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Finally some suggestions. I've been looking for posts like that for like 2 weeks.
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Hello dear devs and mods, i have few ideas for upcoming rebalance. Last Wish: Reduces any incoming damage by H% and increases the character's healing gain by D% for 8 sec. once their health drops down to A%. While the skill is on cooldown, reduces incoming damage from monsters by M%. The effect can only trigger once per 90 sec. Warcry: Each applied Aggression reduces cooldown for Last Wish by H sec. for each target. The maximum number of player targets is Y, there is no limit on the number of monster targets. As we know there is a problem with last wish that many elfs complain about and I personally think it needs a rework for the good of barbs and enemies. First of all u can abuse last wish in wars, since warcry reduce cd of last wish (78 secs in defense branch) and it has no limit on the number of monster targets u can use life scroll on the elf flag and warcry will affect 6 player targets and unlimited numbers of summons, minions, npcs etc which means instant last wish, with good amount of cd and full resist set + resist scroll u can stay inside of elfs and spam warcry being immortal (bloodshed talent heal u from every minion and summon in range giving big heal from lifesteal). It is possible to get 100% resist with resist pot, resist castle scrolls, resist snow set and resist accesories so u cant be stunned and with double cd spring weapon + cd enchs/books u can spam warcry before current last wish ends so u get insta new last wish, you can be unstunnable and immortal hitting elf flag at war ( i practiced that personally). Another thing is 2h barbs have to rely on last wish in arenas/gvgs and pvp overall, being too paper without last wish and taking 0 dmg with last wish on is absurd. With orci scroll(30%) u can get last wish lasting for 10,4 sec, in that time u can use full dmg and full skills on any class not letting them to heal on u with life steal or to kill u during that time (3/4 last wish is enough to be immortal as long as it lasts bcs of deff and heavy mm buffs). Berserker Power: During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill. Fury: increasing any incoming damage to the character by 5%. As i said barb during last wish is immortal, but due to berserker debuffs can get bursted by any dmg class within 2 seconds. So its 10,4 sec (with orci scroll) of being immortal and attacking enemies with full power that goes into dieing within 2 seconds or less to any high dmg class and thats another big problem in my opinion. Solution to the problem: Nerf last wish dmg reduction to: 1/4 20% 2/4 30% 3/4 40% 4/4 50% But as a recompense to last wish nerfs delete all debuffs from berserker without nerfing it buffs (or anything that recompense lack in tankiness from nerfing last wish). With those changes barb will be killable during wars, wont have immortal time in arena( u cant hurt barb during that time in any way), but at same time deleting all debuffs from berserker will help us stay alive longer while using 2h weapon (currently without last wish im getting bursted within 2 seconds by a rangers, bds, hunters or any other dmg class). Also playing 2h weapon and depening on 1 skill that can save u is wrong (stone is not enough bcs of berserker debuffs). Keep in mind barb is meele class so we cant stay in a range distance and do dmg like rangers or hunters (we are going into middle of fight and takin lots of dmg, only last wish save us with 2h nowadays). Second idea: Bloodletting Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4. Bloodletting is currently bleed talent that is dealing the lowest amount of dmg, on a single target only, with the lowest chance to apply. If u compare it to chief or blade dancer bleed talents, they deal few times more dmg, they work as aoe and have much higher chance to apply. Im aware of that barbarian class isnt developed as a dmg class, but talent is placed in a branch that was meant to be dmg branch, aswell as barb have possibility to use 2h weapons thats make him kind of a dmger. Since barbs is meant to be a mix of a dmg and tank (not a pure dmg) im not asking for dmg buff (even thos its very low and single target only), im asking to change the way we apply the bleeds so its easier and faster to put them. My ideas for solution: 1. Change chance of applying bleed from 25% to 35% 2. Give us more chance to apply bleed each time bleed is not applied. For example X% chance at first hit, if bleed is not applied then 2nd hit have X% +5% chance (Similiar to current chief bleed talent). Thats everything i have to say, thanks for listening me!
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А можно мне расказать где это отложка хилит и какой там урон действует на протяжении долгого времени? Бл честно яж несколько раз тему перечитал,даже сейчас думаю что мои глаза меня подводят. Ну и интересно как в твоем манямире видется работа абуза третьей ветки. UPD. Перечитал с десяток раз,вроде мысль понял,а может и нет. Странные у тебя формулировки чел,ты собирай мысли в кучу,а потом чет пиши.
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Потому что на вел битвах собирается макс актив с обеих сторон, а на обычных, кому как.
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