Jump to content

aslkfjaklnfgfs

Members
  • Posts

    19
  • Joined

  • Last visited

    Never

aslkfjaklnfgfs's Achievements

Rookie II

Rookie II (2/27)

0

Reputation

  1. tornado isnt ****, u just dont known how to use. you can use to pull ppl from 6 yards away closer to you which can give big strategic advantage. also, your 1 second stun or so is enough for you to do things like tornado -> normal attack + root. without giving the other person chance to react after tornado. For example you can do tornado -> root -> water ball -> lightning -> forest song -> root -> tornado -> lightning. It is op as ♥♥♥♥ if you dont have short perspective and think of it working with other skills.
  2. best skill build for pvp (1v1 or any arena) is: lightning 3 root 5 heal 5 forest song 3 secret link 3 secret link is so op there isn't any reason to level it to 4.
  3. guys is there any lv 22 amulet with max hp bonus? if there is, which stats does it have?
  4. 1800 area heal on level 1 while necro has ... fateful connection? duck you devs?
  5. Infection explosion never crits. Fateful connection damage spread never crits too.
  6. Is there a lv 22 amulet for casters with max hp bonus? Or just lv 22 with penetration?
  7. lol this br never misses a opportunity to buff the class he plays (druid) which is already OP.
  8. Was using panic 4 on that video. Now im testing panic 3 and infection 3.
  9. panic 3 is better than infection 3 on pvp (all aspect of pvp not just 1v1)
  10. And that's an example of why MC side is so weak and mediocre on SAPPHIRE. Because most players think like adywijaya and they think casters are supposed to stand still and "tank like a man". So many crappy players are born because of this ideology of "run = noob". MC side is crowded with scrubs. And yes I play on MC side.
  11. Agreed. Game already has too many stuns. Adding even more stun possibilities will only make battles rely on luck rather than skill and good decisions.
  12. Oh yeah, because stunning one enemy for a long time is only useful on 1v1
  13. As already said by Snorlax. Stun will be 2.5 secs. 5% stun chance will become 18.54%~ on 4 stun attempts (which druid can do very fast because 3 attack skills).
  14. Read my post again, druid's only DOT is bee. So he still have normal attack + 3 attack skills. IF you are good at math you will realize 5% chance will become 18.54%~ with 4 tries (normal attack + 3 attack skills). Shaman also got normal attack + 3 attack skills but unlike druid, shaman doesnt have a long stun chain, so even if he gets one stun, it wont be fatal which is the case with druids because one 2.5 secs stun is enough to put you in the long stun loop again.
  15. Not, like I exaplained in my post, some classes like druid can already stun you 80% of time and they will also have normal attack plus 4 skills wich can stun (the more hits you do, higher the chance to stun). And 2.5 secs is enough for a not mediocre druid to put you in the long stun combo again. This bonus will become a problem.
×
×
  • Create New...