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    • Конечно же пофиксить хотя бы хил но и хотелось бы фикса оков.
    • Rogue – Balance and Gameplay Improvement Suggestions Hello developers, I would like to share some ideas to improve the Rogue’s performance, survivability, and group synergy. These suggestions aim to make the class more consistent in both PvP and PvE without making it overpowered. 1. Poison Add a slowing effect when Poison hits multiple enemies. This would greatly help with target control, making the skill more valuable in group fights and even when escaping from enemies. 2. Leap Allow Leap to be used while invisible, selecting any area within 4 meters. Invisibility is only removed if Leap hits a target and deals damage. Leap now deals area damage. 3. Stealth Provide a brief resistance buff when leaving Stealth to prevent immediate crowd control. Increase attack speed by 5% / 25% upon exiting Stealth. 4. Extermination & Stab Stab’s duration is too short, even at 5/5, causing enemies to escape before the Rogue can finish the combo. Suggestions: Increase the duration of Stab, or Make Extermination a passive ability. 5. Furiousness.   The chance of a critical hit will now make sense in PvP Increased Accuracy Increased Critical Healing This creates better synergy with the next ability. 6. Complicated Technique Now benefits from critical healing, improving synergy with Furiousness. Cannot be resisted — no dodging, parrying, blocking, or avoiding the effect. 7. Steel Flurry Increase its range by 5 meters. 8. Absolute Reflexes Currently, the skill activates enemy relics and works as a disadvantage instead of a defensive skill. Suggested redesign: Envelop the Rogue in Veil Power, absorbing all received damage. Reflect part of the absorbed damage back to the enemy in the next: 3 auto-attacks, and 1 instant-damage attack Veil Power activates upon taking 12% of max HP in damage within X seconds. 9. Ricochet Two improvement options: Increase its range by 4 meters; or Allow Ricochet to originate directly from the Rogue when activating the ability, hitting enemies within 4 meters. 10. Back Kick This skill needs a rework. Suggested version: Applies a smoke screen around a 3-meter radius. Reduces enemy: Penetration by 2%–10% Accuracy by 10%–35% Grants the Rogue 15% mobility while the effect lasts. Upgrading the skill increases duration only, not the effect strength. Useful for Rogues of all levels, even with limited skill points. 11. Dodge Increase the duration. Add a second dodge check for better survivability. Final Note I understand that not all suggestions may be implemented, but I hope at least one of them will be considered. Thank you for your time and attention.
    • Заходите в Пирл и создавайте миллион твинов. Никто не против. На Пирле и ботов нет походу.
    • Баланс начинается не со слова "пока" или "если", а с фикса всего что не вписывается в него.
    • Ты чего, я уже сдал позиции... Мне сказали, что я спёкся и заменили перспективными юнцами: @Lavavoin, @ImpulseWr, @Danon. Я ещё многое мог... Но доказать мне не дали😭.
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