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vavavi

Helping Hand
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Everything posted by vavavi

  1. My settings are only showing my own heals. Every heal you see is from priests talent only. Although there exists also some fun synergy with a certain paladin aura talent
  2. vavavi

    Mage = GOD

    Warlock doesn't really fill the same role as mage, not even close. The reason mage is more of a close range brawler than a long range damage dealer is the range of their skills. Most of their usefulness in fights comes from their AoE damage capability, majority of which is restricted to melee range. Jump, shatter and aura all require for the mage to be within melee distance to make use of, therefore making it mostly a brawler type class, while warlocks specialty is AoE cc that can be used from far away. Mages also lack the ability to do much single target dps. While their damage isn't as weak as say a priests or a necros is, it isn't anywhere near comparable to actual dps classes like rogues, seekers, hunters and rangers. Point being, its role is much more comparable to a chief than a warlock/dps, and that brawler role requires having some ability to tank in order to be useful.
  3. vavavi

    Mage = GOD

    Wouldn't agree that their tankyness breaks the dynamics in the game. Mages are meant to be frontline brawlers, that comes with some tanking ability. Chieftain from mc is probably the closest comparison to them since they both fill that frontline aoe dmg brawler role.
  4. This is probably a case of the talent's description being a bit unclear. I think it means that it retains 25% of the 60% buff, so 15%. Not a flat 25% buff.
  5. Nice to be able to see the results in all servers at once. Now if only we could get the traditional yearly infographics too
  6. There are some minions that help. They're not free, but tank minions aren't often super expensive either. For example "water protector" minion from the free version of battle pass works fine. It doesn't take many tasks to get, lasts for 36 hours and basically can't die. You're only able to get one though.
  7. Unfortunately quests do hit a bit of a brick wall at some point. It's mostly because the majority of the storyline wasn't released at once, so the balancing decisions were made based on a playerbase that had ample time to complete the earlier sections before new ones got released. You can avoid this by using XP boosts, such as guild skill/pots, but since you're fully stuck you probably haven't. One way forward is to farm daily quests for xp until you're high enough level to complete the rest of the story. Those would be the ones marked as blue. They do also give some gold, which you can use to upgrade your weapons or to buy minions to help. I'd also recommend trying to find a guild with some activity. Guild event's are a nice source of gold, especially early on with bar drops being very common. You'd also be more likely to find people willing to assist with bosses etc.
  8. если паладины с 160 магическим уроном исцеляют 200 тысяч на арене, а преданные целители исцеляют 100, считается весело, да
  9. Priests mana drain is very different. The way it works is it increases the cost of using skills. So in this case the boss would have to spend double mana to use a special, but it would then regen the used mana back normally. There's no continuous drain in the skill, so it's impossible to keep the mana low. Also elusive threats damage is based on the priests magic and steps taken by the boss during it. At max buffs a single step would do maybe a 2-3k crit. Even if the boss was moved the whole duration of threat, it wouldn't do more than like 30k damage in the whole duration of the skill. Unless there was some major bug, which I at least never noticed while using threat on the boss, it doesn't do much damage.
  10. It is. It's the only counter against palas at the moment and it doesn't even work. It's just absurd that one class can be the best tank, the best aoe cc and the best aoe healer all at the same time. At the very least the talent should require having magic and be limited to party only. That way it would be in line with other similiar talents.
  11. Having a 15% chance to cancel all heals on a single target on a few selected skills for 6 seconds isn't broken. It's not like it's something that's spammable to multiple targets consistently. It's much more broken that for some reason palas heal is the one exception to it.
  12. Let's not forget that palas talent heal even ignores apathy relic. A well rounded class overall They also fill the role of being the main aoe cc source at elf. Also that support comes without actually having to have a support build, you can run full damage gears and still get all that heal, magic isn't required.
  13. Nothing. Just a pala tanking entire guilds while also being the best aoe cc class on elf side, on top of having a completely passive, non magic build requiring, 7x7 8 person aoe heal talent and a strong heal redistribution talent for their party, all of which is boosted by their permanent heal buffing aura, making them the best aoe healer in the game aswell. Only thing it's not the best at is aoe damage, but even there they have supportive damage buffs that spread to everyone (prayer/banner). Compare it to rangers for example. Rangers do single target damage. Thats it.
  14. Every class should be able to tank entire guilds while passively healing 8 ppl non stop
  15. The amount of details is almost as surprising as the gigantic gastricly challenged snake.
  16. Even making them bound to one account would devalue them massively. Sure, but it does happen, and people also get scammed. That's like saying you shouldn't have used the book on a char you don't like. Missing a few books won't make that new class unplayable. Having 3% less pene, 200 less hp and 7 less cd doesn't make that new char useless, but devaluing books makes many things less worth doing. Not to mention it would make the gap between F2P and P2P larger, because P2P people could instantly get every book on every new char they make.
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