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Change in secret reserves


Berniente

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Currently the ability of secret reserves, despite being a good ability, is not used in its entirety since it requires having a large amount of character life regeneration to make the most of it, so it would be a big change to become an active skill of consumption per second of mana.

These are the stats of the skill:

  • Health Regeneration Increase: 200% 300% 400% 500%
  • Regeneration Rate: 2.8 2.5 1.7
  • Buff Duration: 12 seconds
  • health threshold to activate: 20% / 25% / 30% / 35%

The change would be that the additional health regeneration is a fixed number and not a percentage since so it could be used by everyone without bothering to equip runes or equipment with health regeneration, the second would be to reduce the additional regeneration time for since this will always be active.

I suggested this change because this ability is so good that a change is needed, unlike the barbarian that when it reaches its passive ability that grants resistance to damage using a potion is activated, it will continue to take advantage of its passive ability while the death knight does uses a potion and reaches its maximum health the ability is useless.

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On 10/18/2021 at 10:48 AM, Berniente said:

Currently the ability of secret reserves, despite being a good ability, is not used in its entirety since it requires having a large amount of character life regeneration to make the most of it, so it would be a big change to become an active skill of consumption per second of mana.

These are the stats of the skill:

  • Health Regeneration Increase: 200% 300% 400% 500%
  • Regeneration Rate: 2.8 2.5 1.7
  • Buff Duration: 12 seconds
  • health threshold to activate: 20% / 25% / 30% / 35%

The change would be that the additional health regeneration is a fixed number and not a percentage since so it could be used by everyone without bothering to equip runes or equipment with health regeneration, the second would be to reduce the additional regeneration time for since this will always be active.

I suggested this change because this ability is so good that a change is needed, unlike the barbarian that when it reaches its passive ability that grants resistance to damage using a potion is activated, it will continue to take advantage of its passive ability while the death knight does uses a potion and reaches its maximum health the ability is useless.

 

I think its best to have the skill rely on health regeneration runes because otherwise health regeneration would have no use in the entire game so this skill is unique and death knights would not have to be same build as every tank.

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