ddealer 1 Posted January 30, 2014 Share Posted January 30, 2014 Dear Devs, Ranger's trap disappear after ranger crosses map, but Warlock's circle remains till cool down, no matter how many times warlock crosses. Ranger Trap has 10sec cool down, If a Ranger puts trap crosses map and gets back. 9-8 sec is alot of time to wait. (1-2 sec crossing) Isn't it disbalanced? Shouldn't the Traps remain or Circles disappear. (Ranger's Trap and Warlock's Circle are the only skills which are used on area.. Shaman's earthquake doesn't last. Necro, druid, mage, and melees use stun on opponent. no opponent means stun can't be used) Quote Link to comment Share on other sites More sharing options...
Chickenfly 21 Posted January 30, 2014 Share Posted January 30, 2014 Traps stay untill normal traps in area do even if the ranger crossed, with lenght determined by the skill progression lvl :good: Quote Link to comment Share on other sites More sharing options...
ddealer 1 Posted January 30, 2014 Author Share Posted January 30, 2014 Traps stay untill normal traps in area do even if the ranger crossed, with lenght determined by the skill progression lvl :good: That would be better Quote Link to comment Share on other sites More sharing options...
Christiano 0 Posted January 30, 2014 Share Posted January 30, 2014 Excellent point :drinks: you have my vote Quote Link to comment Share on other sites More sharing options...
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