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Ranger's Trap vs warlock's circle


ddealer

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Dear Devs,

 

Ranger's trap disappear after ranger crosses map, but Warlock's circle remains till cool down, no matter how many times warlock crosses.

 

Ranger Trap has 10sec cool down, If a Ranger puts trap crosses map and gets back. 9-8 sec is alot of time to wait. (1-2 sec crossing)

 

Isn't it disbalanced?

 

 

Shouldn't the Traps remain or Circles disappear.

 

(Ranger's Trap and Warlock's Circle are the only skills which are used on area.. Shaman's earthquake doesn't last. Necro, druid, mage, and melees use stun on opponent. no opponent means stun can't be used)

 

 

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Traps stay untill normal traps in area do even if the ranger crossed, with lenght determined by the skill progression lvl  :good:

 

 

That would be better

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