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  1. the bone shield needs to be modified if you don’t know how I’m going to give you an idea you can do it like that it can be used without corpses it would look like it is now and if it had it would be more resistant by the amount of corpses the logic of it and that the shield and of bones so he needs bones to get stronger in the case of the new skills the necro needs the corpse explosion skill that same damage in aerial by the amount of corpses in the place and free of the corpses disadvantage corpses destroyed with this skill cannot be used in others and the necromancer needs other skills relat
  2. Using the idea from Dark Guardian VS Light Guardian, here is a suggestion of a new skill for Death Knight*. *Maybe Paladin too, but then would be 2 roles with similar skills (Like Priest and Necromancer).k Protective Spirit/Dark Guardian Cooldown: 30/35/40/45 Summons the Guardian above the selected player for 15/20/25/30 seconds, dealing magic damage and taking 40/50/60/70% of the damage taken by the player (The Guardian cannot be attacked directly). Depending on the weapon used, it's statistics change. As the skill level increases, the Guardian's stats an
  3. Por dios señores de Aingrind, tanto odio y desprecio le tiene al Paladin, que lo han degenerado de una manera para que nadie juegue ni necesite un paladin, a parte de haberse discutido que sus newskill no ayudan ni son de utilidad como llamado de harad e iluminacion, ahora a la nueva skill de Luz defensiva, es un insulto y deprecio de ponerle 90 segundos se coldown, como si el equipamiento de heavy armor tuviera reduccion de coldown como el equipamiento de healers. Mejor desaparezcan ya esa clase que lo han dejado inutilizado y prueba de ello es la escasez y no necesidad de paladines
  4. Cooldown: 12/18/24/30 The Wolf summoned by the Call ability runs and attacks the enemy violently, dealing instant damage. When using this ability, one Wolf disappears. (If you had 3 wolves on the map, after the skill, there will be only 2) The ability's cooldown is only applied if at least 1 Wolf hits the enemy The first Wolf deals 100% damage, the second deals 80, the third deals 60%, etc.
  5. Feathers Rain: Cooldown: 20/25/30/35 seconds Creates a 3x3 area around the selected ally character that deals periodic healing and magic damage. If the ally character had the Chaos Help buff, the Bird explodes, causing instant healing and damage* in a 4x4 area around the ally. (The heal and damage are doubled if used in a ally with Chaos Help buff)
  6. Death force Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active. This ability will have a constant mana consumption Activation cost: 20 mana Cost: 2/4/5/6 mana every 2 secs Critical increase: 3% / 5% / 7% / 10% Critical damage increase: 5% / 10% / 15% / 20% Cooldown: 30 seconds
  7. why this ability increases the damage dealt against the character.. 2/4 25% ????
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