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Vlawot

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Posts posted by Vlawot

  1. 3 minutes ago, Higgings said:

     

    True, but none of them are supposed to contain the same conversations. Please, do not create further topics/comments with the sole purpose of talking about this conversation: this topic is still opened for this purpose and there is no point on spamming the forum. 

     

    P.S: the topic has been moved - no bugs have been reported here. 


    Ok ty for forum arena

  2. 7 hours ago, Biest said:

     

    Yes palas skill repellent strike has a 100% chance of successful working (as long as the opponent has 0% resist parameter) but in order to that it lasts only for 3 or 3.5 seconds while barbs shield strike has an increased duration but not a 100% chance to work. Same to BD's rush. Then there is Fetters of Justice which isnt't even a stun at all (it's a root/silence combined). And a Pala played as a supporter/healer like me (2h magic wpn) is not able to use the repellent strike skill. So there is only the harads call left which has probably the same failing chance like barb stuns. The only difference is that my stun lasts for like 1second and yours for 5? or 6?

    So my only good "stun" is a root/silence which is getting cleansed always by your Elixir of Purification (12sec cooldown of the skill and 12sec cooldown of the castle pot which can only be abused vs elf classes), while I can't do that since your class has only Stuns.

    So please don't come with that point

     

    And to your 1st point: don't complain about the "low dmg" please. Some years ago that skill didn't even do any dmg!

     


    Nope, pot heal castle problems

     

    7 hours ago, Lyzoic said:

    we managed to kill druid with lifeforce pot just by using damaging skills (shaman with me), But hey dear Vlaconan, its bigger deal to get good partners than complain about buffs, one day you say "china no know play seal" when u lose, "noobs blah blah" when u win, and yet you have to come here complain about lifeforce pot while u use castle scroll, its pretty fun, I know you want barbs to be best chars at everything but theres no way to do that:pin2: since first seals arena we played 3 rogues vs 3 bds with the counter bfr nerf, still won more than half of the arenas. arena is teamplay, if you lose, its either your fault, or your partners fault, or maybe you did so good but your enemies just did little bit better or got luck, but you have to deal with that:piggy:


    China know save seal hard attack heal cant die, this problems potion of lifeforce castle

  3. 11 minutes ago, Gladiator said:

     

    You just answered yourself. Get a healer and let him use 60% pot, maybe 2 barbs isn't the answer against healers?

    You can use heal pot too, don't say heal pot. 😉


    Barb why need party heal ?! don't need heal ! no one party op heal how ? this problems pot castle dead class damage
    Barb skill combat fury not work pot castle

  4. 9 hours ago, Lyzoic said:

    it's getting fun again. Why do you complain about castle pots while you're using castle SCROLLS which gives 30% def+mdef + 20% resist? Lets assume your own resist is 6%, your guild is 12lv and you got resist buff from the guild skills (as you have) and you got a 4% resist book (yep you have too), so that gives 36% resist. Do you think that it's fair against stunner chars like a lock or any normal players who barely could survive with their arena sets? 36% resist means basically every 3rd hit is resisted, sometimes 2 in row, sometimes not at all, sometimes 5 in row, just 2 resists in a row and your enemy is dead. That sounds fair when there's 2x barbs with max pene, and fero together yeah? is it only barbs who is allowed to win? 😂 

     

    (Attached ss of vlaconan's favourite scroll)

    Screenshot_20190812-003712.png



    1: If yy 12 lvl guild skill resis too, don't say guild
    2: u can use scroll resis too, or can remove scroll resis castle, me no problem 😉
    3: u can use book resis too, don't say book

  5. 11 hours ago, Biest said:

    2 barbs (with their 7 yard jump stun) have the huge advantage to stun their opponents 1st in the arena battle (every time if there is no human caused failure). Only thing u got to do is to time your stuns with ur mate and u can kill anyone since i can't heal myself while beeing stunned. There is noone who can survive such a combo (except warden) but if u and your partner give me the chance to heal because u failed to time your stuns ... it's not the fault of the 60% heal pots.

    BTW I don't even have 60% pots 😉 but i'm using the magic relic of resilience


    1: Barb skill 5 yard with relic damage or relic 7 yard low dmg, mcs and elfs relics op too, don't need say relics only say pot castle
    2: Pala have skills more % stuns much stuns and low fail, barb skills low % stuns hard much fails

  6. On 8/10/2019 at 11:59 PM, Gladiator said:

    Nope, healers need more attention in Arena. They can get killed by a single combo by most tank/damage classes. Just keep them stunned and they won't be able to heal. I think it's fair as it is. Either remove all from being used in arena or keep all.


    2 Barbs used pot + scroll damage spam attack 2 vs solo heal no die 1 sec heal full hp

    money mcoin chests pots damage trash this problems pot castle lifeforce

    GZ GM
     

    Unknown.jpg

  7. This problems Greater Potion of Lifeforce Arena

    Arena need remove Greater Potion of Lifeforce 60% all mcs and elfs class healers wins more ranks or add new Greater Potion of Physical Damage 10%

    Arena need charge Potion of Lifeforce 30% and new add Potion of Physical Damage 5% or Potion of Lifeforce 60% Warspear online players many quit.

    @Reivenorik @Peony @Peter_Munk

    725927282_ScreenShot2019-07-31at12_17_51.png.fa0236d734fc151fb0253bb024dfc926.png

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