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Posts posted by Jollier
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Healers are doomed since life steal and summon was introduced. the only way that healers can be useful is for them to have enough skills that can increase damage of party member like Priest talent "Punishment by Pain" which gives party member 30% chance to deal 30% more damage to target. or just delete life steal and change it to something else like how they changed Astral, sun deff/dmg, moon deff/dmg.
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On 6/23/2025 at 4:25 PM, Navisco said:
OBS:
For the matchmaking system based on ferocity and resilience in arena modes to function with fairness and integrity, one critical issue must be addressed: intentional manipulation by dishonest players.
Even with the proposed attribute-based matchmaking, some players may attempt to bypass the system by unequipping their PvP gear — especially those pieces that grant high ferocity and resilience — right before entering the arena queue. The goal would be simple: to get matched with weaker opponents by faking lower stats.
To prevent this type of abuse, I propose the implementation of a permanent and trackable record tied to each character, which includes:
1. A flag indicating whether the player has ever acquired PvP or GZ gear, regardless of whether it is currently equipped or not;
2. The highest ferocity and resilience percentages the character has ever reached, even if they are not active at the moment.
These data points could be used by the matchmaking system as a baseline reference, or at the very least displayed as a visible marker (such as an achievement, badge, or profile icon), making it more difficult for players to manipulate the queue. This way, even if a player removes all their PvP gear before entering the arena, the system will still recognize that they have access to high-tier equipment, and group them accordingly.
This not only protects the integrity of arena matches but also ensures that experienced players cannot exploit the system to farm lower-tier opponents, creating a healthier and more competitive PvP environment.
A system that tracks and considers the true history and potential of the character, not just their current setup, is the only reliable way to build a truly fair, clean, and skill-based arena experience.
It’s not enough to see what a character is wearing. We must know what they have had access to and what they’re truly capable of in combat.
If the goal is to eliminate unfair massacres and elevate the quality of arena battles, then this safeguard against manipulation i
s absolutely essential.
The point of arena is to show that you are the strongest and you can win against any contender. so this will kill that essence. and many of the server nowadays also has unwritten rules to help new player who want to get arena gear such as up-left win on 5x5 or crucible. and if thats really a problem its better to create another arena ladder which called "Proxy League" where people fight using proxy hero that can be customized (but the customization is available to all people to chose) and the one with the best strategy and best built will win the match
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On 6/27/2025 at 4:26 AM, lewe said:
I agree! However, many times even in 3v3 group fights, allies end up dying and it becomes 1v1. and in this case, the wizard is at a disadvantage. 1° And if this game were really balanced, all classes would use their aphatia relics in their stun skills, just like the wizard, and it would be a joke haha. There are other classes that use this relic in skills that are not stun skills. 2°, the wizard should be able to use the aphatia relic in the dark pool skill, a way to minimize the shortage that this class has with defense relics
Its different. If you put apathy on pool it wont be balanced because many people can get it at the same time.
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On 6/23/2025 at 5:42 AM, lewe said:
3° [Terrible relic of Apathy] being used in the circle skill and in fear is another joke.
The relic lasts 6 seconds on. and both the circle and fear last 5 and 5.8 seconds. In other words, the relic activates, but when the rival will not be able to heal himself even because of the skill that was activated on him🤡, either making him stand still (stunned) or walking because of the fear effect, then the relic activates, you pay 2 million for a relic that would hardly save you in a x1?🤡
SUGGESTION: the right thing would be for the relic of Apathy to also work in the swamp of darkness. Then it would remove the rival's healing effects at a time when he could heal himself, that is, it would truly cancel it!!! (THIS HAPPENS SIMILARLY IN THE CHARMER WHO CAN STUN THE RIVAL, AND THEN USE THE DEFENSE BREAK SKILL AND THEN THE APATHY RELIC IS ACTIVATED, IN THE CHARMER THIS MAKES TOTAL SENSE.for apathy relic i kind of disagree with you. because the character under apathy WILL NOT recieve any healings from skills. it means that Apathy relic still does its job on team fight. lets say its 3vs3 and 1 person got hit by circle, he can be ganged up unable to deffend him/herself and also his/her teammates also cant heal him/her. so dont be too focused on 1v1 fight. this game is all about team fight balance
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On 6/2/2025 at 9:46 PM, nikk- said:
just to be clear, i made each image on a mobile software called ibis paint, and imported it to this software here for easy adjustments and save my phone from exploding. as u can see i have used many nodes and bitmap tracing for my art, its not ai. i can give u that i used a little reference for background from ai. but, i made this. idk, what tool u are using here to claim its ai. but it takes hardwork to make this, and i took more than a week for this. so, the tool u are using is absolutely useless. although the warspear logo is from google straight downloaded.
Thank you for responding, well all we can do is wait for jury decision. I hope you do well though ❤❤
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I like the music
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Dear developers, i know its rare (not never) for you guys to actually take into consideration on what is written on this forum section, but despite that the community is still willing to contribute and write new ideas here. so here is comprehensive list of ideas that i have/i have seen or heard from other people and thought would be good if it is added in game:
New Item "Talisman"
We already have so many things to grind in the game like Class Talents, Equipment, Consumable, Books, and all of them is actually influence combat advantages. now this new item DOES NOT AID combat advantages instead it has varied non-combat effect.
Talisman Ideas
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Talisman of Shifting Fortunes
Effect: influences the player's luck and opportunities in non-combat situations
The talisman could subtly sway the odds in the player's favor when buying or selling items. This might manifest as slightly better prices, the occasional discovery of rare items in a merchant's stock, or even unlocking secret trading opportunities. -
Talisman of Lucid Dreams
Effect: Influences reward system on the randomized quest reward (such as norlant or events quest)
The talisman give the wearer ability to pick 1 more reward on on a randomized reward quest or give the wearer another chance to pick other rewards while giving up the chosen reward. -
Talisman of Ancient Power
Effect: Influences probability on getting rare loot from mini boss
The talisman subtly add luck that increased the probability to gain rare loot from killing mini bosses like gear, craft resource, or unity sign. -
Talisman of Certain Fortunes
Effect: Raid Boss, Boss, Mini Boss Monster, and the rest has a guaranteed 100% drop (there wont be any zero loot)
The talisman make the wearer always get loot from every monster that got killed by the wearer or party member but with a shift in probabilities that the chance of getting common drop become double or tripple while the chance of getting rare drops is lowered by double or triple. - Etc, you can add or modify it
How To Get the Item "Talisman"
TSome of the Rarest Talisman can only be gained on guild events or raid boss that can only be accessed on level below 17 (non-expert skill user). and the reason for this is to increase activity on all levels not just the highest level. the positive thing is there will be many farmer on lower level (amplifying and enchanting on lower level will increase) and also will make use on the older map such as starting map and irselnort. and the normal talisman can be obtained in starting map dungeon and berengar tower (limited to easy difficulty)
Event Revisions
Event nowadays has became more or less irrelevant, there is actually less content day by day while there is something that we can grind such as event currency for talent and non-class books from dungeon. it actually does not make too many player is interisted on doing anything especially older one. so here is some revision i would like to add:
Special Item That Can Only Obtained The Following Year of Event
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Equipment From Bosses and Quest
Event reward does not always NEED to influence combat ability/advantages (its not always about getting stronger), instead it can also be special like how we have an item that is limited only to the player of that certain time such as Nimbus 32 staffs, Wolveriene Claw, Wings cape (lvl 3), Bersekers Helmet, and many more things that makes people grind for the quest to gain such collectibles. and that item SHOULD and MUST only LIMITED TO THAT YEAR (there wont be next time). -
Cosmetics
There should also be cosmetic items such as weapon skin and costume that is limited to that year (might be from bp chest, raid boss, or etc) meaning that it cant be gained after that whether its from DG or any other system
Dungeon Drops
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Equipments
Dungeon Drop should have varied stat (from lowest to peak stat) like for example a level 34 spear can have range of stat (base stat) and amplified stat. nowadays all weapon have the same stat whether its base stat or amplified stat, on the new dungeon weapon system the stat would be different. the same level 34 spear can be obtained with base stat, 398 Magic Damage, 5% Penetration, 4.5% Accuracy, and 465 Physical Damage, with 1.5x Amplification rate (means that the weapon will get 50% more amplification bonus or if the usual amplification increase 40 magic damage, then the the amplification for this weapon will be 60 magic damage). and it can also be obtained with stat, 495 Magic Damage, 7% Penetration, 3% Accuracy, 501 Physical Damage with 1x amplification rate (normal rate). -
Special Enchantment (Really rare rune/crystal have same drop rate with non class books)
there is a special enchantment item added in the dungeon that has no limitation to certain item like for example "Crystal of Physical Destruction" this crystal add physical damage stat to any gear (can also be greatcharmed), unlike the usual crystal that has limited usage on weapon.
Arena System
Nowadays it has became more visible that it is difficult for people to do arena on levels below 28, even with the promised daily knowledge and daily or weekly battle pass quest its still likely we wont find any matches in arena. and it also indicates that the one winning arena is those who use multy device (maybe 2 or more) to apply arena or using deliberately lose party. its pretty much different than how it was in years prior. so i got some sugestion:
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Create Bot System:
Create a system when a player already waited 2 or more minutes without any match, it will automatically pair that player with bot friends and bot enemy. and that enemy can either mirror the player or be stronger than the player depending on the rank of that player. - Create a divisions where lvl 4 to lvl 28 can fight in a proxy match (player can chose one of the 6 character that has different skill set than the usual hero, and also all with the same enchantmen. for example: Combatant "Gladiator of Death" is a tanky and able to support party member. all player who chose this hero will get same skill set and enhancement. so it will be a fair fight and it will rely more on player skill rather than buffs.
Arena Equipment (i think its better to limit it on weapon)
Arena Equipment especially weapon can also be obtained with varied stat (base stat and amplified stat) like how i explained on dungeon weapon above, that way it will give people the urgency to rack up arena points (it possibly will increase all arena activity within all levels) to use it trying to gain the best arena weapon with maxed stat. this will also make many people amplify many sets of weapon which will pay the work needed to implement this system.
this is the picture example:
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Talisman of Shifting Fortunes
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thankss, this was unexpected
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this story is inspired by the lack of new player in Eu server nowadays. (i might be wrong about this) but i hope that we all can bring our friends or maybe influence them to play so that we can have more friends to play and have fun with this new year!!! <3
even elder elestrin and rey-anun felt lonely, say hello to them once in a whiile or maybe drop some ale/ham near them later on. thank you xoxo -
This could only happen in Arinar during New Year's, the wind howled, a mournful dirge through the ancient trees of Melvendil. Rey-Annun stood near the dock on moon harbor, his gaze lost in the swirling mists. It has been so long since his beloved apprentice left the town for a greater purpose. Elestrin came, looking at his saddened friend, he pat on Rey-Annun's shoulder, offered a quiet comfort. "Time marches on, my friend" said Elestrin.
"It does, but the heart remembers" Rey-Annun replied, with a soft whisper.
They had watched the young adventurer with a raging spirit. They'd nurtured spirit, shaping it into a flame that promised to light the darkest corners of the world. And then, he left a solitary figure vanishing into the horizon.
New Year's Eve came, a night of hope and renewal, felt hollow on Melvendil. The island that once felt vibrant with life and promise, now felt so quiet and melancholy… there is something missing, someone who were always smiling no matter how harsh the trial that was presented before him.
As the clock struck midnight suddenly a gust of wind parted the mist, A figure emerged with a familiar silhouette etched against the starlit sky. Rey-Annun's heart pounded “Who Could it be?”
It was him!!! Their Apprentice, older and seasoned but with the same spark in his eyes.
"You've returned, Hey Elestrin! Our beloved Apprentice has returned!" Rey-Annun shouted, as he runs towards him
The hero smiled with a warm and familiar expression… "I couldn't miss this New Year. Melvendil is my home"
As they shared stories and laughter the old bond rekindled. The hero now became a seasoned adventurer told them about his stories on a distant lands and perilous quests, the trials he'd faced in the distant land starting from irselnort until the desert of almahad, the victories he'd won, and the lessons he has learned, also he has learnt how to swim faster because he had to venture on an underwater island.
Dawn approached, he finally revealed his reason for returning. “I actually am not returned merely to reminisce the past, but I brought a young apprentice with me and I wish that you can teach him like how you taught me long ago.” said the hero.
Rey-Annun and Elder Elestrin exchanged a glance and felt relieved and proud because now the the cycle will continue.
As the hero set off on his new adventure, a sense of hope filled the hearts of the elders. The future of Melvendil and the world beyond is in good hands.
The wind howled once more but this time, it carried a promise of new beginnings. Rey-Annun and Elder Elestrin stood together, their hearts filled with a quiet satisfaction. They now have to fulfill their purpose to guide new generation of heroes.
“Hey! don’t be so sad, we had plenty to learn here… but first get us some ale and ham from Inn keeper Helli in ilhor” said Rey-Anun to their new apprentice while laughing.
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i dont know about high lvl, this is my view on low lvl perspectives. nowadays its pretty impossible to win arena against all beastmaster party, or all charmer party on lvl 6-17 range, especially for other class like bladedancers, priest, druid, etc. i think it might be better to build a system where there is a change on basic once we leveled up to 18 like there is a reduce (nerf) or buff on some of the basic skill once we leveled up to 18. all this year we do rebalance on every winter, nerf, buff or rework on basic skill and expert skill so all the character can be balanced, but dont forget that low level player can only use basic skill, so if you nerf the basic skill and then buff the expert skill, the low lvl area will be unbalanced like now. heres an exemple
in lvl 1-17 priest truce can affect 3 target at the same time, 1 is the target, and the other 2 is someone who is around 3 yard from the target, or same as druid. roots can affect 2 people at the same time. in lvl 18-34 it will be nerfed down to 1
same as bm etc, in low lvl moon damage is reduced by 20%, and from lvl 18 and so on it will be 100% just as nowadays. that way we can avoid unbalanced game for low lvl player whilst we can still have balanced game on high lvl -
still no response for the wrong prize
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I recieve the wrong gift 😭
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On 9/27/2024 at 8:15 PM, Shimarin said:
Each participant may submit only one entry.
if one participant submits more than one entry, which one will be counted as the entry?
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15 minutes ago, Higgings said:
Frankly speaking I must agree with you. Investing some time on people who simply want to enjoy the game alone is something that in my opinion cannot be neglected further. Not like they haven't got possibilities either; you could update content such as Norlant Swamps or even Kronus Lab.
i hope the stakeholder realize it soon, that this game does not actually lack advertisement, but it lacks the content. it lacks the adventure most of new players searches. Role Playing Game should always stick to the role playing part, adventure, and the Grind!, it should give challange for the player, and also reward. if they really give me reason to hunt all that irselnort bosses again, i would bring all my old friend back and keep killing those bosses for fun and for the prize
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Why do we let the older region that was built with money, sweat, and blood just goes to waste and became irrelevant such as pelion, ayvondil, irselnorth, etc just because there is new region that just created? every map should have something to offer that can only be obtained on that map. not all people want to reach the peak level on the game, some want to stay on lvl 30, some want to stay on lvl 26. give them reason to play, let them have reason to grind, even the lvl 6. let the Pirate captain stays relevant to be hunted!
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Long time ago when the astral labyrinth was introduced, many people join hand to reach the end of the maze just so they can hunt the bos (we players called it red and blue eye) to get Sudden Doom weapon or maybe a mythical armor set, because that time the price of gear especially weapon are valued really high. but nowadays it changed and became useless since dungeon introduced where weapon can be easily obtained and we just need to spam the dungeon to get the gear, or just simply craft it for a cheap price. but what does it bring us to? YES!!! Lack of adventure!!!, people dont really hunt anymore, people dont really even do dungeons anymore except on event or some other relevant dungeon such as Merman Dungeon. most of every gear from dungeon is basically trash! i hate to be rude but this has to end, and i have somewhat a suggestion that might fix it. let me elaborate:
- The stat of gear/equips for the same type of equips should be different, i mean it varies like for example Weapon A has a damage stat ranging from 200 to 350, the lowest stat is the most common while the highest is the rarest. and also you might have the highest stat on physical attack but lowest on other such as accuracy or speed, etc. or if you get the rarest one for a small percentile of chance (like 0.2%) chance, all stat should be maxed or close to max
- Gear/Equips that gained from hunting can have higher stat than the crafted or the ones earned from dungeon (it can be lower too).
- Crafted gear SHOULD HAVE FIXED STAT. This way people can choose whether they will use crafted gear or go grind and adventure with their friend to find the one suitable for them
- There should be NEW WEAPONS (because we need to arrange the level too, like maybe peak lvl on each arena such as 6, 10, 14, 16, 18, and so on) that can be earned by killing a mini boss or a boss depending on the map
- IF CAN, lets also make arena weapon that can be bought with arena point also have varied stat, that way people will be more willing to do arena because they can use the point to somewhat "gacha" and always try for the biggest stat possible (but this should only be applied for the weapon)
Thats all for the suggestion i have, it really saddens me how this game became dead. and the core problem for it because it really lack adventure, monotonous, people only play to kill raid boss, gvg, etc while this game should also be a roleplaying game when each map. lets not waste the time, lets make every map in the game full of player hunting bosses and grinding again. let the low lvl compete for the last boss ON EACH AND EVERY MAP everyday like before. thanks.
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Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit,
Its better to just delete this class so that i can laugh it off
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Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, enemy can attack with 50% damage? While our damage gets cut to only 25%?
SERIOUS CHANGES IN THE WIZARD!
in Warlock
Posted
Which proves my point bro, if apathy is placed on pool it would be too overpowered. See templar for example, apathy is used on its reverse flow which is also stun skill. And speaking about weak, many of warlock skill doesnt get influenced by Octo Book and many other - duration buff. So i will once again say that this game is meant to be played on team.