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    • Нормально, топ ги из ботов))
    • MC is dying, while Elf players and game designers pretend it isn’t happening. Every time we complain about being weak, someone pops up saying: “MC isn’t weak; you just don’t know how to play, aren’t united, are lazy, or don’t help new players.” The truth? They just want to keep Elf strong. Many Elf players tell us MC classes aren’t weak, that with the right coordination and skill, you can barely defeat Elves—like they’ve actually played MC and understand its struggles. But have you considered that all Elf classes have insane solo potential—high damage, strong control, plenty of healing, mobility, and easy-to-use skills? Meanwhile, MC has to rely on complex coordination, high-level execution, and multi-layered strategies just to barely beat an Elf. Every time MC players try to fight, they are constantly suppressed by unfair factors: Elf skills are simple, efficient, wide in range, and long-lasting, while MC skills are complex and slow, require positioning or charge-ups, have lower damage, limited crowd control, and almost no mobility—leaving very little room for survival. The result is that MC’s efforts and coordination are far less effective than Elf’s simple actions. You often use scoreboard numbers to argue that MC has damage and capabilities—but those are just numbers on paper. In real fights, the effort MC puts in far exceeds the actual impact, while Elves can dominate with minimal effort. I have to ask: is this fair? Where is the balance? As designers, don’t you ever play the MC side yourself to test class strength? It’s obvious that MC is dying.
    • Yes, the dogs hit for 1200–1800 each. Congratulations. But in real mass battles and arena fights, this damage is completely meaningless. Why? Because: AoE damage doesn’t kill anyone. Even if the numbers look high on the scoreboard, it doesn’t translate into actual kills. The enemy heals, tanks, and mobility completely neutralize it. Charmer itself is extremely fragile. No mobility, no shields, no self-sustain. The moment the Charmer is targeted, it dies—so your “high damage” is irrelevant. Summons often end up being free healing packs for the enemy. Even if each hit does some damage, the enemy’s health recovery outpaces it. The truth is, many Elf players are sitting comfortably on the strong side while simultaneously dismissing MC players’ requests and concerns, defending a system where Elf stays overpowered and MC stays weak. Your defense of these numbers isn’t about balance—it’s about preserving your faction’s advantage. So yes, Charmer can do “high damage” on paper. But in practice? It’s a fragile, ineffective class that can’t survive or control fights.
    • It seems they r basing only on RU amber Not the entire Servers...
    • Нет вайба удалить мусорный лут из обязательных мешочков, и поднять процентик на верный дроп? Это я за 1 круг дейлов собрал:    
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