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Found 29 results

  1. don't play this damn class, unless u want to get ur wrist broken. Charmer make main damage by expert skill "knowledge", this damn expert skill need u keep casting ur skills all the time, that mean u got to keep casting all skills u got to active knowledge, I mean it, ALL SKILLS U GOT, u can't stop casting because the expert skill knowledge need it, just imagine that, every skill u got is useful need to be casted, no doubt. And many skills need to press twice bcz u need to select target(include urself), after that u need to select enemy again bcz active auto physical attack, for example if u heal urself or call bird or dog or cast AOE fire skill or darkness, after that u need to select enemy again, otherwise u will lose target just standing there. Charmer got very complex operation. the result is ur wrist will get hurt, and u will feel damn tired. I am so regret to play Charmer, but I can't stop because I already maxed my extra bag and market slot, and all money gone for Charmer! damn it, my fingers and wrist just hurt PS: better way is play it with computer, but it's a mobile game, yeah?
  2. Now the situation for charmer is embarrassed, because lower charmer run dg without proper expert skills, and don't know how to be a dmger, it make charmer's reputation very bad, people think charmer is a useless class in dg. They are wrong, we can be best dmger in dg, we can be the most useful class in dg, people just don't know it. To be a dmger in dg, u got to have knowledge expert skill, and make physical build, u can be best, just casting all skills without thinking, continually and fast active knowledge, and let ur 5/5 dog keep fighting. I did first DMG in dg20 or BG many times with garbage weapon, I don't fear any class with same lvl of acc, even higher acc, trust me, charmer is not sucks, every pt need a charmer To all other classes: don't doubt a charmer just bcz of his low statistics, U don't know about charmer, U don't know charmer's skills, U don't know what can charmer do. Well, the game server is stopped, got nothing to do but typing, I just say it
  3. Passage of troll bosses in solo

  4. Hey everyone! I've been playing my charmer a lot lately and I really enjoy this class as being a character who can fulfill different roles in a party depending on builds. One thing that bothers me though is the charmers ability to use a one handed mace, with magic damage as the first attribute, and a shield. In a pve setting like running a dungeon or hunting bosses a charmers role is primarily, as i have seen, a backup healer. Since the amount of healing you do is based on magic damage many charmers use staffs instead of magic maces. What I want is a skill that makes using a shield in pve an option. At this moment there isnt much point in using one since it means less magic damage/healing than if you were to use a staff. I dont want charmers to become a primary tank class like dk or barb i dont want charmers to get any agro skills either. That being said here are a couple of my suggestions that would make magic mace/shield using charmers useful in pve. Cursed flames: this would be a skill that would work similarly to the necromancers poison shield except it would be a self buff. Any enemies nearby take a slow ticking damage based on the charmers magic power, this would give the charmer some agro allowing it to take over tanking for a couple of seconds before the actual tank comes in and agros the mobs. Defensive aura: This skill would effect allies standing near you and give them a percentage of your defense at the cost of lowering your own defense Seeing as charmers are doing pretty well in pvp i would really like to see more support and teamplay skills be added to this class. Cheers!
  5. Well I'm currently playing a "Hunter" class right now He's lvl 12 and I've had many dungeon quests and as the noob weakling I was (and I am still now), I always tend to ask for help from the World Chat or my Guild. So I really loved the help from the people who came over and gave it so I really want to be that kind of a player too. There are Rouge classes that also came over but they tend to be more common than others so I don't like them too much (although I heard they're too OP compared to other classes) So I really want to have a magic based player and I want to focus on helping the people in need (in dungeon quests to be specific).
  6. The over powered classes

    Hi guys and gals I am so glad that gm nerfed the bd and warden they are useless characters i was fool who made bd and wasted my money to amp it +9 my pvp gear and losing against noob charmer who used lvl1 staff against me that fight was like i got troll by game creaters 100% stuns no justice what we should do now we should delete elfs and move to mc side ? Warlocks stun 100% making bds dance is that cool ? Bd skills should change add one dmg skill in expert I can give u a idea gm that you can make 2 different expert skill 1 hurricane and accuracy skill make it one and give a skill to a bd stun skill Do a justice Gm you nerfed counter skill in the name of inbalance now what , are charmer warlock and barb r invisible to u ? Make it a solution of this problem in the name of inbalance in elfs side many bds left game some are my friends this game became one side now mc side I think one of the gm playing charmer and warlock i hope this topic not get delete support me guys stop this unfair skills
  7. Charmer merece nerf?

    Bom! Ontem eu estava fazendo uma missão em Ayvondil, quando eu vi um bd vs encantador sendo que esse bd era lv28 o encantador 24 noob ... o encantador estava stunando muito e não estava atacando só o animal de estimação dele que estava atacando o bd, Sem chance de um contra-ataque do bd. pensei ... será que esse encantador não é roubado e merece nerf? ( BD morreu sem dar nenhum golpe). Eu espero respostas. Se fosse MC reclamando de algum elf já tinha ganhado uma resposta.
  8. Charmer vs DK. Who win?!

  9. Charmer role in party

    Well since charmer is useless to party and nobody wants take him I will give some tips to devs what he should change. First of all charmer heal should be unique heal not similar to shaman to boost tank in party, second thing get taunt in expert skills to be able tank because heavey armor low dmg is not needed to pt and third thing devs should invent some eq like heavy armors with magic dmg to charmer future set because his dmg is really low...
  10. Charmer-mage in the Arena

  11. Charmer-mage in Technopolis

  12. Charmer arena 2x2

    Zeloter, pve Charmer +1 vs all. My first video and first pvp experience of charmer. As you can see most of opponents have pvp armor and weapons but charmer is standing well.
  13. Заклинатель арена 2х2

    Пробное видео Заклинателя. Тест Заклинателя на арене. Заклин весь +1, пуха +5, пве шмот.
  14. Hi, I'm a paladin with an attack dmg of 600+ and 200+ magic with 40%+ ferocity, 8k defence and 15% resilience. It just bothers me that a level 20 shield charmer, 200+ magic atk, no ferocity, no resilience, 3k def just raped me. :D It's like another DK but now, with a free minion. As you can see, just by simply looking at charmer's skills, it also have a 'Full Stun Cycle'. And I just witnessed that yesterday when that lvl 20 was pvping almost every one even lvl 28s on pvpcave. 1 stun on basic skill, 1 petrify expert, 1 stun buff that needs 5x atk stacks expert and 1 stun expert. That's 3 stuns and 1 petrify that the charmer cycled leaving all its enemies just standing there waiting to die slowly (coz he was just lvl 20 with no decent gears lol). And yeah, I died 2x from the 'Stun cycle' considering the fact that I can't even cast my Fetters of Justice ( 1 click aoe paladin stun that doesn't need a target coz u just click it). I mean even FOJ can't be casted? Where is the balance there? So if I am questing and I encountered a charmer, better just run coz there is no escape if you get caught with a single stun. Hope you guys look into this matter, coz that was just a level 20 charmer with basic gears. What more when they become pro? This is a game with a lot of features and u can't just simply ignore the fact that some classes outplay others because they are meant for other roles. So does that mean that me, as a paladin can never play pvp against forsaken classes coz I'm a tank support more suitable in doing party-based gameplay? So I can't enjoy the fun of challenging forsaken classes coz, yeah, even a lvl 20 +1 warlock can just simply rape me and I can't touch them. That is like a big wtf, years of playing and a noob +1 just plays you because they are meant to you and you are meant to do other purpose. Playing Ws as a paladin but can't enjoy some features coz u are not meant to be for that. So I can just play dungeons, questing nothing else. :D 2nd is the warden. Only 1 thing, the expert skill that continually consumes energy and gives stone skin buff. 600+ dmg, 40%+ ferocity hitting a 4k def, 0 resilience warden 200+? So what more when they use full arena armors and amps? I'm just gonna tickle them and laugh together coz +10 level 25 arena wep and shield , 46% fero and can't even properly dmg a block-healing warden. :D That's all, devs. Please look into this matter. :)
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