Jump to content

barge

Members
  • Posts

    174
  • Joined

  • Last visited

Everything posted by barge

  1. just in case if anybody is interested in the heal calc :) http://forum.warspear-online.com/index.php?topic=97414.0
  2. my condolences try to look on the bright side, at least he did not scam your whole account or you may just spam 24/7 in world chat that he is a rotting scumbag scammer for vengeance :spiteful:
  3. 3 mace wielding paladins that heals 400+ each might replace the role of tanks and 1 active healer, but i have yet to see that happen though. 2 cents
  4. from what i think happened(or just hallucinating lol) the economy was like that about almost a year ago- things were expensive just like now. then came some seller/s maybe about half a year ago who wanted to make the economy cheaper (or more balanced) by purposely selling things near or cheaper than the 100g per 1mc price in the market. they/he did this at a rather high cost but it worked. everyone followed the price drop and it was this price that you knew. then they/he left or stopped 2-3 months ago and so the economy went back to what it was- expensive. thank you
  5. thanks for the effort, i appreciate it. :clapping:
  6. if you want to have a surefire way of having an aura with you all the time, then investing into aura is the way to go. :)
  7. :) its a minion you could buy from the arena shop for 220 arena points go here http://forum.warspear-online.com/index.php?topic=96587.0
  8. sometimes i get 1 in 8 hrs, sometimes 12hrs. anyone else who could confirm? thanks
  9. about the personal items i think the developers explained they will adopt either of the following approaches 1)high chances of equipment drop, therefore make them personal to prevent market flooding. 2)low chances of equipment drop, item will be 'on equip' basis. they have adopted the first approach at the moment. i think they have hinted that they will change to the second one in the future. just my opinion.
  10. for aura i would go for either 5 for full farmer or just remain as 1 even if you want to be a part time farmer. this is because the merman aura already gives a level 3 aura and putting aura as 2 or 3 may be a bit pointless. here is a table for comparison level 1 aura = 10% level 2 aura = 13% level 3 aura = 16% level 4 aura = 19% level 5 aura = 22% as you can see, getting 5 aura would improve the heal percentage by 6% over the merman but for a cost of 4 points. so its your call. thank you barge
  11. hi, what is the refresh timer for the stamina? is it still 12 hrs or has it been shortened? thanks
  12. barge

    bug

    lol, i was the one that did not enter the arena (but ticket still deducted) then a message said the match has started whilst im still in the area next to gasphel dunno if its related, i was testing the new ice skills on poor mousy when the message came for the arena... hope its fixed soon
  13. Please add astral to two handed hammers too while we are at it :)
  14. well yes druid gets 4% moon/astral boost root 7s, but enemy can still attack and shaman gets 4% life boost blind 5s, true stun earthquake, aoe effect so they are balanced, more or less
  15. thanks for the karma demonhyde :) its true that it appears that investing more astral or heal skill will not be a diminishing returns pattern. i just try to share what i observed. barge
  16. 5 heal 1 aura is better in my opinion. or you can go here for the formulas. http://forum.warspear-online.com/index.php?topic=88978.0 thank you barge
  17. Hi, In my opinion, the amount shown in the character screen has already multiplied the 1.04 factor from your equipments and it will round down the figure making it more inaccurate. if your astral is 170 as shown from your character screen, then perhaps your real astral amount from your equipments is 164. the program displays it as 170 in the character screen but its really 170.56 after multiplying 1.04. i know its a real pain to add up the staff astral + glove astral + amulet astral etc... but its more accurate this way for a druid. shamans can just use the character screen astral as they do not have the 4% bonus. if assuming your real astral is 164 and that your character level is 14 (im guessing here), then the calculation would be heal amount = (30+10) +(14*0.7) +(164*1.04*0.8 ) =186.248 or 186 (the program rounds it down for displaying a round figure) it would be nice if you could confirm my assumptions. thank you barge
  18. Thank you demonhyde for trying out the formula :) just out of curiosity, how much astral do you have? was the astral taken from the character screen? or was it taken from your equipments individually? barge
  19. Hi all. i have been messing around with druid and shaman's heal and have come out with an approximating formula for the heal amount... Heal amount = [30+(heal lvl*2)] +[char lvl*(0.7)] +[astral*(1 if shaman, 1.04 if druid)*(0.4+(heal lvl-1)*0.1)] Please use the astral amount from the equipment (not the amount the game shows in your character screen) if you are a druid as the 1.04 multiplication will make the calculation more accurate. For shamans its ok to use the astral amount as from the character screen. The following is a calculation example for a druid character with 200 astral from equipments (208 astral on character screen) and level 5 heal. heal amount = (30+10) +(20*0.7) +(200*1.04*0.8 ) =220 give or take a few points. please feel free to give your opinions on the formula's accuracy and also tell me whats the maximum astral so i could pluck into the formula for everyone's information. :) (Added) ok, someone mentioned that getting 280 astral was possible so im going to use that into the formula for a druid... heal amount = (30+10) +(20*0.7) +(280*1.04*0.8 ) =286 heal amount with merman aura (level 3 aura) = the above amount *1.16 = 332 heal amount with level 5 aura= the above amount *1.22 = 350 thank you Barge
  20. the night prince mace was the worst where they took off the astral. its a useless weapon good only for killing mobs. well, at least i could save some gold for the future equipments.
  21. wow, sorry for your loss. will make a note of this low life guy :snorlax:
  22. i agree with the increase of bag space. i have been avoiding getting more costumes because of this, they will just eat up your bag space and do nothing! so, developers, please increase the bag space limit and you will increase your earnings. also, i would like to increase the stall limits too, to maybe 20? that would help expand the storage capacity as well. thanks barge
×
×
  • Create New...