Khrone 648 Posted July 6, 2020 Share Posted July 6, 2020 Do you think that the magic classes (not only Lock and Mage, but also healers) need more variety of weapons or is the Staff enough? Quote Link to comment Share on other sites More sharing options...
rafa9876 149 Posted July 8, 2020 Share Posted July 8, 2020 (edited) I actually thought about a new stat, one that increases skill damage by X% and effectiveness of skills by half of that. Maybe it would help casters a bit. You could also separate those stats into two of course but I think casters need both of these, particularly the damaging ones. However it's hard to find new space for stats on gear. So maybe just add an enchantment on your off hand slot that increases your damage, stun duration or healing. And you could amp it of course. But it's difficult to give anything to casters without making mages too good again Edited July 8, 2020 by rafa9876 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 8, 2020 Author Share Posted July 8, 2020 (edited) 1 hour ago, rafa9876 said: So maybe just add an enchantment on your off hand slot that increases your damage, stun duration or healing. And you could amp it of course. The problem is: Casters don't have a off hand weapon. 1 hour ago, rafa9876 said: But it's difficult to give anything to casters without making mages too good again I already made some suggestions about this 1 hour ago, rafa9876 said: I actually thought about a new stat, one that increases skill damage by X% and effectiveness of skills by half of that. Like increasing the damage of Stone Shards and decreasing its Stun Time/Chance, or increasing the damage of Shadow Sphere and decreasing its Mana Burn (it's not a Steal since the Mana don't returns to the player)? Edited July 8, 2020 by Khrone Quote Link to comment Share on other sites More sharing options...
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