Well you should really play Staff Templar then, to get a feeling by your own. It can do crazy things like heal for 14k if you set it up right. But that's not a DG scenario. Already with the current abilities as a staff Templar you are useless in most pve content. You can't stun bosses or there aren't many mobs around. Especially DG I bring very little on the table except a shield and statue.
The new update promised to change that but in fact didn't do much. Staff users aren't supposed to get aggro but now I have to take aggro in order to heal my pt? The minion is also underwhelming dmg. And the pene effect its ok, but not really enhancing their strength or covering a weakness it's just ok. Why can't it be instead for pene increase of critical dmg and heal?
I know the testing isn't over yet nor is anything final but I feel like I am the only staff user and nobody else really care about it. I'm not asking to nerf the hybrid playstyle I think mace users are in a sweet spot right now I want a more creative solution for the staff users and the promised buff
Ps: I don't know about the chieftain story, haven't tested him