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Ogull

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  1.    Ogull reacted to a post in a topic: Pawned EU - Emerald -> Ultimate Rogue Guide
  2.    Jollier reacted to a post in a topic: World Bosses
  3. Ogull replied to Aateo's topic in Suggestions
    there is definitely a better ways of handling it if "fairness" is what's wanted. an example would be how WoW or FF handle it > upon a boss death a screen will shows up with what the boss dropped this time and everyone that participated in the raid(of the faction that won the raid) will receive this screen, they can then "vote" on what they want to get from the boss and it'll bid your odds against everyone else that also bid for that item. the party that did most of the damage to the boss could get for example a 5% extra chance on top of their odds in the bid, keeping an incentive to make damage parties etc another example would be a point system where if you participated in a raid and IF your faction won the raid you would receive for example 5 points and after you collect a extremely grindy amount of points you can redeem them for a book or skin or whatever. similar to what tombs, outposts and towers have with 1250 giving you a book now this system does come with its flaws, if everyone is getting these points after a long while its possible for an entire faction to have the book another final example could simply be a chest that every participant of the winning faction gets that has a chance of dropping the boss loot while also keeping the killing party getting drops from the boss
  4.    Ogull reacted to a post in a topic: Weapon skins of the Black Crab//as per request
  5.    Abi reacted to a post in a topic: Zahra - Ogull EU-Emerald
  6.    neku reacted to a post in a topic: Zahra - Ogull EU-Emerald
  7.    Higgings reacted to a post in a topic: Zahra - Ogull EU-Emerald
  8.    Wuuzurd Balls reacted to a post in a topic: Zahra - Ogull EU-Emerald
  9. Entity Code: 1-135 in relation to Subject Name: Zahra Description: 1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs. Observations: After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it, Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it... 1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised] Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten. Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months... Conclusion: Further research is required to understand 1-135 nature and true capabilities. original size x4 size
  10.    Ogull reacted to a post in a topic: Bol the Balloon / Balls - EU Emerald
  11.    Higgings reacted to a post in a topic: Bol the Balloon / Balls - EU Emerald
  12.    pawned reacted to a post in a topic: Bol the Balloon / Balls - EU Emerald
  13.    Wuuzurd Balls reacted to a post in a topic: Bol the Balloon / Balls - EU Emerald
  14. Bol can suck my Bol *mods if u see this please dont delete im being very supportive, thanks *
  15.    Ogull reacted to a post in a topic: Bol the Balloon / Balls - EU Emerald
  16.    Ogull reacted to a post in a topic: ERA OF COSTUMES BROUGHT TO LIFE
  17.    Drakoslayd reacted to a post in a topic: ERA OF COSTUMES BROUGHT TO LIFE
  18.    Ogull reacted to a post in a topic: Koaly | Quiny-EU Emerald
  19.    Ogull reacted to a post in a topic: Dr.Miro - Empatti / Eu-Emerald
  20.    Ogull reacted to a post in a topic: ERA OF COSTUMES BROUGHT TO LIFE
  21. why stop with costumes? I want my hair style to give 3% attack speed and the red hair dye to give me 2% health steal I want the skins on my weapon and shield to give 1.5% Stun and 1.5% Rage as well. should everything provide attributes to the player? and if yes, can i not wear the costumes i like because it gonna put me in a disadvantage? are they "vanity" at this point to make the character you play "your own" and represent you? or are we gonna see every hunter/range in game using sam hain costumes because its the best "stats wise" for said classes let us have some fun in the damn game, not everything must give stats
  22. I'm confused. are you complaining about secret reserve or the new talent?
  23. @Dr Strange does death call have player/monster limit? if it does can it be added to description. after the new changes to the skill they were removed this is still not fixed thank you for listening
  24.    Filipe Ramon reacted to a post in a topic: Advise of talent
  25. can the guide include these numbers? @Dr Strange also what does it mean by "the effect is triggered no more often than once every 5% sec."?
  26. dark shield is one of the skills dk have for defense, you can't except it to tank everything for you, specially considering that its a basic skill. as well as you... as a dk you are not excepted to tank everything solo, or at least shouldn't be. a healer could remove some bleeds or heal you and shield you among other things secret reserve heals you for its duration then gives you 20% damage reductions for its cooldown. sharp shadow gives you 20% of ur max health as heal each time you use it with saturation try investing some in defensive stats like parry, resist and block if you have mermen special skill life would be much, much better for you don't relay on 1 skill or 2, use every sliver of death knight you have in you
  27. ^ this suggestions seems for what you like and/or want for your dk. baptism by darkness from the face of death path should be used for 2 handed maces with magical damage as primary attribute (not spears like you mentioned), and the talent main point is to make use of the secondary physical damage that a dk have. more often than you think do we see knights with 1k magical damage and 600 physical damage.
  28. how about a totem that randomly spawn one of the three totems the shaman has for few seconds
  29. imagine needing to pay 40k for a basic skill
  30. by how much does it increase them
  31. well done my undead friend

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