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Posts posted by Khrone
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On 3/24/2022 at 12:13 PM, TheCaster said:
I = Bag
Just wanted to say that i think it would be easier to remember if you think of it as "Items"
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1 hour ago, BlacklistEU said:
This tactic shows that the war is won only with money
The whole game is won with money
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On 11/18/2023 at 1:17 PM, Erielson Silva said:
Acredito que o ponto de melhoria da classe seria aumentar a sua versatilidade, bom pôster.
Realmente, a build DMG por exemplo só tem 3 skills pra usar
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4 hours ago, garywayne27 said:
The Farmer Druid cultivates harmony between nature and cultivation, wielding both plow and staff. A guardian of the land, blending agriculture and ancient wisdom to nurture abundance and balance.
bro really replied to a topic made 9 years ago
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3 hours ago, Gladiator said:
Also, Charmer's summons also share the charmer's stats too.
Not HP and Defense, as fair as i know
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On 11/16/2023 at 1:49 PM, 100xp said:
então se eu receber 3k de dano mesmo que eu tenha 0 de armadura o dano final recebido será de 2250
Isso seria extremamente vantajoso para DKs mágicos que não focam tanto em defesa, mas justamente por isso, não sei se os desenvolvedores concordariam, já que aumentaria mais ainda o lado defensivo de uma classe que já possui um lado ofensivo muito forte
Apesar de que eu gostaria de um rework no Escudo Sombrio, já que ela meio que força o DK Tank a gastar amplificando a armadura
Uma sugestão própria: essa habilidade deveria se transformar em constante, assim como a Aura de Luz do Paladino
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14 minutes ago, Gladiator said:
I don't mind having agro skills be more useful than a target reset in PvP but also I don't think they should be anything crazy.
I don't want them to be broken, i just want the basic aggro skills from each tank class to be unique like their Expert counterparts
Examples:
Call of Death deals periodical magical damage
Branded by the Sun heal allies who attack marked enemies
Goading slow enemies
Right now, the only class with a slightly different skill is the Warden
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18 minutes ago, hugomedeiroswg said:
you forgot to consider that Aigrind classifies the Chief as an AoE damage hero and not support. So any significant change must be in this direction.
AIGRIND also classifies Beastmaster as a Damager class and still gave it an AoE healing + defense buff skill
21 minutes ago, hugomedeiroswg said:It's also good to remember that chief is the ONLY class that has area damage in the legion
Well, it also has the Necromancer which has a suspicious high amount of area damage skills
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The next skills rebalance is right around the corner and it would make my Christmas so much happier if after 2 years the developers paid attention to my suggestion
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15 hours ago, Alphas said:
Outro detalhe importante, o set 32 da mermen de tecido, os 5 stacks de atributos e mais o 1 stack de dano, contam também como buffs aplicados ao grupo (contam para o talento também)?
Tem que ser aplicado pelo personagem, então imagino que não
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Poder das Lâminas já era uma skill passiva antes, mas mudaram na mesma atualização que transformou grande parte das skills dos personagens em constantes
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25 minutes ago, vavavi said:
Chiefs aren't inherently a frontline class though.
I don't remember seeing a Cheiftain using a staff or a bow
25 minutes ago, vavavi said:They're perfectly capable of hanging in the middle of the pack, casting their high dmg aoe skills.
Just 1 skill, or 2 if you consider Curse of the Plague without the talent, though i wouldn't consider the latter as a "high dmg" skill lol
Using that logic, then Paladins and DKs aren't a frontline class since they can use Harad's Banner or Knight's Curse/Sharp Shadow at a safe distance
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39 minutes ago, vavavi said:
Seekers get that but it's at the cost of -70% max hp.
They also have 25% damage reduction from Harad's Shield though
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3 minutes ago, Salazam said:
not permanent with mana consumption, but a normal buff skill with increased duration
It could be a passive too, but then the values would need to be rethought
It turned out to be a long post, I would like you to take a look. @Dr Strange
I'm not sure if it's around these parts.
I read it wrong lol my bad
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35 minutes ago, Salazam said:
weaker but permanent reduction
Then it would have to become a passive, since we already have a constant expert skill the mana consumption would be huge
I know the Seeker also has 2 constant skills, but one of them is a basic skill which you can put relics to decrease its mana consumption
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27 minutes ago, Sandels said:
the class relies completely on getting high cooldown to keep rugged and resist on as much as possible so you dont die insantly, which means using cloth gears.
A lot of light armor sets have Cooldown Reduction bonus
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34 minutes ago, Lilweasel said:
I guess the fact that we got a similar class to the bladedancers shocked to many elves..
34 minutes ago, Lilweasel said:My advice is, start getting used to it, like mc did against the bladedancer
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13 minutes ago, Salazam said:
Blow of the spirit
Now in addition to magical power, it also causes damage based on 40-50-60-70-80% of the character's physical strength.
Do you mean magical damage or physical damage?
Or you mean the sum of both, like BM's pet or Templar's shield?
15 minutes ago, Salazam said:Bear's Stamina
Now the healing effect based on magic damage is also applied to up to 3-3-4-5-6 allied targets within 2 meters of the chief for 35% of the original healing.
I'd just make it a targetable skill, since no class has an AoE healing basic skill, not even support classes
And to make it fair, i'd let BM have the same change
16 minutes ago, Salazam said:Clan's help
The buff effects granted by this ability are also applied to party members in the same location as the chieftain
I feel bad for the player that would have to fight a DK with 50% more defense
17 minutes ago, Salazam said:Effect changed. Now teleports the player to the selected location, and deals magic damage to enemies within a 1m radius (3x3 area). Damage ratio 100-110-120-135%, magic power.
So Temporal Distortion?
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10 minutes ago, Salazam said:
ps: the same must be done for the Ranger and the Hunter in the "Vengeful Shot" and "Pathfinder’s Arrow" skills
Rogue being forgotten again lol
- Malik Campbell and Salazam
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40 minutes ago, Wuuzurd said:
This skill is already weak as is since its just a one time heal, tho it should be fully reworked anyways since current templars see basicly 0 use from it.
Just like most skills of the Templar
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On 5/9/2023 at 5:38 PM, Salazam said:
@Nolanolhando aqui vi que na habilidade "Chamado" não está marcando que os lobos herdam os parâmetros de defesa física e resistência msgica do encantador, isso é algo verídico ou apenas uma falha aqui do fórum?
Até onde eu sei, o único parâmetro que o lobo herda é o dano físico
O HP só aumenta com base no nível da habilidade, então acho que as defesas também
On 2/20/2023 at 7:02 AM, Warspear Online said:Chamado: Evoca um monstro por T segundos na região designada. O monstro causa dano físico ao inimigo. Com o desenvolvimento da habilidade, os parâmetros e o tempo de vida do monstro aumentam. O poder físico do monstro também depende do poder físico e do nível do personagem. O número máximo de monstro por local é de 3.
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1 hour ago, Lilweasel said:
Agree that mc need another summon skill, but definitely not the chief.
I don't think so, but if the devs decide to give a summon to any MC class, thematically it should be either:
- Hunter - hunting falcon
- Shaman - golem?
- Warlock - idk
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2 hours ago, Fernado Cyrillo said:
Se for seguir essa lógica o chamer e muito chato de balancear
A diferença é que os pets do Charmer são bem mais simples
Lobo: causa dano baseado no dano físico do personagem
Pássaro: causa dano e cura baseado no dano mágico do personagem
Além disso, apenas 2 skills do Charmer envolvem os pets
Já o pet do Invocador:
- Causa dano físico baseado na soma do dano físico e mágico do personagem
- A cada X ataques causa dano em área
- O HP e as defesas físicas e mágicas dele são baseados nos respectivos atributos do personagem
E a maioria das habilidades do Invocador têm algum efeito extra ou dependem completamente do pet dele
reformulation in the Resurrection
in Discussions and Suggestions
Posted
So basically the same thing except passive
I don't see any reason to change it