I play charmer on server tourmaline, I currently have some lvl 26 + 10 improved craft items, and even then I still do not see the charmer being a good support or dmg for a dungeon,
It's really sad that you have to listen to the same question every day, '' What do you do in a group? ''
and in the end I can not say the answer to the right, because the dmg is not equivalent to that of a dmg class, and its usefulness as a support is not as good as that of a shaman or necromancer.
so I've come up with a few tweaks on the charmer's current skills targeting just the pve, and team fights, like guild castles.
dark prism- if the charmer or his party members are attacked by enemies, there is a chance that dark prism will fail on them too. (it would be the same effect as harad's tear, this would help a lot in dungeons like TP, garden, kronus, tree, and would also be very useful in team fights, for example guild battles).
call- The wolf of darkness is a somewhat random skill, sometimes it is well used, but most of the time it is an inutiu ability, both for his lowly life, so much for his phallus to attack any target.
the evocation form of the wolf of darkness would change, from throwing it into an area for over a player.
summon to wolf of the darkness in the character our an ally for x seconds. the wolf deal a physical damage to the enemy, would work the same way as the bird of the night,
and now the wolf of darkness applies area damage around the enemy he is attacking every 3 attacks,
also the basic attributes of the wolf would be improved to match the attributes of the charmer, defense, life, of the charmer would be applied in a certain% to the wolf, so it would be more used in team fights like castles of guilds,
for example my charmer has 5000 life points, my 5/5 call would have 3500 or more life, around 75% of the life of the charmer, with 5/5 ability the same would apply to damage, and resistance of the wolf .
battle cure - I do not see this ability as a good time cure, but her total healing is really very low, it would be really interesting to increase the amount of healing it instantly provides, for at least 60% more of the current value, I I have 669 magical damage, lvl 27 and i heal only 468 i should heal at least 700+ instantly, and 289 per time, it's really a negligible value when the monsters deal 700 or more damage in the tanks,
otherworldly blessing- is a good ability to support, however the charmer can only use this ability in itself, it would be interesting if the charmer could conjure this ability on allies.
otherwordly fire- of an animation to this ability, it is really strange to see stones falling without you having made any movement: D
eye of the darkness - this is a great ability to support, however its duration is very short, could increase the duration of this skill by about 40 or 50%, so it would make it much easier to attack or buff the team.
chaos help - really the best charmer skill for pve, much used for both damage and healing, however, the bird's life is very low, and on top of that he needs to get melee to attack, improvement for him would be simple, life-enhancing, based on the life of the charmer, and the bird of the night, would attack at a distance, about 3 or 4 meters, thus preventing him from dying fast for attacks in area
energy manipulation - really a poor skill, both for pve and pvp, it is of no use, the amount of mana absorbed is insignificant, and on top of that it does not work in a boss, it would be good if it were a passive skill, Each ATK has a chance to absorb energy from the enemy.
also thought of a new skill that would be very useful in pve and team fights, besides that it would value the use of magically damaged apples,
the charmer creates a magical area around it, causing physical damage to enemies and healing allies,
the damage is based on the physical power of the character, and healing on magical power.
the area of the skill would be the same as that of the necromancer, and would be a skill in the activation, you active and it consumes mana periodically, making its effect permanent until you deactivate or finish your mana.
I hope you understand, because I am not fluent in English, and I used google translator to translate the text, I hope some adm, or gm look and read and see that charmer is really a class that needs improvement to the pvm
regards Rhaast, charmer lvl 27 sever br-tourmaline