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Ну для горизонтальной игры возможно,но для вертикальной 2 ряда.
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Dear developers, i know its rare (not never) for you guys to actually take into consideration on what is written on this forum section, but despite that the community is still willing to contribute and write new ideas here. so here is comprehensive list of ideas that i have/i have seen or heard from other people and thought would be good if it is added in game: New Item "Talisman" We already have so many things to grind in the game like Class Talents, Equipment, Consumable, Books, and all of them is actually influence combat advantages. now this new item DOES NOT AID combat advantages instead it has varied non-combat effect. Talisman Ideas Talisman of Shifting Fortunes Effect: influences the player's luck and opportunities in non-combat situations The talisman could subtly sway the odds in the player's favor when buying or selling items. This might manifest as slightly better prices, the occasional discovery of rare items in a merchant's stock, or even unlocking secret trading opportunities. Talisman of Lucid Dreams Effect: Influences reward system on the randomized quest reward (such as norlant or events quest) The talisman give the wearer ability to pick 1 more reward on on a randomized reward quest or give the wearer another chance to pick other rewards while giving up the chosen reward. Talisman of Ancient Power Effect: Influences probability on getting rare loot from mini boss The talisman subtly add luck that increased the probability to gain rare loot from killing mini bosses like gear, craft resource, or unity sign. Talisman of Certain Fortunes Effect: Raid Boss, Boss, Mini Boss Monster, and the rest has a guaranteed 100% drop (there wont be any zero loot) The talisman make the wearer always get loot from every monster that got killed by the wearer or party member but with a shift in probabilities that the chance of getting common drop become double or tripple while the chance of getting rare drops is lowered by double or triple. Etc, you can add or modify it How To Get the Item "Talisman" TSome of the Rarest Talisman can only be gained on guild events or raid boss that can only be accessed on level below 17 (non-expert skill user). and the reason for this is to increase activity on all levels not just the highest level. the positive thing is there will be many farmer on lower level (amplifying and enchanting on lower level will increase) and also will make use on the older map such as starting map and irselnort. and the normal talisman can be obtained in starting map dungeon and berengar tower (limited to easy difficulty) Event Revisions Event nowadays has became more or less irrelevant, there is actually less content day by day while there is something that we can grind such as event currency for talent and non-class books from dungeon. it actually does not make too many player is interisted on doing anything especially older one. so here is some revision i would like to add: Special Item That Can Only Obtained The Following Year of Event Equipment From Bosses and Quest Event reward does not always NEED to influence combat ability/advantages (its not always about getting stronger), instead it can also be special like how we have an item that is limited only to the player of that certain time such as Nimbus 32 staffs, Wolveriene Claw, Wings cape (lvl 3), Bersekers Helmet, and many more things that makes people grind for the quest to gain such collectibles. and that item SHOULD and MUST only LIMITED TO THAT YEAR (there wont be next time). Cosmetics There should also be cosmetic items such as weapon skin and costume that is limited to that year (might be from bp chest, raid boss, or etc) meaning that it cant be gained after that whether its from DG or any other system Dungeon Drops Equipments Dungeon Drop should have varied stat (from lowest to peak stat) like for example a level 34 spear can have range of stat (base stat) and amplified stat. nowadays all weapon have the same stat whether its base stat or amplified stat, on the new dungeon weapon system the stat would be different. the same level 34 spear can be obtained with base stat, 398 Magic Damage, 5% Penetration, 4.5% Accuracy, and 465 Physical Damage, with 1.5x Amplification rate (means that the weapon will get 50% more amplification bonus or if the usual amplification increase 40 magic damage, then the the amplification for this weapon will be 60 magic damage). and it can also be obtained with stat, 495 Magic Damage, 7% Penetration, 3% Accuracy, 501 Physical Damage with 1x amplification rate (normal rate). Special Enchantment (Really rare rune/crystal have same drop rate with non class books) there is a special enchantment item added in the dungeon that has no limitation to certain item like for example "Crystal of Physical Destruction" this crystal add physical damage stat to any gear (can also be greatcharmed), unlike the usual crystal that has limited usage on weapon. Arena System Nowadays it has became more visible that it is difficult for people to do arena on levels below 28, even with the promised daily knowledge and daily or weekly battle pass quest its still likely we wont find any matches in arena. and it also indicates that the one winning arena is those who use multy device (maybe 2 or more) to apply arena or using deliberately lose party. its pretty much different than how it was in years prior. so i got some sugestion: Create Bot System: Create a system when a player already waited 2 or more minutes without any match, it will automatically pair that player with bot friends and bot enemy. and that enemy can either mirror the player or be stronger than the player depending on the rank of that player. Create a divisions where lvl 4 to lvl 28 can fight in a proxy match (player can chose one of the 6 character that has different skill set than the usual hero, and also all with the same enchantmen. for example: Combatant "Gladiator of Death" is a tanky and able to support party member. all player who chose this hero will get same skill set and enhancement. so it will be a fair fight and it will rely more on player skill rather than buffs. Arena Equipment (i think its better to limit it on weapon) Arena Equipment especially weapon can also be obtained with varied stat (base stat and amplified stat) like how i explained on dungeon weapon above, that way it will give people the urgency to rack up arena points (it possibly will increase all arena activity within all levels) to use it trying to gain the best arena weapon with maxed stat. this will also make many people amplify many sets of weapon which will pay the work needed to implement this system. this is the picture example:
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Это можно обсуждать только при условии, что первого перса нужно будет прокачивать классическим методом. Иначе у нас будет масса игроков, которые по сути купили ак и не понимают как играть. Комфортность игры для опытных игроков при этом опустится на дно Но даже с таким условием тема всё ещё сомнительная. Если такой предмет будет достаточно дорогим (или только за донат), то у нас количество качающихся людей снизится ещё условно на четверть. За этим последует очередной спад на рынке проходного шмота и лоу фармеров. В результате людям, которые не могут позволить себе эти чудо-свитки, станет качаться ещё проблематичнее, чем сейчас Рассмотрим обратный пример, в котором этот свиток дешёвый и доступен всем. В таком случае ситуация из прошлого абзаца будет ещё более выраженная. Если в прошлом варианте страдали бы новички и те, кто качает твина классическим методом, то в этом будут страдать исключительно новички
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