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Found 8 results

  1. Jogo warspear faz muitos anos, de charmer desde que lançou, pra falar a verdade eu já havia perdido as esperanças na classe, mas recentemente tivemos um rework muito bom e valioso na classe, com a mudança total de duas skills, o aprimoramente da agressão, e buffs para o charmer suporte. Mas infelizmente ser uma classe no mínimo relevante para gvgs ainda é um sonho distante, em pvps massivos nossos pets acabam morrendo muito facil, nosso controle é concentrado em alvo único e isso faz com que charmers não encontrem vagas nas melhores guildas, o que é desmotivamente. Tendo tudo isso em mente, venho sugerir uma adição de efeito na habilidade ''Pacto demoniaco'', vejo essa habilidade como a possivel salvação dos charmers para gvgs, e acho que uma adição simples ao seu efeito possa ajudar com isso. Pacto demoniaco: Quando a habilidade é desenvolvida para acima do nível 3, sempre que um dos seus ajudantes convocados pelas habilidades ''Chamado'' e ''Ajuda do caos'', morre ele explode causando dano em uma area de 2 metros e atordoando os inimigos por alguns instantes. Essa adição na skill faria com que mesmo morrendo rapido, os pets tenham um papel em gvgs, tornando a classe um pouco mais competitiva, o dano seria baseado no tipo predominante de dano do charmer. Apenas ajudantes afetados pela habilidade, quando mortos ativam esse efeito.
  2. the bone shield needs to be modified if you don’t know how I’m going to give you an idea you can do it like that it can be used without corpses it would look like it is now and if it had it would be more resistant by the amount of corpses the logic of it and that the shield and of bones so he needs bones to get stronger in the case of the new skills the necro needs the corpse explosion skill that same damage in aerial by the amount of corpses in the place and free of the corpses disadvantage corpses destroyed with this skill cannot be used in others and the necromancer needs other skills related to the creation of the living dead we will vary put a fastama a vampire a death knights necro needs this if one of the focuses of the clasess bone tote is excellent are based on that thanks for the anticipation. but seriously, the bone shield is not holding up until normal mob or you put it on for a while or do as I said please, so the necro's shield is not bad I know that there are other classes with a similar situation like the paladin who does not use shield in itself without an ally or the sacedoter who has a weak shield too but the focus of that topic is the necro
  3. Using the idea from Dark Guardian VS Light Guardian, here is a suggestion of a new skill for Death Knight*. *Maybe Paladin too, but then would be 2 roles with similar skills (Like Priest and Necromancer).k Protective Spirit/Dark Guardian Cooldown: 30/35/40/45 Summons the Guardian above the selected player for 15/20/25/30 seconds, dealing magic damage and taking 40/50/60/70% of the damage taken by the player (The Guardian cannot be attacked directly). Depending on the weapon used, it's statistics change. As the skill level increases, the Guardian's stats and lifetime increase. Using Two-Handed-Weapons: + Damage The Guardian appears above the character holding a big sword. Using One-Handed-Weapons and shields: + Defense* The Guardian appear above the character holding a sword and a shield*. *Even if the Death Knight is holding only a sword (without the shield).
  4. Por dios señores de Aingrind, tanto odio y desprecio le tiene al Paladin, que lo han degenerado de una manera para que nadie juegue ni necesite un paladin, a parte de haberse discutido que sus newskill no ayudan ni son de utilidad como llamado de harad e iluminacion, ahora a la nueva skill de Luz defensiva, es un insulto y deprecio de ponerle 90 segundos se coldown, como si el equipamiento de heavy armor tuviera reduccion de coldown como el equipamiento de healers. Mejor desaparezcan ya esa clase que lo han dejado inutilizado y prueba de ello es la escasez y no necesidad de paladines
  5. Cooldown: 12/18/24/30 The Wolf summoned by the Call ability runs and attacks the enemy violently, dealing instant damage. When using this ability, one Wolf disappears. (If you had 3 wolves on the map, after the skill, there will be only 2) The ability's cooldown is only applied if at least 1 Wolf hits the enemy The first Wolf deals 100% damage, the second deals 80, the third deals 60%, etc.
  6. Feathers Rain: Cooldown: 20/25/30/35 seconds Creates a 3x3 area around the selected ally character that deals periodic healing and magic damage. If the ally character had the Chaos Help buff, the Bird explodes, causing instant healing and damage* in a 4x4 area around the ally. (The heal and damage are doubled if used in a ally with Chaos Help buff)
  7. Death force Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active. This ability will have a constant mana consumption Activation cost: 20 mana Cost: 2/4/5/6 mana every 2 secs Critical increase: 3% / 5% / 7% / 10% Critical damage increase: 5% / 10% / 15% / 20% Cooldown: 30 seconds
  8. why this ability increases the damage dealt against the character.. 2/4 25% ????
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