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Balavan

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Everything posted by Balavan

  1. well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.
  2. Balavan

    Maces two hands

    well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.
  3. charmer on tw? It's damage, it's healer, it's all (not tank). tw in 1 Stan in the picture
  4. taking advantage of this topic, could add the option of using two-hand maces for charmers, they are completely obsolete in the game, and would be great for the charmers.
  5. Balavan

    Nem relic bug

    new Halloween relic is not healing as it should, in fact it does not add any effect to the user
  6. Well I like magic mace, because I have damage in all skills, and you need a necro and shaman, you do not heal much and shaman has excellent defense buff, and necro widens pt damage.
  7. the lamp of this costume could shine, it would be cool
  8. I think being a class of evocations is something unique to charmers, and it's really good that it stays that way.
  9. the two-hand maces are an item that is not used much or that simply does not have a value compared to spears, or axes, it would be interesting to add this item for the charmer to use, and with that would be added some other options of maces with magic damage both primary and secondary. the maces of two hands, would become an item for paladins / charmers for giving a good magical damage is a little physical damage. Sorry my english os Google translate
  10. yes the gms have already said that arena rewards could be chosen in the future, though maybe they have not yet had the idea to do so using a touch of exchange :) on the iinquisitor would be that even buying at the miracle store would still be personal.
  11. I play charmer on server tourmaline, I currently have some lvl 26 + 10 improved craft items, and even then I still do not see the charmer being a good support or dmg for a dungeon, It's really sad that you have to listen to the same question every day, '' What do you do in a group? '' and in the end I can not say the answer to the right, because the dmg is not equivalent to that of a dmg class, and its usefulness as a support is not as good as that of a shaman or necromancer. so I've come up with a few tweaks on the charmer's current skills targeting just the pve, and team fights, like guild castles. dark prism- if the charmer or his party members are attacked by enemies, there is a chance that dark prism will fail on them too. (it would be the same effect as harad's tear, this would help a lot in dungeons like TP, garden, kronus, tree, and would also be very useful in team fights, for example guild battles). call- The wolf of darkness is a somewhat random skill, sometimes it is well used, but most of the time it is an inutiu ability, both for his lowly life, so much for his phallus to attack any target. the evocation form of the wolf of darkness would change, from throwing it into an area for over a player. summon to wolf of the darkness in the character our an ally for x seconds. the wolf deal a physical damage to the enemy, would work the same way as the bird of the night, and now the wolf of darkness applies area damage around the enemy he is attacking every 3 attacks, also the basic attributes of the wolf would be improved to match the attributes of the charmer, defense, life, of the charmer would be applied in a certain% to the wolf, so it would be more used in team fights like castles of guilds, for example my charmer has 5000 life points, my 5/5 call would have 3500 or more life, around 75% of the life of the charmer, with 5/5 ability the same would apply to damage, and resistance of the wolf . battle cure - I do not see this ability as a good time cure, but her total healing is really very low, it would be really interesting to increase the amount of healing it instantly provides, for at least 60% more of the current value, I I have 669 magical damage, lvl 27 and i heal only 468 i should heal at least 700+ instantly, and 289 per time, it's really a negligible value when the monsters deal 700 or more damage in the tanks, otherworldly blessing- is a good ability to support, however the charmer can only use this ability in itself, it would be interesting if the charmer could conjure this ability on allies. otherwordly fire- of an animation to this ability, it is really strange to see stones falling without you having made any movement: D eye of the darkness - this is a great ability to support, however its duration is very short, could increase the duration of this skill by about 40 or 50%, so it would make it much easier to attack or buff the team. chaos help - really the best charmer skill for pve, much used for both damage and healing, however, the bird's life is very low, and on top of that he needs to get melee to attack, improvement for him would be simple, life-enhancing, based on the life of the charmer, and the bird of the night, would attack at a distance, about 3 or 4 meters, thus preventing him from dying fast for attacks in area energy manipulation - really a poor skill, both for pve and pvp, it is of no use, the amount of mana absorbed is insignificant, and on top of that it does not work in a boss, it would be good if it were a passive skill, Each ATK has a chance to absorb energy from the enemy. also thought of a new skill that would be very useful in pve and team fights, besides that it would value the use of magically damaged apples, sanctuary outcast, the charmer creates a magical area around it, causing physical damage to enemies and healing allies, the damage is based on the physical power of the character, and healing on magical power. the area of the skill would be the same as that of the necromancer, and would be a skill in the activation, you active and it consumes mana periodically, making its effect permanent until you deactivate or finish your mana. I hope you understand, because I am not fluent in English, and I used google translator to translate the text, I hope some adm, or gm look and read and see that charmer is really a class that needs improvement to the pvm regards Rhaast, charmer lvl 27 sever br-tourmaline
  12. some time I've been thinking about some improvements to the game, charmer game in the server tourmaline, and was thinking about getting arena rank, but the rewards are not very encouraging, so it would be nice if you had a way to choose your reward, well to win the arena tournament you would not receive items, you would receive a kind of ticket, which would be used in a npc to redeem the arena items that you would win, in this npc would have all the items arena available, and you would get the corresponding ticket the reward of the current arena, for example if the reward is a helmet and you are in the arena lvl 10 you would get a ticket of elmo lvl 10, that could be used in npc to get the helmet, that same system would be used in the accessories. inquisitor items it is really exhausting to get the rewards of medals and power to use them only once, it would be really interesting to add in the miracle shop the option to buy the items of the inquisitor, but only players who have already obtained the items through conquest could buy them, this would be well used when you accidentally sell your medal costume, or want to get a second chance to use the reward of 200 medals. ps: if English is bad, is the google translator: D
  13. Is there any change in the new classes in the next update?
  14. Suggestion for new charmer skill Recharge: 5s Mana cost: X every 3s This is a skill that needs to be channeled. While channeling the charmer can not move or use other abilities. Area of effect: 5x5. Number of targets: 4/5/6/7 players, And unlimited for monsters. Name: Storm of darkness Range: 5m description: Creates a storm in the selected area dealing magical damage every 3 sec, consumes mana continuously while the ability lasts. Dmg: 20/30/40/50+30%/35%/40%/50% Of your magical damage. To cancel the ability is only to perform a move command or reactivate the ability
  15. :) к сожалению, переводчик Google очень плохо.
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