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Kyrai

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Everything posted by Kyrai

  1. Easily it's because charmers used to prefer to use a build CD items and summon many dogs than a damage build, on my server it was like that, now everyone copied the rage and relic build, because the summons were reduced to only 3 then to than having high CD, now it's better to exploit all the charmer damage with a CD build needed just to put 3 dogs
  2. If you read the whole text and stopped being a blind man you would understand, you can't come to judge me and say that I say nonsense if you don't read the full text, you just come to try shut up me because we are enemies on the server that simple. And yours only come to spend pain in the forum Lipe RB New Members 7 Posts you do not publish much and you just came to challenge me, and if you have the right to say what you want whenever you want, I tell you yes, if you can, I can too. If you really defend both the Charmers and the Legion and all that silly pride come and post when you have any problem about the other classes just like @Ivoo who is still focused hate on the BDS If not even their damage group exceeded that of their enchanters, by the way we use full enchanters and we beat them the vesperian, all of your feel hurt at the time by the situation and all the text that you put I answered in that text that you did not read If charmer is a necromancer/shaman, why not play directly a necromancer and shaman, if you gonna use same gears? your talk has no point, charmer is charmer, and every charmer is made by your gears, relics, build, and in gameplay you will find out whos better! According to your ignorance of not knowing how to read terms and explanations tell me how a shaman can overcome a character with 4 times his damage full critical hits? or easier as a tank can do it? the charmer is exploited in physical damage and if you compare it with a dk they are not the same no matter how much you arm it with physical or magical damage, and that the dk should have more damage than the charmer but it does not manage to do it. For you, fun is giving the people in a game a hard time. (:
  3. Rhaast why? omg I think you've absolutely gone to the dark side, and it doesn't seem very logical. The charmer is a support class, and the word hybrid means that it is a mixture, a miscegenation In the game the charmer is a hybrid because it uses heavy armor/weapons like a tank and cloth armor/weapons like a support/healer, it also refers to the fact that it uses types of magic damage and physical damage. Red letters: Is the most false thing I have seen in my life The Charmer is a Necromancer/Shaman mixed with a Death Knight It is Shaman because it heals periodically with Warrior Healing, and Necromancer because the summon of the bird instantly heals it every 3 seconds, and as a support he has 2 heal skills, to match the others support characters and his support is selection to 1 only ally. The Deathknights can increase their defense with Aura of Hatred, the Charmers have this skill Eye of Darkness a little better than them the difference in defense increase at 4/4 is 5% if I remember. They also have expert aggression skill and at most it is the same as Call of Death in aggression points according to the last update. And he has eye of darkness to increase defense as a shaman/druid since he can't use shield as a necro/priest Black letters: Right here you are denying the first thing you say, so the first thing is not even valid as a defense or argument And then concluding the charmer should neither be tank nor be damage, it should be support That it be hybrid as a "tank" would be like the Templar who uses aggression so that the summons do not kill him or when in an emergency he helps an ally who is being killed by mobs, for that they were applied those aggression skills, because they have more defensive parameters such as blocking and parry, but in reality the Charmer should not be used as a tank, only the Templar complies because if he needs to heal himself he has a mantra and stops being attacked and here the mobs can attack the members of the group again, and for that tanking is not good for him. And it should not be damage, if it is support that does support damage, there are shamans and necro that have builds in damage mode but they are still not able to overcome classes that are pure damage. for reasons of damage and armor parameters, in addition to its mana consumption is very different from that of a damage. that people take advantage of certain conditions should already be studied by the developers and that they really evaluate how the class meets the requirements they stipulate, because there are already many classes that players exploit certain uses for which the class was not created and the Charmer enters this, in fact most of the hybrids have that problem In this if I support you, I want to clarify first that I use Rogue class as main my elves are low level and I never use them for time reasons I have jobs and tasks to do, etc and I have many Legion classes raised to the maximum level some noobs and even Charmer class that created it a few months ago, I have already made some posts discussing how inferior the Legion is compared to many Sentinel classes I understand the frustration we experience in pvps and gvgs of how classes that are very overexploited can outperform us because we have worse skills or maybe they don't work as stuns, and the Sentinels are always going to be there complaining about our classes just like we are about them as we do as the Blade Dancer and Templar, and the developers in most of the updates have pleased the Sentinels more when they do not see that they are exceeded in damage, defense, stamina and support, in addition that many of their classes place area stuns that they are not removed and that adds a lot of time to be defeated without being able to do anything about it and that if you have the opportunity to stun them to do some time it will be useless because of the resistances. But already in this case the Charmer is a class that really tires in the PvP field and now it comes to appear as a problem in PvE, and if it is a problem for many classes then a solution should be found that is why they launch the balances, to It's a problem for me as a rogue I have done pvp with pve charmers that I can easily beat and they win by blocking parry or stuns or simply the summons are a nuisance for me being a melee, and they will always be there doing damage no matter how hard you try adding the skils that the Charmer player uses. Changing the relic parameter would be a problem for many other classes Removing the relic would be a solution and a problem by exclusion And the charmer has his skill to increase the critical damage parameter, that makes the dogs and the healing effect critical, so in my opinion I see that the Charmer class should be modified and not the relic The Charmer can select a target and this increases the damage of the summon dogs they can do area damage, if you increase damage the critical increases a lot Not Only there in EU-Emerald US-Sapphire too The problem is the class and the players, it is like, for example, that the developers release something and the players find and exploit a bug, and take advantage of it. It will always happen most online and solitaire games are like that, then the developers should find a solution, but they are not gods they cannot predict a bug created accidentally, it is programming and those of us who are enjoying and building the game are us, naturally: We are making the game at our convenience and not for the convenience of others, many come and complain about the other classes without knowing how they work, without having read their skills or without doing a complete study (parameters, enchants, armor...) And then there are also the ignorant ones who they defend their class out of convenience, because they don't want to admit what's wrong, and they don't care what others say
  4. Kyrai

    Owlbear

    ivoo how do you see that you don't read everything you're just shielding Damage Hybrid Class - Mixed Damage Support Hybrid Class - Mixed Damage Support? Hybrid Class - Mixed Damage Mixed damage means can use physical damage and magical damage and the idea isnt overpass the damage characters because by parameters those that are damage should not have problems with those that have less damage in pve no excuse ivoo is still in quotes a support class no damage class You say it as if the blade dancer criticals hits all the time, when you charm crits you lose Accuracy and if you charm Accuracy you lose crits ok now let's talk about the skills that are off topic the bd has a skill that gives him precision so it would be very easy to make him critical, but do you know how duration and effect works? and if you change a bd full pve we can't talk about resistances, and if we talk about a bd of resistances we can't talk about pve I repeat again they only have 2 damage skills a hunter can easily beat all those damage including rogue with max poison but on our server who would sacrifice 4/4 rogue poison just for pve? no one uses it chieftain not to mention what they did was put it full physical and full magic and if they can exceed the damage of a blade dancer. and I'm talking about before and after, because the blade dancer is not the same as before, it spends a lot more mana regen and if this were the case the difference is that they are 50% critical hits parameter, not 100% permanent with relic and group rage book, and the Blade dancers are players they will not attack forever, instead the dogs will always continue doing attacks If you want, I'll summarize it so you understand: Advantages Charmer: 15 dogs x15 times the damage Permanent Rage 100% critical High penetration + 4/4 Weakness 55% enemy's defense reduction Charmer High damage including potions scrolls minions Select Target: Increase Dog Damage the charmer does not spend many skills during the raids just put bird dogs and select other charmers can put weakness 4/4 and for charmers pt it is not necessary to spend on weakness They have accuracy skill and shaman's universal skill bonus of regen mana and CD Group book buff group rage The dogs have long duration and makes damage each 2 seconds, charmers doesnt depends of DPS and do you want to try it? they do not do it for convenience and cowardice :) they are so prepared that they are brave and they try again and again, and this is EU-Emerald we are not the same players from other servers you cannot compare one person with another person it is human ethics, we are not all the same or robots In US-Sapphire or SEA-Pearl you will not find the same number of players as here, and less so on servers in the East
  5. Kyrai

    Owlbear

    Excuse me? Idk what is hybrid for you xD ok then I'll show you some hybrids DMG Hybrid The chieftain is a hybrid in very common damage now many use it, it can do a lot of both magical and physical damage SUPPORT Hybrid Well, answering the counterpart of the charmer, the templar is obviously a nuisance for everyone in pvp, but this is not the case because it is a different issue, it still meets its low damage parameters, because in pve it has very low survival and stuns they don't work for resisting, what's the problem with this class because it has 2 or 3 skills that do a lot of damage, but the class still doesn't give the maximum to steal the raid boss Blade Dancers always makes DPS attack strenght they have 2 dmg skills only. and they need the attack strength for vampirism because they don't have another healing method, like chieftains or rogues. Another thing is full stuns and resistances for pvp and armor 32, and look this Hunter Rogue Chieftains can beat Blade Dancers Damage.... That there are not enough players today on our EU server as rogues or hunters because people have their preferences and comforts in other classes for other uses or maybe they are disappointed because the class is not what they expected and aspired to because it is already another sad reality in which we live, even so there are videos of damage classes that pass the dungeon of mermen alone and more comfortably Templars uses pots minions and CD isnt an excuse, charmer can solo dungeon mermen too... SUPPORT? Hybrid For me, honestly, the charmer is very bad in many and various aspects. as I said during the balances if they change something they spoil the class or an archetype of the class if you are right it is a hybrid class as you say, but the big difference is that it is hybrid support not hybrid damage, that easy, if it said hybrid damage then there would not be much reason to argue about how overexploited the class really is SUPPORT And then I add the necro isnt hybrid so you can see that it also has the same parameter of the templar and the charmer and.. do you think that the necro can overcome the damage of the charmers? I do not believe it the translator put the word hoarded as monopolized had not noticed, but let's say it's the same according to the english-spanish translator. having the raid bosses of the game are there black elm, engineer, orkinus etc, the big difference is that they are located in pvp zones so that makes it easier to take, if a guild defends itself to take the raid boss and another attacks it to try to take it with help or without help sounds more reasonable there, on my server it is Legion vs Legion vs Sentinels vs Sentinels xD and the guilds have different alliances and that depends on the players, we have lost and won those raid bosses. and that doesnt matter, you can easily move your guild and attack and try defeat enemies and took the raid boss if you want. because if you eradicate the enemy there is no reason to compete so much for a raid Oh my god the rogue back then had more accuracy than the seeker himself, and there were tons of ways to match his damage being a rogue, and hunters can over-exploit more damage than the seeker. If the seeker used accuracy potions the rogue had it in skills, and if the rogue used penetration potions the seeker had it in skills, and the seeker takes advantage in DPS with daggers with a rogue axes you will never beat him Ok now you think that for example you have a damage character with maximum stats and that you have support friends helping you as much as they can to take the boss, but it was all in vain because a group of 5 Wardens always take the boss? what would you do? "obviously would you say how 1 tank class can outclass me as a damage class?" Imagine 1 healer well in this case it is the example that is being seen Easy, in the debate the majority (and I think they are people from my server but anyway) are defending a class wrongly exploited in stats, not even the guild of the charmers group want to try another group of pure damage characters against their charmers for sheer convenience. They say why would they do it? Doesn't my guild use full charmers too? They even started making fun of the entire guild just for me, I myself assume my responsibility they don't have to involve 100 people xD for me, but on my server there are many people so it can be done. And I am defending all damage classes in general Legion and Sentinels, the charmer as it is not a damage class I will not include it, and I will not defend it in this case for nothing, it seems to me a mockery that it is attempted with a group of pure damage class the boss detects them as overexploitation and puts all the stuns and debuffs that harm them, on the other hand the dogs continue to attack with their permanent crits and penetration at 50% with a lot of passing damage I have seen that they have 1,400-1,500 damage that obviously the dogs would do a lot more damage than anyone and the precision as a relic in the dogs plus the skill to the maximum never miss a blow. and getting the anger parameter is much easier with the book restrained rage
  6. Kyrai

    Sun Wukong

    Sun Wu-Kong, known as the Monkey King, is the protagonist of the classic Chinese epic novel Journey to the West, based on folk stories dating back to the Tang dynasty. (Game Size)
  7. Kyrai

    Owlbear

    Ivoo with all due respect: 1 we play the same server 2 if we use that pot obviously we are not ignorant, it is tried in all possible ways including enchanting. 3 if according to you you talk about tactics? tell me what tactics do the enchanters? It is always the same to put 3 dogs and a bird and let them do x4 times the damage, that is, spam skills and hide behind the summons, abbreviated for me: "nothing of tactics". 4 understands that the charmer is not a damage character, he has the same parameters as the necro in the character selection, and you have already said and shown that he is very overexploited. Also talking about the pot you say it as if you had tried it, you use the same group of enchanters and you have already monopolized both spring raid bosses, you have not even tried to try another group of pure full damage characters to see if they can overcome their group of charmers, I invite you to do it and with the same group of charmers and clarify it sincerely if you can surpass them, obviously you will not do it because it suits you to steal the boss out of hatred and not out of healthy competition, or you will surely cheat :) If I were an elf, I still have the right to claim injustice because the best on the server cannot exceed 5 charmers. In this post I am not talking about the charmer deserving of a nerf, here I am talking about boss mechanics read them again. I also have charmer level 32 with 2k defense and 400 physical damage I am improving it because it is a new character created and I pass the spring solo dungeons without any problem, it would not be so convenient for me to reduce the damage but for equalization of parameters and that no it's a damage class anyway I wouldn't mind a nerf.
  8. Kyrai

    Owlbear

    tried with everthing
  9. Kyrai

    Jiang Shi

    Jiang shi (in Chinese, 僵屍 or 殭屍 | Cantonese: Geung si | Mandarin: Jiāng shī | Japanese キョンシー: Kyonshii, literally "stiff corpse"), known in the West as Chinese Vampires or Zombies, are known as corpses turned into life. The oldest references to these creatures date back to the 12th century. The jiang shi are usually people who have died violently, or unnaturally, or whose soul has not found rest at the time of death. Their bodies have not decomposed and their hair and nails continue to grow as if they were still alive. Wikipedia Spanish Translated to English. (Game Size)
  10. Kyrai

    Owlbear

    The mechanics of the raid boss hurts a lot of damage characters Players with damage characters are really useless even with full buffs or pots or minions, the raid boss always stuns and permastuns them, and a full group of charmers always ends up taking the raid boss with pure critical damage based on bonus rage with the relics buffs and damage pots +10 Damage Characters with good enchant bonuses stats for full damage and Mermen armor vs +10 Full Charmers Rage Penetration Enchants Relic Critical Rage Group Charmer still win, the dogs attack each 2 seconds, so are 3 hits in 2 seconds with critical bonuses forever in rage bonus, armor stats have rage too, and cant compare this with 50% critical hit. The boss detects damage characters because they have a higher index, but when he stuns them, the charmer's dogs continue to attack and take much more advantage if there are 15 puppies And I'm not talking about the rogue I'm talking about all the damage characters in general
  11. Kyrai

    Owlbear

    The mechanics of the raid boss hurts a lot of damage characters Players with damage characters are really useless even with full buffs or pots or minions, the raid boss always stuns and permastuns them, and a full group of charmers always ends up taking the raid boss with pure critical damage based on bonus rage with the relics buffs and damage pots, also there are many people fighting and the duration of the raid boss while it is alive is short, so the charmer will never exceed it damage from the dogs and the boss does not do any debuff to him... I suggest this: A) If raid boss detect any minion from Druid Charmer Templar apply a stun to them as if they were players alike or that they obtain area damage with a bleeding bonus, to end up eliminating them, because it cannot be that a class that is not damage in itself ends up far surpassing those that are actually damage like charmer, I think that It's already too much mockery :/ B) It could also be to put a debuff to reduce critical damage to charmers or reduce their damage and penetration C) The raid boss kills skills minions with shadow ball skill warlock and creates a zone 11x11 or all the room that reduces CD to all players. this could be good to test DPS damage based on attack strength. The Legion can be competitive with charmer groups but... the Sentinels? As far as I know, the skills of druid and templar minions cannot use relics, they are skill experts. The charmer has always been a problem in damage and with 3 dogs it does triple damage, it is much higher than doing critical
  12. Im not agree, seems fully nerfed what happens with those characters like druid where you need first remove heal, barskin for after remove patronage? and need mana cost I not like collocable skills, because that always waste movements isnt the same an active skill than colocable always win the active, and looks rare we have barbarian (Roar, Scream of Fury) or shaman (Weakness Totem) for it, is enought :/ why 3x3? we need 5x5
  13. The bad: What is this? Magic ban example? I see it bad for Activation probability: 3%/4%/5%/6%, low probability and probabilities in game are not good :/ 6% for me is enought for 1/4 but still low. It would be better if it had no probability Oh I already understood a little, I think this is nerfe, according to I understood Swooping + Eagle: -1 Enemy Buff Claws + Bite: -15% Enemy Mana? Where is the mana that recovers? Because the Chieftain spends too much mana. is better skill as it is now, because it eliminates more buffs The Good: hmm is good, I also think that the chieftain needs more attack AoE, because the Mage has 3, then that would be like the floor of fire, but if the rat you go faster I see it a problem :v, even if I do not forget it if it's good, maybe... The bad: The disadvantage is the Skills Stun of friends as Necro (Nightmares, Panic) Rogue (Gouge) Hunter (Arrow of Fear), which are eliminated by any stupid hit 7-7, I think warlock (Fear) too I forgot idk.. The Good: I played Warcraft III: Frozen Throne long time ago, one of those heroes have Stomp that makes stun AoE to all enemies, and Legion needs stun AoE neccesary, but I no want new skill better rework 1, but if chieftain gets another stun is neccesary decrease physical damage too, because is a powerful character, but that depends because Templar and Mage are powerful stun-damage and developers no wants nerf them. The bad: I suggest that it does not hurt Area this exaggerated 90% to 4/4 and you are adding the rework of curse, then counting would be 4 AoE damage, for what? if neither the Skills Points reach to be sufficient
  14. Forgive me, but I feel like it wasn't a big change, so it's the same as before but literally worse. first I saw that they didn't even reduce 50% damage to the trees and it doesn't help me to place turrets if the melee and distance trees continue to slow me down for every hit they make to me. second now I have to kill the mobs faster than before In my opinion that part is still for characters with aoe attack skills and it is too complicated for those who are not of this type, and precisely at the end I died from so many mobs that there was, you can't think like that. does not serve to complete it yet -.-)
  15. A friend wrote all that down on paper, but he left the game :(, I would have to call him first
  16. sure, just today I was going to upload them and cheshire cat
  17. I don't know, but I think I'm considering this class exclusion, the rogue can't with all that pressure, the mobs hit too much, adding that those who do damage from a distance continue to hurt him, not even a way to escape and think, It's the worst stage and that's just to spend life scrolls unnecessarily, couldn't they have put an automatic turret placement mechanism or reduce the damage of the mobs to half the current damage or even the respawn time? And obviously Frenzy gives more damage to mobs and dodge with 15 seconds is also useless. I even use 2 minions and the poor fox gets tired of doing heal. And ricochet is not a good option either, let's say it is spending skill points and books of oblivion in an AoE ability to use it only in that stage. They should... I don't know... make a balance of exclusive fix to the rogue again? because if ricochet were like the chieftain's AoE damage skill it would be something else, because ricochet's mechanism is selectable, the chieftain's is active. I imagine that stage with hunter the pathfinder arrow cd affects him a lot too, because honestly the comfortable charmer-chieftain characters make the dungeon very easy
  18. But wait.. When will weapons and armor 32 of arena come? And I hope the craft armors have good stats -.-)
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