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Laevateinn

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Everything posted by Laevateinn

  1. Many typos have been made as they have recently changed the translation smoothly xD
  2. This appears to be a simple translation error. Have you tried using skill and checking your stats? If it raises your resistance, it's definitely a translation error. If not, it's probably a bug. I think I saw a channel on the official discord server where they accept feedback on translation issues.
  3. It's a great assassination
  4. - fixed a bug where the drop chance of a book was missing.
  5. Guild for Beginners - Cosmos Hello, this is the Cosmos Guild. Our guild is dedicated to supporting new players in the MC faction, and we welcome all beginners. After collecting 1000 guild points, everyone becomes a challenger, which gives you free access to experience buffs. Rules: 1. Enjoy the game. 2. Respect other players. 3. Don't kick other members. 4. All items in the guild warehouse are public and free to use. Don't sell on the market. 5. Feel free to join and leave. If you've been kicked out, you can rejoin. 6. Rules are always subject to change. https://discord.com/channels/761911215232385044/1076049558586535966
  6. Hail of Arrows: An attack that deals physical damage to an opponent in the amount of P% of the character's physical strength and 50% of this damage to all opponents within a radius of 1 yards. It is impossible to evade the attack. Maximum number of player targets is Y, the limit on the number of monster targets is X. Blood Lotus: The "Vengeful Shot" skill cannot be blocked or dodged. Streamlined Shot: The "Pathfinder Arrow" skill cannot be blocked or dodged. And the bleed effects. Mage's barrier absorbs all dmg. In conclusion, Mage's barrier is better. Yes, the excessive duration can be problematic, but it needs to be improved.
  7. It is true that the first map is not very populated due to the lack of newbies. Did you manage to clear the second map, town 5 of Irselnort? I think the quests in this town need to be adjusted in difficulty, and the chance of meeting Vitold in the swamp should be increased. No longer having to earn reputation to unlock dungeons in Ayvondil was the best update of the year. Bags have actually increased considerably along with personal storage. However, it can still be small for new players who have a hard time distinguishing between useless items in a bag. I wouldn't mind seeing a bag as a reward for the final boss quest on the first map. As the max level increased, the arena was split into too many level ranges. The lv31-34(or lv18-34 5s and crucible) arena is always active. It would be nice if this could bring back the glory of the old PVP cave in the event area. As for guides, it often helps to look at the Russian forum with a translator. Even with the translator, the translation is not smooth, but there is a lot of information there.
  8. Can this make the new craft listings invisible in info chat? I like to see the kill logs while in combat, but it interferes with my gameplay when it comes to info chat, which is a very large number of new craft listings. Also it obscures other chats. @Dr Strange
  9. I agree with this idea. I have so many costumes that if I don't have one I want to get, I don't buy Battle Pass anymore. I think it'll be easy to solve if devs change it so it can be put in a personal warehouse. However, since it's attributed, it can't be taken out of the warehouse with other characters.
  10. I'm sorry this may be excessive because I am in the enemy's position. Those who have played Templar can leave constructive comments. The problem is that harad's tech works very much in mass combat, whether skill get stuned or a resisted. I think it would be good to just increase the time interval without reducing the amount of heal. Then there will be little change in pve. Wisdom of overcoming Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
  11. The developers nerfed all the aoe of warlock last year. Increase cooldown duration, decrease duration, decrease effectiveness. On the other hands templar received 40% skill cooldown with a recent update, allowing them to use their aoe skills faster. Therefore, adjustments are needed. I propose to make the adjustment as follows. Reverse Flow: Creates a vortex zone in the specified area for T sec. Every 1.3 sec., the zone throws all opponents in it 2 yards away from the edge of the zone and applies the Stun debuff to them for N sec. Opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited. Increase the cooldown duration: from 16 seconds to 22 seconds. When the maximum number of targets is reached, excluding the resisted players, the skill will become inoperable. Harad's Teachings: Each time an enemy is stunned, the Baptism by Fire buff is applied to the character for T sec. The effect instantly restores the character's health in the amount of P% of the character's magic power and the group member with the lowest amount of health in the amount of H% of the magic power of the character within 5 yards of the character, and also deals additional damage to the enemy at D% of the character's physical power or A% of the character's magic power on the next auto-attack. The type of damage depends on the prevailing physical or magical strength of the character. The effect is triggered no more than 1 time in 0.5 sec. Reduce the healing amount by 10 ~15%. The effect is triggered no more than 1 time in 1 sec. Branded by the Sun: Applies the "Aggression" effects to all enemies for T sec., as well as the "Stigma" debuff to Y enemies within a radius of 3 yards from the character for R sec. Every successful auto attack on target with the "Stigma" debuff restores an amount of health equal to P% of the character’s magical power to the character or their ally, removing debuff from the target. Reduce the healing amount by 10 ~15%.
  12. That's a great idea. But I can't see the writing very well. Did you use dark mode?
  13. The bad guy is charging a whopping 11x ship fare for MC only
  14. Firework quest in Almahad is broken
  15. Best work ever. Best warspear video I've ever seen.
  16. Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange
  17. Is it correct that debuffed enemies take less damage? The actual effect is to increase the damage I deal to them, but the in-game description and forums seem to incorrectly state that it decreases. Before using the skill After using the skill
  18. Is there any progress on this? I think that you pressed the response has at least communicated the problem to the developers.. @Nolan Also, the shortcut does not work when Korean is entered in the window os. I think this problem can be solved simply. I don't think there's a shortcut assigned to the Korean qwerty keyboard. (Shortcuts work on mac os regardless of English and Korean) Thank you for your interest in Korean speakers. p.s New map is very cool. I will wait for the update of artifact and GvG too
  19. It's also good to give you a potion of experience that you can use before lv34 because most of the legendary achievements are done.
  20. They said it extends level categories from 29-32 to 29-34. You don't have to worry. But in general, I understand that when you're out of level, your ranking disappears
  21. What is the enchanter? I recommend phys chieftain
  22. Недавно я купил 27" 4k монитор и трудно играть с полным экраном. Потому что мой персонаж выглядит слишком большим. Мне нравится весь экран для погружения, но я так печально, что я не могу сделать это
  23. Я исследую форум в ожидании новой карты. Я наведу свою одежду
  24. I really agree. If you're worried about spamming life scroll at flag war, devs can set it to not reset in a specific area. (e.g. elf's town) I think it must be reset in arena or gvg or field. The same is true of death knight.
  25. Darkness Form: Deals a positive “Darkness Form” effect to the character for T sec. The character cannot be attacked, but lose the ability to move and apply skills. Teleport to the specified area at the end of the skill. Once you use the skill again, you'll be out of the darkness form and teleport immediately. P% of the charater’s maximum health and D% of the character’s maximum energy are also restored every 2 sec. Skill level 1 2 3 4 T 4 6 8 10 P% 4% 6% 8% 10% D% 10% 12% 14% 18% Energy expense 22 24 26 28 Cooldown 35 Usage range 5 yards This change will fix warlock is having to keep clicking on the jump pot when the stone body is over, giving him reasonable randomness and making the game more dynamic because enemy doesn't know where warlock to teleport. Similar skills: Mantra of Healing: Applies the Divine Mantra buff to a character or group member for T sec. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items, and it's movement speed also decreases by P%. Additionally restores to the target D% of it's maximum health per second. It can also be used for allies, and it can be moved, so it can be walked to allies. Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster. Even if used, Moon Monster will continue to attack, and nearby allies, including Moon Monster, will receive defensive buffs and heel effects. Warlock, on the other hand, becomes a stone and watches our troops die. Or stay in enemy territory alone and spam jump pots. Reference: skill of monster at spring event skill "shadow step" of reaper form Overwatch Thank you for reading it and leave various opinions
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