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Everything posted by Mewingdrip
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[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
With the right usage of skills I asure you necro is a monster in pvp, but that is not what I am concerned about. This "heal" skill combo is a total failure, 100% lame, it sucks and evrything else. Devs, congrats, you wasted precious time thinking of this combo, you could've better not even do anything about necro's skills, at least I would've been less dissapointed... Anyway, thanks for the effort you put in -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
No words.... this addition is.. what may I say... more like... God it's so hard to be honest sometimes but.. it's.. TOTALLY USELESS!!!! Not only that the heal is LOWER than a good ammount of lifesteal, but it's also lasting for like 1.5 seconds, MAXIMUM, and the radius of Poison Shield has also been decreased. Trash update in what concerns necros. Thanks for nothing! -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
Lol I agree so strongly with you... I'm a necro for 3 years and something and I've been waiting for a decent healing skill after the first year of playing this class. I don't know about the ammount of healing it does so far but it doesn't seem a good heal firstly because if you need to move, the rain won't move with you.. and so you can't heal effectivley in pve as mentioned above.. Would be cool if more patience and attention would be put in this combo. -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
That guy is clearly an elf so let him cry, they are the ones getting buffed af again, not us.. -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
And you realize that even if you have only 1 strong class, 90% of the pvp chars will be that specific class, don't you? I don't think that having only 1 strong class is a good argument because evryone will create that class so the mass of the chars will be THAT strong class. basicly an invincible army. Now I'm not crying because I quit high lv pvp exactly for that reason, so have fun -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
lol will have to try that, it seems cool -
[2017.08.21] Update 7.1: Guild Castles. Preview.
Mewingdrip replied to Daria's topic in News & Announcements
So using the combo Poison Shield + Acid Rain will Heal the necro? -
First charmer is op please nerf topic
Mewingdrip replied to Mayr's topic in Discussions and Suggestions
Thank you! -
Oh I see. Well it might be an idea. This is cool but what else would be a real fun thing is if there would be an auction market in which you set your item without any price, and as a title for the auction you just say about what you want to trade it or how much you wanna sell it for. After that, anyone who sees the auction on market will be able to send as offer litteally anything, but none will be instant-wins untill the one who set up the auction on the market sees all the offer and takes the most convenient one, rejecting the others. (accepting an auction would not be obligatory if no real offers are recived). Also the bidders wouldn't be able to see the other offer that had been offered, not the names of other bidders. :D
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When I played barb I was very grateful to that guy for all the info he provided, but honestly I would like to be grateful to the devs for that. We need more info in the description of the skills in order to play more accurately.
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Hey finally someone with a great idea about skills. At first I had no idea why couldn't it be the case from the beggining... It's all so annoying that you have to guess evrytime what the skills are going to do or how much eveft they have, it would be SO MUCH easier to just have them available there... Great idea, big THUMBS UP!!
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I totally agree with the idea of having more details. I hope devs will consider it.
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[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
I don't even know what they reffere to :/ -
[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
Surprise update?? -
[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
Yes just got it, cheers :D -
[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
So just got online, same dmg as before so Idk what they did -
[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
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[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
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[2017.06.06] Game servers stop. Important changes!
Mewingdrip replied to Daria's topic in News & Announcements
Not yet, 36 minutes passed Is this related in any way with the charmer? -
First charmer is op please nerf topic
Mewingdrip replied to Mayr's topic in Discussions and Suggestions
After the last update they didn't got nerfed, they got literally KILLED.. not only the dog last half the time it used to, it has also a 50% longer cooldown (30 sec compared to the 20 sec before nerf), the dmg got drasticly lowered (lv13 charmer with 282 dmg dog was dealing 360, now only 263) but let's not forget about the HEAL *hurraaaaaaay* it got nerfed. Idk what devs got in plan for todays update which is running at this moment, but hope they will restore at least a bit of what he had. I agree, when it first came up is was too op because of the dogs, but now they got killed. You can't keep alive only 1 at a time because of their lifetime and cd, and they are also weak af (1500 hp at 5/5, is that a joke??? I would like to see a lv28 charmer using that dog efficiently, 1500 hp go in a blink of an eye at that lv). At least the dmg was good.... WAS good, now it's nothing. Oh yeah and wanna talk about the heal too? What is it to say? Well, firstly the heal is lower than shamans heal and I can see why (because of the ability to use tank armors bla bla) but this means he may only heal himself, and how does that make it a support anymore? Moreover, the instant heal he gets from the skill usage is like half the heal/tick (which is VERY low) I see this class right now as a "not worth the struggle". And please, don't tell me about the numerous stuns it has :/ those stuns, unlike lock, all have a chance to miss. It happens too many times. Base stun will be dodged/blocked/parryed, the buff stack stun expert also will be a hit stun so it may be dodged/blocked/parried, the meteor one same story and the rock one hear me out: lock have the same skill but FOR THEMSELVES. It makes him invulnerable, will let his hp and mana regen, will let his skills cool down, just like a lock does to himself to HELP himself in battle. Useless stun. Sorry for the long post, here is a potato -
First charmer is op please nerf topic
Mewingdrip replied to Mayr's topic in Discussions and Suggestions
Okay so now charmers got nerfed af xD Hope you are happy -
[2017.05.29] Update Warspear Online 7.0: New Heroes. Preview
Mewingdrip replied to Peter_Munk's topic in News & Announcements
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[2017.05.29] Update Warspear Online 7.0: New Heroes. Preview
Mewingdrip replied to Peter_Munk's topic in News & Announcements
Well from simple test it comes up they take the dmg from physical dmg, but in description is said magical. Confusing, right? :/ -
[2017.05.29] Update Warspear Online 7.0: New Heroes. Preview
Mewingdrip replied to Peter_Munk's topic in News & Announcements
So I suppose we're not getting back not even a little bit of it?