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Так суть в том, что у нас нет затяжного контента. На арене если есть затяжной контент, то он затяжной пока время не выйдет, а не потому что там потная заруба (ну только в исключительных случаях). На мир рб затяжной контент только на орке, и то, потому что там стаки на рб, а не потому что он сложный.
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By Laevateinn · Posted
Do you know what it’s like to play the only class with no healing skills or talents? No shield, no damage reduction, nothing. For Hunters, it’s either lifesteal or die. And if you want to tweak lifesteal, devs would probably need to rebalance every class's skills and talents too. Sure, lifesteal might get changed one day, just like reflect was in the past. But warspear is an ever-evolving online game. If we’re still stuck not being able to run dungeons in 2025 just because there’s no healer, maybe it’s time to rethink things. Healers now have different support skills and new ways to contribute to the party. Maybe that’s just part of what makes warspear unique, a game with its own identity and its own kind of balance. -
Считаю, что администрация должна присмотреться к этому "Лимонаду", а то вдруг окажется, что все скрипты в игре написаны им.
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It's not really artificial if you think about it even a little bit further. Vampirism relies purely on the players ability deal damage, meaning any mechanics that affect that (stuns, dmg reductions, saps, speed debuffs etc) also have an effect on ls itself. Clumping all of these widely used game play mechanics as artificial seems a bit disingenuous. This post should be a case study on the limitations of using AI when it comes to niche topics
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Vampirism really isn't an issue in pvp other than a few very select scenarios. Kind of surprised people find it to be one. The overall damage environment in pvp nowadays, especially late game pvp, makes life steal not much more than a situational fail safe. It provides some opportunities for non healers to stay in the fight even after their support has died, but it's nowhere near enough to sustain someone fully in an even match up. Pve wise it creates more opportunities aswell. While you can paint it as a one dimensional solution for everything, the reality is that dps having the opportunity to have some form of sustain creates a more complex and strategy rich environment for most things. Being stuck with the same old dps+healer meta is actually fairly limiting in terms of strategy. Not to mention end game content, for the most part, is challenging enough to not allow for ls to be a solution on it's own. Honestly I'd like to hear examples of situations where ls is as abusable as you're describing it to be nowadays.
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