Jump to content

Solo EU-Emerald

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by Solo EU-Emerald

  1. Introduction

     

    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.

    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 992097555_ancestorshand.jpg.7d2f8055803f210c51e3020f8a69f144.jpg

    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.

     

     

    Spoiler
    • Type: Active
    • Range: 5 yards
    • Energy cost: 20 / 24 / 28 / 32 units
    • Cooldown: 25 seconds
    • Skill duration: 6.2 / 7.9 / 9.6 / 11.3 seconds
    • Damage Absorption: Unknown

     

     

    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.



    So, how would I change this skill?

     

    I would change it in a few steps:

     

     

    Spoiler
    • Make the Damage Absorption stats known
    • Making the Energy cost of the skill 24 Energy across all levels (which would actually be a nerf if you kept it at 1/4)
    • Before the pull can even happen, the expert skill should cleanse the player of only that movement imparing debuff on the ally and then pull them to you

     

    With this change, I think this expert skill would actually see some more usability ingame.

     

    2) Totally reworking the "Power of the Earth" Expert skill 1834726655_poweroftheearth.jpg.27e5e0ad493a9cdde31251852a029744.jpg

     

    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.

    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.

     

     

    Spoiler
    • Type: Active
    • Range: 5 yards
    • Energy cost: 20 / 24 / 28 / 30 units
    • Cooldown: 32 seconds
    • Skill duration: 20 seconds, every 2s it decreases health by 10% of the added health
    • Maximum health increase: 10% / 20% / 30% / 40%
    • Instant heal from the skill: 40% / 50% / 60% / 70% of the increased health

     

     

    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.

     

    So, how would I change this skill?

     

    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.

    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:

     

     

    Spoiler
    • Type: Active
    • Range: 4 yards
    • Energy cost: 26 / 28 / 30 / 32 units
    • Cooldown: 30 seconds
    • Skill Duration: 15 / 20 / 25 / 30 seconds
    • Health: 50% / 55% / 60% / 65% of the character's health
    • Damage: 100% / 110% / 120% / 130% of the character's magical strength
    • Maximum amount of monsters spawned: 2
    • It would follow the character and attack the same target as the character
    • It would receive the "Tribe Ritual" buff if it was casted on the character or the ally in range

     

    Spoiler

    It would take over the following parameters from the player:

    • image.pngCritical Hit
    • image.pngCritical Damage Strength
    • image.pngAccuracy
    • image.pngDodge
    • image.pngPenetration
    • image.pngResilience
    • image.pngFerocity
    • image.pngResistance
    • image.pngCritical Heal
    • image.pngPiercing Attack
    • image.pngDepths' Fury
    • image.pngSolidity

     

     

    3) Changing the Heal Totem 2104343120_healingtotem.jpg.513335957e0b99da27c45334159d4ef6.jpg

    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.

    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.

     

     

    Spoiler
    • Type: Active
    • Range: 4 yards
    • Energy cost: 30 / 32 / 34 / 36 units
    • Cooldown: 40 seconds
    • Duration of the Totem: 9 / 12 / 15 / 15 seconds
    • Cooldown between every heal tick: 3 seconds
    • Totem restores health by character's magical power: 55% / 60% / 65% / 75%
    • Maximum number of player targets: 3 / 4 / 5 / 6 players

     

    So, how would I change this skill?

     

     

    To make this skill more reliable, but still keeping it balanced, I would do the following:

     

     

    Spoiler
    • Now Heal Totem instantly does the first heal tick in the area after being casted (similar to Priest Redemption)
    • Changing the duration of the totem to: 6 / 6 / 8 / 8 seconds
    • Changing the cooldown between every heal tick to: 2 seconds
    • Making Heal Totem have a 5% / 10% / 15% / 20% chance of instead critically healing for 130% / 140% / 150% / 160% of the original heal amount

     

    With this change, the Heal Totem would stay at the same power, but just a little more reliable.

     

    4) Changing the Visual of the "Tribe Ritual" Expert skill 499558767_tribesritual.jpg.cb46b94f3043fc592b98e172c68a8165.jpg

     

    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.

     

    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.

     

    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 

     

    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)

     

    The "new" animation we have currently:

    Spoiler

    NewVisual.gif.c7de1e88cdf00842a3283a1ec1764735.gif

     

    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):

    Spoiler

    OldVisual.gif.b46624f73769903df097bf18012dc022.gif

     

     

    5) Conclusion

    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.

     

  2. Hi there,

     

    I am Solo, from EU Emerald server. :hello:

     

    As a long time player to this game, I always felt something was missing from the HUD of this game.

    The HUD or status bar is the method by which information is visually relayed to the player as part of a game's user interface, or to make it short, the screen you see when you play the game.

    The HUD I am reffering to is shown on the picture in the following spoiler.

     

    Spoiler

    Screenshot_20230422_202718_WarspearOnline.thumb.jpg.c6de7f8f92872b95f8fc5e4b5cf77c65.jpg

     

    Because the game has evolved a lot in this time, buffs have been more important than ever, 100 hp or 5% resist can make a difference from winning and losing.

    This is why I want to suggest a QoL (Quality of Life) change to help players reuse their buffs and keep these fights as interesting as possible.

     

    The QoL change is adding a buff timer to the HUD, for example, after using a Scroll that lasts 5 minutes, a timer on a part of the screen will show the used scroll icon and its duration. The placement on the screen should not be somewhere where it blocks the view for the player and to make it toggleable in the settings for players who don't want it.

     

    The best placement IN MY OPINION is above the minimap. While using a phone in any orientation and while using a computer, that area of the screen is unusued.

    In the following spoiler I will be showing that suggestion.

     

     

    Spoiler

    Screenshot_20230422_203537_WarspearOnline.thumb.jpg.019da4aff731f7997969142b5a78d7a3.jpg

     

    I think this addition to the game is a bit long overdue, but it would be still helpful to keep an eye out on the buffs without going through 4 menus like shown in the next spoiler.

     

     

    Thank you for your time reading this. If you found this helpful and want to support this addition, share it around.

     

    That's all from me, thank you. :thanks:

  3. 3 hours ago, Itzblaack said:

    Anyway, I think thinking of a risk management, this ''vote'' could cause some problems in the long run, for example could happen some kind of theft if someone manipulates the members to circumvent the vote, something very similar as ''halter vote''

    Vote is a good idea but instead of all members voting on new leader, maybe only heirs could

    If they got heir, that means leader trusted them, could still be some problems but at lower risk in my opinion

×
×
  • Create New...