to comment Share on other sites More sharing options...
Higgings 1825 Posted November 10, 2023 Share Posted November 10, 2023 2 minutes ago, Abi said: i disagree charmer is very broken need nerf in dmg heal and stuns LTG Big agree with this guy. Charmer's broken. Quote Link to comment Share on other sites More sharing options...
Abi 88 Posted November 10, 2023 Share Posted November 10, 2023 (edited) 5 minutes ago, Higgings said: Big agree with this guy. Charmer's broken. idk who that guy is or where he said that but hes speaking wisdom Edited November 10, 2023 by Abi Steelblade 1 Quote Link to comment Share on other sites More sharing options...
Alexander-8 2 Posted November 11, 2023 Share Posted November 11, 2023 My suggestion to remake “summoner skills” and add invisible for Summons, usually in pvps everyone atk the summon of charmer and get steal life or by aoe even when his hp 1000 after use aoe dmg will restore 4k hp by steal life so please just think about it its unfair. If summons can be invisible or aoe doesn’t work against summons it will be fair. Quote Link to comment Share on other sites More sharing options...
Mike 3 Posted November 11, 2023 Author Share Posted November 11, 2023 2 hours ago, Alexander-8 said: My suggestion to remake “summoner skills” and add invisible for Summons, usually in pvps everyone atk the summon of charmer and get steal life or by aoe even when his hp 1000 after use aoe dmg will restore 4k hp by steal life so please just think about it its unfair. If summons can be invisible or aoe doesn’t work against summons it will be fair. I don't think making the summons invisible will help as once they are out of stealth, they will be 1 shotted, but instead. Maybe add damage reduction to them or make them as tanky as beastmaster's summon that has a lot of hp and def. Biggest issue with charmer's summons right now is how fast they die, especially after every class now does a lot of damage. 3K-3.8K dog hp is not enough anymore for them to live long, even with 4/4 demonic pact they still die pretty fast. But I agree that something needs to happen as charm does no damage other than summons, and without summons it's useless. Quote Link to comment Share on other sites More sharing options...
Higgings 1825 Posted November 11, 2023 Share Posted November 11, 2023 They might benefit from using a defensive stat such as Resilience. Steelblade 1 Quote Link to comment Share on other sites More sharing options...
Mike 3 Posted November 11, 2023 Author Share Posted November 11, 2023 1 hour ago, Higgings said: They might benefit from using a defensive stat such as Resilience. They do already, but sadly it's not enough as the summons themselves have almost no physical/magical defense stat to them. Quote Link to comment Share on other sites More sharing options...
Alexander-8 2 Posted November 14, 2023 Share Posted November 14, 2023 On 11/11/2023 at 12:33 PM, Mike said: I don't think making the summons invisible will help as once they are out of stealth, they will be 1 shotted, but instead. Maybe add damage reduction to them or make them as tanky as beastmaster's summon that has a lot of hp and def. Biggest issue with charmer's summons right now is how fast they die, especially after every class now does a lot of damage. 3K-3.8K dog hp is not enough anymore for them to live long, even with 4/4 demonic pact they still die pretty fast. But I agree that something needs to happen as charm does no damage other than summons, and without summons it's useless. It will help & it will be fair, because if the skills will make summoner hit ur enemies but ur enemies can’t attack ur summons until duration ur skills + summoner should support Exhausting Heat. Quote Link to comment Share on other sites More sharing options...
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