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Heres some feedback about magic charmer on test server today. Bonds of life talent now feeling slightly better, but its still not rewarding to use it because of the loss of best aoe stun in the game, key talent meteor. My suggestion is to increase the dmg reduction to 18% and make the redirected dmg 200% instead of 250%. Moving gloom to call skill was a very nice change, however the dmg scaling was kind of low in my experience since you need to either sacrifice your heals or stun skills to make it work. And it didnt feel strong enough even with maxed call+ summoner skill. Currently gloom dmg compared to physical dog was 40% less in description. I suggest to make it only 30% less so maybe magic charmer could finally compete in end game pvp. Currently the healing on Combat healing is feeling kind of low. I can live with that if these changes i mentioned earlier would be done, but if not it would be nice to at least slightly up the scaling on this skill. I hope staff build will become usable in pvp again because i got bored of physical build the day i started using it. :)
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Ну как сказать, бег прикольный, и то только привольный остальное в мусорку
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Книг 25-30 ввели с последнего изменения количества слотов. Не думаете что необходимость назрела?
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