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PureSix

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Everything posted by PureSix

  1. Please do not make the chieftain another rouge, seeker, bd, he does not rely on auto attacks, the fact that he can have 2 weapons does not mean that it works in the same way, if you compare the chieftain, it is closest to the mage. It is based on skills, where it is best to press cdr and magic dmg, you can, of course, combine maces and combine but remember 2 rules, chieftani uses a lot of mana and needs magic dmg. Same as Zurpi said.
  2. Ye, these are not impressive values if we write about damage on a single target, it does a nice job in fe. Lab and with a larger group of opponents.
  3. 4/4, 386 mdmg. Warspear Online 2020-10-09 13-43-59.mp4
  4. Rebuilding the second map would indeed be a good idea, but you cannot forget about the current issues, a bit more urgent, such as mm at the gild vs gild event, adding skill sets, equipment sets. These problems are much more important and they will really improve the comfort of the game, a quick change of equipment would be very useful, at least one additional set of skills so that you do not have to choose each time, pvp or pve, the cost of 20k +/- (avarage price of obli book) every few days is quite large, many players do not I decide to do it, so they choose either pvp or pve, it kills creativity and the game gets boring faster, such a charmer needs this change like oxygen cuz he have a lot skills build. You cannot add different classes, increase diversity more and more when creativity and diversity are killed by the inability to combine with skills. But for now the changes introduced by the creators are going in the right direction and it should be appreciated, so I'm calm, maybe a little impatient, but calm.
  5. I had on 22lvl 15% parry and it work nice,but with a passive ability, dodging would work better, also easier got nice amount of dodge cuz chief can use leather armor (Helm and boots recommender cuz on this pieces you dont lose magic power).
  6. Yes, you are right, but we must remember that the cost of skills increases in proportion to their level, now I have 48 at 22lvl, as I develop this value will increase, but as the regeneration increases, the costs of skills that I will develop will increase. Such a mage can afford to add penetration crystals to the rings, in which case I don't know if it would work.
  7. 48 mana regen in 5sec, after drinking the potion with speed regeneration rate bonus, i had 48 in 3,3 sec, with pot bonus still i cant spam whole skills, just eye and swooping army + cat reflex.
  8. Looks op at 22lvl, 18-20 gear, +1 without great charms, very easily and very often, with the right build can get 50% crit, 4/5x perma bleeding, for whole boss pt. mana is missing, I had to use a mana potion, this is a big drawback.
  9. It's also worth taking a closer look at the chieftain mana. It is a class similar to a mage in many aspects, it is not difficult to find a lot of analogies. Also the chieftain suffers from the same problem as the mage, high mana consumption, no mana = no damage = useless. It would be worth adding a skill similar to the mage's skill which provides mana when using skills / dealing damage.
  10. Hello Everyone I think the class has potential, and I believe that as skills progress and more, players will get to know and appreciate them better. The amount of damage dealt by Chieftain is impressive, they are virtually uninterrupted injured with a large initial burst thanks to Wolf's aclarity skill. See for yourself, maybe a bit on a smaller scale because only level 20 with +1 equipment, but it can always be a bit of an illustration of the class's. 20k damage in less than a minute at this level and this character development, sounds good. Warspear Online 2020-10-01 13-38-46.mp4
  11. Hello everyone I decided to figure it out and come up with a system that would diversify the gameplay and give some guilds a chance. The basic principle of this system is: No repetition, you cannot meet the same opponent twice in a row (two events in a row). Of course, there are many variations of this method, as there are different numbers of guilds of different levels on different servers, currently the Legion side is less popular. But I also don't see the point in introducing a different matchmaking system on servers where everything works as expected. Also matchmaking its +/- 1 guild lvl,if needed by an odd number of guilds of the same level The option of matching based on the number of players online would also be interesting. A win streak system could also be introduced, suppose the guild wins its GvG level 8, for every 2 consecutive wins it is treated in mm as +1 (so 9lvl guild), if the guild loses 2 times it is treated in mm as -1 ( if 12 lvl guild lose 2 GvG in a row, mm treated this guild as 11lvl, if lose 4 like 10lvl etc, win/lose reset streak, if 12lvl guild lose 4 times its treated as 10lvl, after win lose streak is end and again its treated as 12lvl again.) PS. If got lost somewhere and you see a mistake or no logic, forgive me, I am writing this post while slicing fries for a girl. (She has bad days, if i doesn't write a post within the next 48 hours, call the police.) Huge potato heart for all.
  12. Hello An interesting proposition, I do not know if there are too many analogues to Blade Dancer, from what I see, the game developers have departed from the scheme, copy or very similar classes, for example: shaman-druid, priest-necromancer, they try to diversify the classes as much as possible, for example by adding completely different expert skills. Therefore, there is a problem with the balance, the greater the variety of classes, the easier this balance is. The idea itself is intresting.
  13. I agree, considering how much time it takes to get max talents, their values are a bit small.
  14. Hello I built a similar skill set with slight differences. I have doubts about the first skill, I think I'd better add points to healing like you My suggestion was that the chieftain was named dmger, so I wanted to maximize the damage dealt. Eagle Eye: 5/5 With the equipment I have included below i deal 4 x 232 ( bleeding 90 per tick) = 928 total Wolf's Alacrity 5/5 Damage dealt ->311+622 Blow of the Spirits 3/5 Damage dealt -> 666 Cat Reflex 3/4 It gives 8% accuracy (also +9% acc for 8 sec when enemy dodge), 14% critical hit. Energy consumption 8 units in 2 sec (its not the best skill at first expert to max, cuz at 20 lvl eat a lot energy) i just still testing Swooping Army 1/4 at this moment Damage dealt -> 116x2 I plans to develop his next skills: Max 4/4 Cat Reflexes, Clan's Help 4/4, Swooping Army 4/4 Considering my equipment is weak and not upgraded. These are pretty decent values. With on Cat Reflex i have 26,5% crit, also chief can easy turn on pasive skil bonus, with it i have 36,5%. That's a lot of value at this level, and it comes with some really nice numbers.I didn't think about it and didn't take a screenshot after BG Tower Hard was finished, at the end of the dg i had 200k dmg deal, it was #1 in dmg i beat even 28lvl dk. It promises to be optimistic, let's take into account the fact that this class only has 5 expert skills. Nowadays and with a lot of crowd control skills, chieftain can be called an interesting pve class, as for pvp, it's hard to say, after all, only 1 root is a bit low.
  15. Congratulations to the developers, the latest update is very good, useful widgets for the group interface, well-embellished initial maps, much more polished DG, it is also worth paying attention to the significant improvement in the comfort of doing missions on the second map, earlier, with a bit of luck, you could have a mission to collect do up to 3 times longer than expected. Aside from the balance, I think that the Senntinels got a better class, but you can't answer that the chieftain fits perfectly into the Mountian Class theme, also a big plus for great costumes and skins from the latest chests, keep it up!
  16. Great idea, great video, I agree to anything that can help other players develop. I am also no expert, I just took a moment to make life easier for others, I hope that together we will come up with interesting ideas about the new class
  17. I agree with you. At the moment, it is also testing the structure for maximum damage. My build atm 5/5 speed, 5/5 aoe, 3/5 main dmg. But I don't think it's worth adding points to the main damage skill, I don't see much progress in the skill's action, I was suggesting that the class is called dmgr and this skill has been slightly boosted. Relic in speed 5/5 without cd reduction gives perma speed, also i want put 12% dmg relic in to eye. The character is interesting and cool, now it's time to verify what's next with her.
  18. Hello everyone I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. BASIC SKILLS : Main damage skill. Blow of the Spirits (active) Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%) Eagle Eye (AoE damage) Eagle Eye (active) Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill. The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6) Heal Bear's Stamina (active) Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). Moblity/damage skill Wolf's Alacrity (active) Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character. Root Thrashing (active) Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6) EXPERT SKILLS: Clans' Help (passive) Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%). Curse of the Plague (active) Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%). Swooping Army (active) Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6) Rugged Hide (active) Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health) Cat Reflexes (active) Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%) parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain. As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual. The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills. The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. Based on the first tests, my skill set would look like this: 5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill. I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
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