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Rhaast

Guardian of Spear
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Everything posted by Rhaast

  1. для заклинателя навык, который я нахожу менее интересным, - это «глаз тьмы». поднимает мало защиты, малая продолжительность, единственная хорошая часть этого умения — бонус к точности.
  2. Темпларио обладает огромной эффективностью в GVG, наряду с паладином у нас есть очень сильная комбинация из двух классов супертанков с большим контролем. вы даже не упомянули проблему с потоком, способность, которая, на мой взгляд, довольно проблематична У нас нет хорошей линии фронта с более стойкими классами, в то время как у часовых есть храмовники, паладины и даже маги, с большим контролем и выживанием, на стороне легиона у нас есть только вожди, но у них нет эффективного контроля в области. Я надеюсь, что проблемы с водорослями будут решены в следующем балансе. и что это не займет 1 год, пока у нас не будет этого баланса
  3. O equilíbrio do jogo não é pensado exclusivamente para arenas lvl baixo. Recomendo que você tente subir os níveis do seu personagem.
  4. O up dos níveis são uma progressão, vc precisa de uma quantia de XP a cada lvl. Sempre que vc passar de nível essa quantia é Aumentada mas o que vc já upou permaneceria. Por exemplo se no lvl 30 vc precisar de 10000 XP, é do lvl 31 vc precisar de 11000 XP, então vc precisa apenas da experiência correspondente aos 1000 que aumentou. O máximo de recarga de habilidade é 200%,
  5. As melhores classes para se jogar sozinho são: Sentinelas - Paladino, Druida, sacerdote, mago. Legião - Cacique, Charmer, xamã, necro, DK.
  6. Existem diversos guias nos fóruns que podem ajudar com isso. Tanto nos fóruns português, internacionais como russo. Você pode ler os textos com a ajuda de navegador com tradutor integrado. Fórum russo de sacerdotes https://forum.warspear-online.com/index.php?/forum/80-жрец/ Fórum inglês de sacerdote https://forum.warspear-online.com/index.php?/forum/74-priest/ Forum português de sacerdote https://forum.warspear-online.com/index.php?/forum/351-sacerdote/
  7. Eu recomendo aura de valor 3/4 ou se vc estiver precisando de mais curas redenção 3/4
  8. Rhaast

    Craft

    Para chegar no lvl 24 de craft são necessários 550k de experiência
  9. Charmer Aferroamento: pontos de agressão 15000-35000-70000-150000. Cavaleiro da Morte Provocação: pontos de agressão 7500-15000-25000-45000-75000 Chamado da morte: pontos de agressão 15000-35000-80000-140000 Paladino Persuasão: pontos de agressão 7500-15000-25000-45000-75000 Iluminação: pontos de agressão 15000-35000-80000-140000 Templario Marcado pelo Sol: pontos de agressão 15000-35000-80000-140000 Bárbaro Provocar: pontos de agressão 7500-15000-25000-45000-75000 Grito de guerra: pontos de agressão 15000-35000-80000-140000 Dançarino da Lâmina Agressão: pontos de agressão 7500-15000-25000-45000-75000 Investida: pontos de agressão 15000-35000-80000-140000 Warden Onda de Agressão: pontos de agressão 7500-15000-25000-45000-75000 Ira do guarda: pontos de agressão 15000-35000-80000-140000
  10. dynamic events at random times in the game would be something very interesting. new styles of pve content is something the game needs, staying in the same dungeons is not exciting :/ I liked the idea of this new raid boss, something different and that requires coordination between people. the nerf in vampirimos is something that is taking a long time to happen. but I think it needs to be something other than simply limiting the value of vampirism in dungeons. I think Guild vs Guild events need to decrease, but it would be interesting to have more options of guild events similar to the ship and grotto, with rewards like chests, knowledge, some buff, it's something interesting and that doesn't require the whole guild to attend. the faction war in inselnort is very old, and the game has changed a lot over time, unfortunately, this war on map 2 didn't keep up with the game, it's dated, it needs changes to better suit the current game.
  11. well, first, you need to write in english here, because this is the forum for this language, it avoids you getting any punishment. I didn't quite understand what you meant, all talents have places of strength and are made thinking about some specific content in the game. even if a talent is better than the others in more than one type of game content, it is not OP, it is acceptable. about the Summoner Skill talent, it would be a talent focused only on providing mobility to pets, after all a Summoner needs to have good control over their summons.
  12. you probably tried to be ironic. but for the "Summoner Skill" talent, the idea is to give the dogs some mobility. in many dungeons until your summon arrives where it needs the monsters must have died. would probably be a strong talent in PvP, so adding an area of effect for the dogs to jump is necessary.
  13. the talent system is still far from over, and with that in mind I thought of some future talents for the charmer's specialist skills. Otherworldly Blessing Dark Echo - When using the "Otherworldly Blessing" creates a healing wave that restores health to allies within 2 meters. Healing value - 15% of the character's magic power and 10% of the physical strength. If the skill is used on an ally, two waves of healing will be done, one on the spell caster and one on the target that received the skill. Maximum number of PvP targets = 5 Otherworldly Fire Eternal Flames - Two additional waves are added to skill repetition, each wave has reduced efficiency by 50% of the skill's original value. Eye of the Darkness Shadow Vigilance - Additionally the Eye of the Darkness skill puts an effect for 10s on the ally, this effect reduces the damage taken from the next 3 direct attacks against the character by 35%. Stone Curse Persistent Curse - After the skill's effect ends, a debuff is applied to the enemy for 3s. This debuff reduces damage dealt by him by 35%, movement speed by 30%, attack speed by 30%, and increases damage taken by him by 10%. Summoner Skill Master Summoner - When using the skill, all your monsters summoned by the skill "Call" that are in the area jump on the enemy, the jump does no damage. Only monsters that are 2 meters or more from the enemy perform this jump. Help of Chaos Chaosflight - "Help of Chaos" summons 3 birds, each bird deals damage and healing equal to 35% of the skill's total strength. I hope to see more and more talents that really improve their skills and be competitive choices in various game content.
  14. I loved the cosplay, it was beautiful, the staff was very faithful, the photo with the poison was amazing. good luck
  15. @Nolan tem alguma problemas com o passaro do charmer e o boss da tw castelo da t4 e da t1. Sobre o passaro e o boss da TW castelo t4. O boss também pode prender o passaro na gaiola, mas o mob que ele evoca fica andando livremente pela sala, e pode atacar qualquer jogador que atacar ele, fazendo com que os players tomem HK da mecânica na hora de matar esse mob. Sobre o boss da tw castelo t1, quando ele usa o escudo, os pets continuam batendo nele, fazendo com que ele sempre cure bastante. Infelizmente não tem como fazer os pets parar de bater no boss, então dificulta muito pra uma PT com charmers.
  16. печально, в исходном тексте объявления было упоминание о заклинателе. в любом случае, его текущая аура выглядит хорошо.
  17. разве не должен был измениться визуальный эффект ауры заклинателя? @Dr Strange @Holmes
  18. пришло время уйти в отставку заклинателя. реликтовая коррекция. 2 таланта для плохого пвп.
  19. пожалуйста, пересмотрите функциональность умения кровавого договора заклинателя, это просто невозможно в его текущем состоянии. @Hedfuc
  20. к сожалению да. в зависимости от того, сколько урона вы получаете, ваши волки не могут двигаться.
  21. в тексте объявления у нас есть это впечатление. возможно, это была ошибка первого дня тестирования. но вам нужно активировать пассив и только тогда у вас будет урон по области.
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