After playing the game it does seem very linear. Quest, dg, raid, pvp. I was wondering if there are any ideas people have that could potentially retain the playerbase at early or end game. A comment I saw that was good was adding card games to inns. Another example I can think of is adding the ability to craft our own food buffs. They added crafting years ago but havent really changed or added to it since then. If players could gather ingredients from certain enemies or even boss drops for higher teir ingredients I believe thats would give players another reason to keep playing. It would also mean more people would be farming earlier bosses and could potentially help newer players. It would also bring more items to the economy for players to trade or sell. What are some of your ideas?