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Ancient One

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    KamarTaj

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  • "We never lose our demons, Mordo. We only learn to live above them." ― Ancient One to Karl Mordo

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Lone Ranger I

Lone Ranger I (10/27)

  • World Creation 2023
  • Spring 2023
  • World Creation 2022
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  1. https://docs.google.com/spreadsheets/d/146B1CIGUQh8gcqsnTSS4VONIe4wVpRHj_JFZj2TDs4w/edit#gid=0
  2. As of now I didn't noticed that much, i thought it was working fine. I can't wait for this now to test it.
  3. https://docs.google.com/spreadsheets/d/146B1CIGUQh8gcqsnTSS4VONIe4wVpRHj_JFZj2TDs4w/edit#gid=0
  4. I know exactly what you mean. Its just hard to explain and I agree with most of the things you said.
  5. Completely agree with Number 3, 4, 6, 8. Didn't understood what you meant with number 5. Also, instead of new equips in kronus. There should be an extension to Labyrinth. Like a new town 3 inside of Labyrinth. As of now we have 2.... one is old another is new lab.
  6. I like insights. Last year I created a poll. So that It will help players understand which class is getting better and which class is getting weaker. It can also help warspear team to balance them in the next rebalance. My last year's poll:
  7. https://youtube.com/live/2EyFj8RRLcc?feature=share
  8. From this test I figured out:- announcement post buffs, nerfs overview 2:50 1) ancestors hand is buffed and op at level 4. 2) new power of the earth skill needs more testing. but with it level 4 I get additional dmg hits on my lvl 4 fire totem. Has good synergy with tribes ritual skill. So a good dmg enchancing skill for pve. 3) heal totem got nerfed slightly. 4) healing rite got reworked. instead of 8 % fixed heal for belwo 60% hp now it can give upto 45% increase in heal if all 4 players from pt and you goes below 10% of max hp. (i hope im correct with this, correct me if am wrong.) 5) electrification got buffed but no one uses it. Instead of working on better stuff they buffed electrificattion which useless. 6)fire totem lasted 17 seconds and 8 time dmg at level 4 power of earth 27:00
  9. Timestamps:- 0:00 - Intro 16:35 - Vampire chronicle final talent in 2023 halloween new branch 19:00 - About horror talents 32:00 - Pumpkin vampire attraction Ride (they removed the ride after sometime from the server) 38:00 - Doing pumpkin vampire attraction again 52:46 - Blasting mayhem Ride 1:08:35 - Arena 1:12:07 - Arena 1:14:50 - Arena 1:16:48 - Deadly extravaganza 1:21:12 - Ride with grenade skill upgrades(how much token one can make) 1:24:41 - Ride with sword skill upgrades (how much token one can make) 1:42:20 - Ride explaination 1:44:19 - Understanding the ride more detailed explaination 1:51:26 - My max tokens from deady extravaganza ride. and explaining how to get 60 tokens everytime in this ride (6 upgrades of fiery skull and 2 upgrades on grenade = max tokens from this ride) with world event buff and battle pass gl token buff a player can make around 90-100 tokens just an estimation. 2:10:04 - This is the proof making it the best ride of halloween 2023 2:28:09 - Arena, classic game didnt died
  10. Fishing: just like a weapon there should a fishing rod with different levels. The higher the level the better the fish, the better the fish the better the gold from it when you sell it to npc. Using fishing rod to fish in areas with water located in warspear maps. You click on the hand icon to put your tip of the rod on to the water then a minimum of some minutes depending on the level of fishing rod you use you catch a fish. As simple as that. There will be all the different types of aquatic fish species or can be some food. The one you catch with level 10 rod would be fish under the level 10 cap, the one you catch with level 32/34 rod should include 30 to 34 levels of fishes. Once you catch the fish you sell it at npc for the gold just like how we sell scrolls or pots for gold. example of fishing rod: level 1-10 fish = 100g to 1k gold level 11-20 fish = 1k gold - 2k gold level 21-30 = 2k gold - 4k gold lvl 31-34= 4k gold - 8k gold fishes under level 10: takes 10 minutes to catch, A fish will be caught in your fishing rod within 10 minutes at any minute (just like how amplification and dg drops works with "luck" this should also work with "luck") and when you do there will appear some icon in red and you should click on it for once as soon as it appears it will stay for 5-10 seconds when you do congrats the fish is yours. if you dont you lose the fish. After 10 minutes if you fail to catch any fish, one fish should be caught on the 10th minute as a guarranteed reward. Similarly, for level 11-20 fishes you can catch the fish at any minute but this time the icon mark in red will stay for 20 seconds if you fail to click it then its gone. And again if you dont get any fish for the 19 minutes of your fishing on your 20th minutes you should get 1. -for fishs of lvl 20-30= the icon mark in red will stay for 30 seconds. And again if you dont get any fish for the 29minutes of your fishing on your 30th minute you should get 1 guarranteed. -for fishs of lvl 30-40= the icon mark in red will stay for 34 seconds. And again if you dont get any fish for the 39 minutes of your fishing on your 40th minute you should get 1 guarranteed. just like how crafting is expensive at the initial stages but later you make profit. Similarly, you will gain fishing experience everytime you catch a fish and thats how you will be able to use the different levels fishing rods. for those wondering, a player with level 32 fishing experience will make 4-8k gold every 40 minutes if he succesfully catches the fish. so in an hour atleast 8k gold. but if he is lucky(like in dgs you can get costume of book in any run) one can catch fish in any minute. level 1-10= chance of catching a fish 10% level 10-20= chance of catching a fish 20% level 20-30= chance of catching a fish 30% level 30-40= chance of catching a fish 40%
  11. We have dungeons in warspear but the problem with dungeons is they require a party to be completed. I know this is an mmorpg it requires people, should be played in group. Most of the top dgs like mermen, castle, myth level dg needs 5 members pt not everyone likes a group, not everyone has time to find or make a party and then fail sometimes doing dg with the group of players. These dgs gives drops like mermen eq, group relics a good gold for players who does dg who has time, compared to who doesnt. There are players who dont have time there should be something they can do without need to depend upon a party or players just like dg and it should be like they can start instantaneous at any given period of time during the day not like dg for which you never know if you are gonna find players, instead waiting making pt and then failing or not knowing when it can be done or if someone leaves the pt ending up by not being able to complete the dg. Solo dg is not something of new concept am talking about, it exists in spring dg. I feel like it should exist in normal times in the game aswell. So that whoever is running short of time they can do some runs not saying it should be easy or should be done quickly, it should be the same like an average dg but maybe not with top tier drops. So that it gives equal chance to players who are struggling to find a pt and can get a drop to make gold for themselves without depending upon others.
  12. Topics discussed: Never be attached to anyone or anything Make gold passively in the longterm Utilize the maximum Knowledge gain per day Become ambidextrous Know when to ignore Unity is power but if there is no good alliances stay alone- like a lone wolf Dont fall under the Amp Trap Newbies quests, Pros resells Learn to save for the longterm Play with probability Quality over Quantity Be anonymous Calm over the Chaos/How to deal with toxicity 80/20 rule
  13. "14 Tips I wish I knew before starting Warspear online" or "How to succeed as a Solo player in Warspear online" or "Some advice on how to get going for longterm against lucky players/mcoin buyers in Warspear online" whatever you want to call it. In this video, I'm completing almahad map daily quests and alongside I have shared all the tips that helped me in one way or the other during the span of 8 years journey. Hope I help you with something. PS: I know I have exceeded the video duration (by creating a video more than 15 minutes), but I also could'nt compromise any of the tip for the length of this video. Topics discussed: Never be attached to anyone or anything Make gold passively in the longterm Utilize the maximum Knowledge gain per day Become ambidextrous Know when to ignore Unity is power but if there is no good alliances stay alone- like a lone wolf Dont fall under the Amp Trap Newbies quests, Pros resells Learn to save for the longterm Play with probability Quality over Quantity Be anonymous Calm over the Chaos/How to deal with toxicity 80/20 rule
  14. I can relate but for me making gold is difficult and it takes forever. Same repeated activities nothing new. Makes me wonder sometimes do I still need to play this but then I realise I have invested time in it. So I keep on going.
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