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Diego Ferreira

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  1. Thanks
    Diego Ferreira reacted to Higgings in Healing Totem: opinions and suggestions.   
    He was once a dev/admin of the forum. It remains the fact that a lot has changed since then.
  2. Speechless
    Diego Ferreira got a reaction from Lenda do Warspear in Healing Totem: opinions and suggestions.   
    again bringing unreal information, all control or healing skills within Warspear have a limit on the number of affected players.
    We all know that describing older skills doesn't really bring what they do and their limitations.
  3. Like
    Diego Ferreira got a reaction from Higgings in Healing Totem: opinions and suggestions.   
    again bringing unreal information, all control or healing skills within Warspear have a limit on the number of affected players.
    We all know that describing older skills doesn't really bring what they do and their limitations.
  4. Wow
    Diego Ferreira reacted to Khrone in Healing Totem: opinions and suggestions.   
    1st: I don't play as Shaman.
    2nd: The limit of players of the Totem is 6.
    3rd:
    As far as i know, the creator of this post, Mucmp, doesn't have anything to do with the game, unlike Nolan, Akasha, Holmes or Peony.
  5. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I talked about Warlock, but as I used a translator it was a little confusing
  6. Thanks
    Diego Ferreira reacted to Khrone in Healing Totem: opinions and suggestions.   
    So it would use only 137.5% of the sum of physical and magical damage? 
    Interesting 
  7. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.7
  8. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.
  9. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    and in a battle I believe that most do not remember, but the globe increases the defense of the allies, I believe that it is to withstand the damage of these hybrid classes, so I believe that there is a reason for the globe to be damage reversal and not damage reduction.
    It may not seem like much, but mixing with your pvp set the defense can be a beautiful ally in battle.
  10. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    In this case, my suggestion of reducing the effects of skills would go down well, let's say the globe reduced efficiency by 50% of skills, these classes would no longer be a problem.
  11. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    But the wizard's zone can be resisted, in addition to being an area only 3x3, while the globe catches a part of the area almost completely if well positioned and the zone has a target limit, the globe catches all.
  12. Confused
    Diego Ferreira reacted to Dono da verdade in Healing Totem: opinions and suggestions.   
    nobody talks about the effect of the magic globe, which doesn’t work against the chief
     
    leave your opinions about Magic Globe ,. guild skill
    globe should leave everyone in the area with -10000 damage and physical defense
  13. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    LOL this is surreal, it would literally be a globe of death, I believe it reverses damage just so that it can be caunteravelable, but in a reduced way, what happens here is that the chief’s skills are more efficient for damage than the other hybrids, for this suggested reducing the effect of the ability as well.
  14. Wow
    Diego Ferreira reacted to quenster in Diário de Sobrevivência para Xamãs Iniciantes   
    Vai ser sofrido, porém como players da classe temos que fazer nossa parte né. Não irei deixar a história do DK ser apagada sem uma boa luta, to motivado agora HaHA
     
    Vida longa ao DK 
  15. Sad
    Diego Ferreira got a reaction from quenster in Diário de Sobrevivência para Xamãs Iniciantes   
    kkkkkkkkkkkkkkkkkkk realmente, Dk seria um pouco complicado
  16. Sad
    Diego Ferreira got a reaction from Khrone in Diário de Sobrevivência para Xamãs Iniciantes   
    kkkkkkkkkkkkkkkkkkk realmente, Dk seria um pouco complicado
  17. Haha
  18. Thanks
    Diego Ferreira reacted to Teito Alencar in Diário de Sobrevivência para Xamãs Iniciantes   
    Que incrível, vai ajudar muito no up do meu Xamã. Parabéns 👏
  19. Like
    Diego Ferreira got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    Longer battles? Perfect, they would give more excitement to the WS content, not to mention that the battles would be more and more disputed and each second would be decisive.
  20. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Let us also return to the issue of the globe that was also left out, I believe that there is a reason for it to be as it is, precisely to bring a twist to the use of skill. The blessing, for example, can leave you irreversible when you leave it, the sponsorship can be broken with high amounts of damage, invisibility that can be removed when using skills, as well as hybrid classes are not affected at least, being the Templario, Paladin, Dk, Cacique and Ecantador, what other solutions could be made without the need for an 80% reduction? Why do I believe that the effect of it reversing damage is deliberate, that other changes could be made in relation to these hybrid classes?
    What if instead of just reversing the damage the globe also reduced the effect of skills by a certain%?
  21. Thanks
    Diego Ferreira reacted to Vinagre in Healing Totem: opinions and suggestions.   
    Well ok, but seems like even if ppl agree that it's necessary a change, you want to find a way, any to keep it how it's right now..
    and that's not really productive, but please feel free to go on, after all we all need to express
  22. Like
    Diego Ferreira got a reaction from Higgings in Healing Totem: opinions and suggestions.   
    The same issue persists, balancing classes.
    At no time did we go out of focus, we are here discussing various scenarios.
  23. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Well, my goal here is to show the scenarios that changing the topic would affect, opening a new topic would end up duplicating a discussion that is having a good development here.
  24. Wow
    Diego Ferreira got a reaction from quenster in Diário de Sobrevivência para Xamãs Iniciantes   
    Olá a todos, venho trazer uma luz para os jogadores que buscam desenvolver um bom Xamã, irei explicar um pouco sobre cada ponto da Classe.
    Primeiro, o que é o Xamã?

     
    Segundo a descrição do jogo temos a seguinte definição: 
     
    "Os xamãs são os feiticeiro glorificados dos Clãs da Montanha. Eles usam cajados para lançar feitiços devastadores. A sabedoria secreta dos xamãs é usada para ajudar aliados, bem como para obter grande poder. Os feiticeiros da Montanha são solicitados a lançar raios e até mesmo mesmo mesmo mesmo terremotos. "
     
     
    O Xamã é uma classe mágica dentro do Warspear cujo objetivo é fornecer suporte de grupo para seus aliados e fornecer grande auxilio em sua cura.
    Então, no que devemos nos concentrar? Que tipo de conjuntos ou Builds fazer?
     
    O Xamã por ser um curandeiro precisa de um pouco de atenção em seus atributos básicos que interferem em sua cura, entre eles o crítico e o cd, esses dois atributos são de extrema importância para aumentar a eficiência de suas habilidades de suporte. Sendo a principal delas sua cura base. 
     
    Para iniciarmos Nossa jornada, vamos elaborar Uma Uma Desenvolver baseado em hum  Xamã  Suporte, e com o ritmo chegaremos EM Outros Patamares.
     
    Dia 1 - Começando o jogo, ao começar o que devemos upar primeiro? o Mais Recomendado desde o Início do Jogo o Desenvolvimento da Habilidade Espirito Restaurador para o Nível Máximo, em Seu Começo de Carreira o Xamã  possui Uma Certa carência de mana, devido a ISSO e Necessário focarmos em hum aumento em SUA CAPACIDADE de Sobrevivência, Para Crescer de forma mais segura. Sendo assim, essa habilidade é essencial, deixando o up mais divertido.
    Informações extras: A Cura fazer  Xamã  E periódica, Sendo ASSIM ELA se manterá sem Alvo Por Um Bom Tempo, ISSO ajudará Muito em Seu cima, e com o auxilio fazer crítico ELE PODE dobrar QUALQUÉR Uma das curas Periódicas recebidas, Dando Uma Maior Sobrevivência Ao seu Xamã.
     
     
    Dia 2 - Bom aqui estamos, rumo a uma nova etapa, depois de muito esforço para deixar o espirito restaurador no nível máximo, enfim chegamos ao nível 10, mas e agora? Onde colocar seus pontos? Caso não tenha percebido o nível 10 lhe presentes 2 pontos de Habilidade, assim vale para os outros níveis como o 20 e 30, mas vamos deixar isso para o futuro. Pensando no agora, o que upar?Eu acredito que quando se trata de construir essa é uma das etapas mais importantes, pois aqui você decidirá se seu bonequinho será PvP (Player Vs Player) ou PvE (Player Vs Engine - Mobs / Boss / Tw), Mas vamos lá, existem 4 habilidades interessantes de se pensar, sendo elas a Esfera Relampejante, o Impacto Relampejante Terremoto e a Proteção Telúrica, obviamente no nível 10 é interessante você deixar o Proteção Telúrica 3/5, porém é bom você ter essas outras habilidades em mente, 

    Habilidade Recomendada a se upar no Nível 10
     
    Bônus:  No Nível 10 é liberado o uso de Pequenas Relíquias, são de fácil acesso e de extrema importância para o seu personagem, estarei deixando algumas como exemplo, porém vou ter que me alongar um pouco, então deixarei apenas como mais importantes, mais a frente falaremos de build de relíquias.
     
    Ainda não concluído, em produção .....  
     
     
     
     
     
    [
  25. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Taking into account an increase in sentinel healing and a small limitation of 6 players, I believe that it would not be necessary to change the Legion's debuff, because this debuff is what keeps the legion standing in battle, as they do not have defensive skills as strong as the sentinels, the wizard's barrier is a good example of this, great for group battles, and has no break, just for time, of course a paid can die in this interval, but absorption of the sentinels is very OP, I believe it is precisely to hold the debuffs from the legion.
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