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Fynn

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Posts posted by Fynn

  1. 2 hours ago, Eofortun said:

     

    Check the other servers, ask to the players and get out of your bubble, and u will see. I don't gain anything wasting my time here "lying" about a thing that i see and talk about some much time. There are injustice.

      Lets imagine,  the gm decide to give a skill that deals the same periodic dmg to both sides, 

     

    To elfs: a buff bcuz they 're stronger and  they' re a lot and blah blah

     

    To mcs: a nerf bcuz we're low ppl and bcuz its a shitty skill and nobody gonna use that and blah blah

     

    You understand now? 

     

    Everything is nerf for mc, despite being the same, And this is not the game's fault that new players choose elf over mc.

    I remember someone saying it's because "the elf faction appears first when creating a character"  lmfaooo

    The solution is not nerfing/ buffing X side. 

    Tell me, how would you solve this? 

     

     

     

  2. 4 hours ago, Eofortun said:

    Spend your time in the game, play for five years and see how things are, how the sentinel classes are always privileged, as on most servers the ones who maintain the superiority and the most are the Sentinels. The worst blind is the one who doesn't want to see.

    I've played 8  almost 9 years.... 

     

    And it is a lie, There is no superiority in the sentinels, I do not know which server you play Or how long you've played, but at least in EU emerald, unfortunately only one guild dominates over all (includes sentinel guilds) And it wasn't always like that, previously mc guild dominated , And it has nothing to do with the supposed balance, or "because the sentinels have everything better" Right now the legion could dominate the entire server without problems. 

     

     nobody does anything to change it, the same elf guild has a mc guild... and this is why always wars is win/lose, 

     

    Just enjoy the game dude 

  3. 42 minutes ago, Eofortun said:

    Developers probably spend most of their time creating stuff on the Sentinel side. They are not and have never been transparent about how they create abilities, new classes, or "balance" the game, so why not finally change the name of the game to Elfspear to help new players not suffer and spend time and money on a stranded side.

    Proof? 

  4. 3 hours ago, Drakoknight said:

    What I would suggest I already said in my suggestion to change up war but I would keep the flag but add high level mobs themed around the defending faction with a commander boss with it. 

    Lab definitely needs a rework and various upgrades especially when it comes to rewards. The lab chests isn't worth it and the gear drops would already be out done by seasonal event gears let alone Avylondil gears from RG 

    After they release Almahad they need to revamp Irselnort minis by giving them unique loot and upgrade their associated quest rewards, revamp Lab, update war using the various suggestions, and rebalance Legion and Sentinel classes without breaking anything 

    Lab chests should drop bars also.

     

    War rewards should give also cc, and make a npc merchant that only appear during wars,  so we can spend cc on rare gears/weapons/costumes/skins, 

     

    Norlant should give better stuff bcuz when you are going to choose a "random reward" Mysteriously always choose the least useful  doesn't matter what number you choose from 1 to 5 xD

     

  5. 7 hours ago, Kyrai said:

    Who upgrade dark seal 4/4 if warlock is busy making a plan for try win?

    Ok so who balance the number of players in US or EU?

    Why Legion players leave our side for move to elves?

    Normal? isn't supossed elves leave their side for move to Legion too?, if we have "THE BEST CHARACTERS" of course.

    They're supposed to play on legion forever? 

    Nor is it an exchange, do not expect that for every legion player who leaves, someone from the opposite faction will enter. 

    Attributing the lack of players in X faction to the game itself is stupid. 

     

    And yes, there are servers where the legion prevails, when According to you sentinels are supposed to be the gods of the game.

    How do you explain that?. 

     

    Now, in eu emerald, unfortunately there is only one guild that dominates over the others, if they decide that they want legion/sentinels to win the war, they will do it without problems.  And nobody prevents them, because nobody does anything, and everyone are fine with that.

    Why?...

     

    as I mentioned before, It's easier to pretend that sentinels are to blame for everything. 

     

  6. 51 minutes ago, Khrone said:

     

    You mean 1 or 2 russian servers from all the 7 servers we have? If you're considering that, this is just a proof to @Kyrai's argument.

    The number of servers is also not an argument to believe everything the dude says.

     

    It is simply proof that the more players a faction has, the more it will prevail, and not the stupidity that X faction is stronger and everything is their fault. 

     

    You can not force the new players  to choose a faction outside their liking to benefit the "balance"  If that's the way things are, what you want administrators to do? , you ask for something impossible, dude. 

     

    But of course, it is easier to pretend that the game revolves around the sentinels, dont? :i_know_what_you_did_there:

  7. 2 hours ago, Khrone said:

    Why not lol

     

    I mean, It doesn't fit at all with the class, a death knight, DEATH KIGHT!! 

     

    It's as if a hunter or a warlock can heal party members, Quite out of place xdd

     

    in the case of the paladin, since its creation they give you to understand that it is a support tank,  even in other games paladins can heal, that is why it is not as good for tank as it is the wd or the barbarian or even the dk.. 

     

    Only mm geared +10 palas  are good for tanking,  thats not fair we arent all rich lmfao

  8. Look for any nonsense to complain about, what's next? 

     

    sentinels have better animations than legion!!! 

    sentinels have everything cheap on dealer!, sentinels have high drop chance!!  I wanna beat every sentinel class but i cant!!!  Why somarra tribe camp is near to caravan elf, when scouts camp are not near from caravan mc!!! 

     

    With all this I can come to the conclusion that... 

     

     

    IMG_20220917_111101.jpg

  9. 7 hours ago, Ahmed Didar said:

    I don't see why it need more heals, paladins are immortal with heavy mermen gear. even for the dmg, meta paladin is a nightmare

    If it were so easy to get mm gear and amplify it to +10... 

    It's as if I said that ALL chieftains are broken just because there are players with that gear.

    Maybe you are someone +10 but not all of us have the same luck. 

     

    Also sun seal is useless, Its main effect is quite useless, only works for the combo with repellent strike, And that if it manages to work. 

     

  10. This skill has received some changes, which are personally very weak or simply not very noticeable.

     

    The concept is very good, but its way of working does not help much.. 

     

    As usual, I have suggestions and some skill fix that probably no one will take into account, but I leave the idea just in case. 

     

    -Inner forces:

    each incoming damage  reduces 3,5% of the next incoming attack. Stacks no more than 10 effects (35% total) 

    Duration: 10/12/14/16 seconds on each level, The number of effects restarts once the duration ends, and will start again 5 seconds later. 

     

    ( Same effect as it works now, but a little faster and without needing to be on the verge of death to use 100% of the skill) 

     

    - light defense:

    Additionally add 2% block if you use a shield, and 2% parry if you use a two-handed weapon.  +2% at each level (8% max) 

     

    - basic aura skill

    Same effect but Additionally adds 3% hp on each lvl ( 15% at 5/5)

     

    -sun seal: 

    same dmg stats  but instead of life steal, Each attack restores 2% of max hp (8% max at 4/4)  

     

    That's all

  11. 10 hours ago, illumi said:

    i highly recommend to developers to add two-handed great sword usabletity to repaer.. maybe it would became a serious penetration dmg and get better at pvp too ..

    Nah

     

    12 hours ago, Kyrai said:

    Fun fact: Reaper is really bad for PvP lacks of stun that demonic form is impossible to get in all arena modes because everyone nuke you, like Rogues...

    Idk but seeker is good for kill them more easily, always stun and stun

    Welcome reaper to the list of worst pvp classes

    The worst thing is they can't kill Beastmasters hahahaha

    Cause they always use tree heal like trolls while moonster kills you fast

    The funny thing is that today's pvp is based on how much stuns you have

     

    Any airhead can beat u if he has enough stuns:true_story1:

     

    Yea, the monster should stop when the bc use that tree

  12. 3 hours ago, Ahmed Didar said:

    Let's be all honest here, meanwhile it's the pvp side you guys are talking about. Many of you clearly ignoring the fact that there is pve and the effect it gives on pve is insane. not everyone wants pvp. But yes a seeker being the most high dps char in ws. I don't see the reason for it to tank. Again everything is really broken. I bet elf don't use a single heal character in such parties

     I agree that pvp changes affect double or triple in pve,

     

    But don't pretend that Dps elfs are the only self-sufficient because it is stupid, anyone can do it even legion players

  13. 2 hours ago, fejirox said:

    NOW MC CLASS NOW HAVE HIGH DAMAGE CLASS WITH RESISTANCE. THAT ALL... RIP ELF.. POOR ELFS. WASH YOUR NECKS AND PLACE THEM ON THE CHOPING BOARD.. AM READY TO REAP ELFS LIFE.. 

    MOONBOY SCUFFS AT YOU.. YOU DARE IMITATES GRANDPA CHAMERS.. DOG CHARGE FOR ME.. RIP ALL INTO SHREDS

     

    LeonardoDiCaprio.png

    2 hours ago, Zurp said:

    Amount of stuns determines how powerful a class is? Either way, both have 2 stuns. 

    He has some reason, today's pvp is based only on stuns

  14. 3 hours ago, Kyrai said:

    Shield + Stupefying Pain ... ? Do you think this is normal?

    Rogue only does dodge and many seekers thinks is unfair.

    I've literally only seen 2 seekers with that learned talent. (Maybe there are more, I don't know)   is true that they resist enough damage, but in return they have the life points as if they were lvl 10, The only thing I agree on is to remove the increased damage (Even for me it's too much unnecessary damage)  that skill needs a rework

    3 hours ago, Kyrai said:

     

    Literally is unfair for Rogues the indirect nerf, adding more accuraccy bonuses, resistances, and cleansing stats like mermen heavy. :/

     

    They doesn't have Skill with penetration or attack strenght, Shield or dmg reduction, and do you think dodge is the best parameter of the game...

    Rogues can't fight 1v1 normally, and worst if are more enemies.

    Dodge Parameter is death vs Accuraccy

    Parry Parameter is death vs Ranged enemies

    Well... (too much text) 

     

    Dodge is a good parameter, I don't know if you had the time to experience the rogue a few years ago,  Dodge was an incredible parameter especially for the rogues, who at that time, took advantage of it very well (too well I would say) To the point of being the nightmare of the bladedancers, who dominated the game. :panda8:

    Returning to the present, this parameter if it is true that it is a little less effective, still works quite well, but as is known, everyone prefers to use runes of vampirism...:dunno:

    dodge an attack, as well as parrying it, is literally ignore an attack 100%, without even flinching. 

     

    If you ask me, I would have preferred 1000% to take advantage of the dodge or parry , like the rogue.. I've literally been asking for it since the seeker was added to the game, you can check it on my profile,   But instead they gave us speed movement reduction,  more dmg skills.... bloodthirst, that stun with a dmg like mosquito bite, two Ridiculously weak bleeding skills and a skill that wants you to be on the verge of death for a little more damage. :bye-crazy-rabbit-emoticon:

    And with the recent talent they give me to understand that, they are giving all the necessary material that a tank, like the dk or the paladin needs more... which are currently the weakest tanks. 

     

    I support 70% what you say except for the rogue 

     

    what the rogue needs is not more damage or strenght or penetration Or any other miniscule parameter  , they need a decent AOE!! , which gives it a lot of relevance in dg,  a totally rework of "ricochet" skill! bring us a rain of daggers :canada_rage:, and bring back the old reflexes skill, why not xd:not_okay: 

    so i can back to play my rogue :me_gusta1:

  15. 4 hours ago, Kyrai said:

    Seeker should work better with dmg reduction and vampirism, if you die cause rogues only make a lucky dodge so you need put more accuraccy.

     

    I don't know what you want to get to,  it is of constant reduction of damage, while the shield is of a single use, once you break it,  seeker is weak to every attack, since it does not use any other defensive statistics other than the shield ...  And vampirism has nothing to do with it, since this is something that does not come by default. 

     

    Also, the solution is not to add more accuracy, because the rogue directly lowers all accuracy to 0 (even negative percentages)  So having even 50% accuracy useless.

     

    In my opinion, inner rage is a very useless skill, only talent gives it some usefulness.

     

    If the shield is so useless against many enemies, why the reason for nerfing it then? 

  16. 4 hours ago, Aizen said:

    But if it can...its OP...and one of the NORMAL skill of this new class  is charmer's expert skill(the force pet attack target skill)...forsaken is really forsaken... sentinels can use it at lvl 1 while forsaken have to buy it 40k...lol

    Do not exaggerate, the beastcaller depends on its only summonable beast, And if it is just one obviously it should be useful, as if x3 charmer dogs worked.

     

    Also 40k, it's nothing, you get it easily 

  17. 5 hours ago, Kyrai said:

    Amazing update!! I go make new class now

    I think that new mechanic of Hate, in the future should be added to other classes, especially melee for a lot of disavantage in combats vs ranged characters.

    The new class elf guys is excessive dmg! He use spear imagine +10...

     

     

     

    It took you a long time... 

    1 hour ago, Nemmaste said:

    Sirve para gvg ? Diga usted.

    Al momento tiene 2 posibles aoe, solo queda esperar para ver que tan efectivo es, tomando en cuenta tambien la skill build del char, osea no juzgues primero xd ni ha salido y ya lo consideras inutil... 

  18. 1 hour ago, Filipe Ramon said:

     

    I literally sent the print of my main character full magnitude +10 from the book Octopus full book and half set mermen Tank. Which shows you didn't even look and simply wanted to defend the Sentinel classes...

    oh my bad.. i didnt see it 

     

    im not defending sentinels, i've played both sides. 

     

    if you feel like your class is too weak, consider playing another one... there's literally a lot to choose from. 

    1 hour ago, Filipe Ramon said:

     

     

    That's the point, have you already paid to compete for a seal with a rank class that does that? It is impossible to stay on the seal. In addition, even if it resists the stun, it activates again almost immediately with a few seconds of use between one Flow and another. Literally most Templars use only Flow and Mantra and gain a Seal.

    rangers/ seekers destroy them first, sometimes

     

    1 hour ago, Filipe Ramon said:

     

     

    No, I'm not exaggerating. Paladin is one of the most used classes by Sentinels on the Brazilian server. People gave up on creating Warlocks because they died extremely easily because the class's unique defense skill left it useless awaiting death. In group battles most died without even being able to use skills thanks to the Templar flow.

    different situations , just like with bd, many on eu emerald and ppl still complaining even if he is nerfed asf

     

    1 hour ago, Filipe Ramon said:

     

     

    If you read the last change you will see that this possibility was removed from the chief. And literally on the Brazilian server in every war there is a Mage who spends around 300 Revives Scroll just doing that. Remembering that when the Death Knight did something similar with the Curse the skill was removed almost immediately from the game...

    in eu emerald, chief and mages  do it too :cat2: 

    1 hour ago, Filipe Ramon said:

     

     

    I'll pretend I didn't read that. Do you want to compare a Skill that increases the dodge parameter with something that leaves the Seeker with absolutely absurd damage and defense to the point of not even needing the resilience parameter? ,

    dmg, defense and 30% hp , 

     

    1 hour ago, Filipe Ramon said:

    Please... At least have valid arguments if your goal is just to blindly defend something.

     

    and I am the one who is discrediting other classes to seek improvements:pokerface_2:

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