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make this game again WARspear


#1 Pro Ranger

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with last update this game became farmspear... already we are 4 different factions.. we met in same biggest map that Irselnot. it means we are in war always.. 7/24.. so why cant we earn Guild Point from killing enemy?

 

 

what would happen if killing enemy gives u 1 GP?

 

 

........

also new AMPY system for items:

that i called it [absorb sphere]: as you figured this stone absorbs x damage when amped successed.

imagine u have +10 item and this item has +10 absorb ;) calc as simple: +1 absorbs 5 damage then +10 absorbs 50 damage. or less.

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All rogue will gather at good fame island killing newbies there.

Imagine a healer with +10 absorb, omg

 

Dnt discuss about the skill tht a rogue has.. warspear is made with Balance. Sooo it is fair for both sections :D

 

And dunpeali loves good fane island, its like a paradise for kiling

 

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All rogue will gather at good fame island killing newbies there.

Imagine a healer with +10 absorb, omg

 

 

it could be ok if devs design it proportional  ;) 

First of all ... in this game stats don't work 100%. I discoussed about it many times. if u want i can explain again. also some classes don't have regular stat points. Absorb system will make all classes equal . i think so  ::)

 

 

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Theirs 3 CC quests that ask for opponent faction kills and they all reward GP. 1GP per kill wouldn't be balanced and lv15 and under would be hunted for easy GP and then mid levels would have a hell trying to quest and level.

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Theirs 3 CC quests that ask for opponent faction kills and they all reward GP. 1GP per kill wouldn't be balanced and lv15 and under would be hunted for easy GP and then mid levels would have a hell trying to quest and level.

 

 

also ppl can make "fake kill" i mean kill your enemy char nonstop  :crazy:  but its simple to fix it. for example; u can get +1 GP when u killed Lv18+ or only Lv20 enemy.

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