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x6t3nc3

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Posts posted by x6t3nc3

  1. Haha nono 1x deleted is enough for me

    Sometimes you have to amputate a Part of ur Soul to quit smth

     

    But im sure you will Rock us as a druid !

     

    Noo, remake

     

    lets be OP

     

    I'm going to spend  7-8k :diablo:

     

    lets take over saph_us

     

  2. It's a great idea, why would people hate it.

    It's your attempt at gearscore/itemlevel equivalent that involves amp levels.

    I think it should be changed slightly to better showcase the actual BP.

     

    Things that would need to be tweaked:

    - item levels and rarity should be included - Is a level 6 player with all +10 gear stronger than a level 24 with no amps?

    - non-linear point curve for amps - You get one point for +0 -> +1, and for +9 -> +10, even though damage increase and success chance are very different.

    - more points from weapons - I'm under the impression that weapons are more important to be amped, since damage is more crucial than its mitigation.

    - PvP/PvE differentiation - Is armor with Resilience equally good in PvE as it is in PvP?

     

    excellent :) :)

     

    updated (Y)

  3. if there arent many demands in arena, the system wont take into account battle power differences when matchmaking ;)

     

    even i feel bad when im in arena with one of my close friends, timeussss against lower amped players - i like a challenge.

  4. alot of you will hate this idea but hey, long hair dont care

     

     

     

    Battle power system

     

    What is it? Battle power is a sum of all your currently worn gears amplification level and critical enchant bonus.

     

    If an item is critically enchanted by both rune and crystal, batter power bonus is equal to 4 (2 + 2)

     

    A +10 item is ewual to 10 battle power.

     

    9 items +10 with critical enchanted bonuses = 126 battle power.

     

    Additionally you add the character level so 126 + 24 = 150 BP

     

    Item quality can also affect BP but later on.

     

    Whats the use of this system?

     

    It would be cool to know your effectiveness in both pvp and pve scenarios. Battle power could be insoected by players. Newwer dungeons or boss maps would have a warning saying "recommended Battle Power: 60" etc

     

    Battle power could then eventually be used in arena match making. The system would avarage the battle power of players and put them against others with similar amount if there is alot of demands at the time. Could also be used to stop lose party spamming.

     

    UPDATE:

     

     

    - item levels and rarity should be included - Is a level 6 player with all +10 gear stronger than a level 24 with no amps

     

    - non-linear point curve for amps - You get one point for +0 -> +1, and for +9 -> +10, even though damage increase and success chance are very different.

     

    - more points from weapons - I'm under the impression that weapons are more important to be amped, since damage is more crucial than its mitigation.

     

    - PvP/PvE differentiation - Is armor with Resilience equally good in PvE as it is in PvP?

    - Azebu

     

     

     

     

  5. Hmm, you insulted me, so I gotta reply with something insult-ish

     

    Like you? Nope

    Cant wait until you're banned, hopefully permanently.

     

    Stop commenting on everything, this post is about a necro passive skill. If you have a bone to pick, use private message.

     

    So done with you, 27 posts today, really?

  6. Just saying, try amp a staff using your technique, you might reach +9 b4 warspesr 6.0

    spamming is no different from your method man

     

    As developers have clearly pointed out, there is no right or wrong way to amp, purely psychology

  7. What 350usd ? I would never use that much for an item if I did I would regret it doesn't worth it . I do slow amp and wait for luck than waste them right away

    Staf/xbow,

    swords/axes are easi made a +10 aword with 11k coin, big difference compared to my staff experience. Axe, around 47 sets.

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