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x6t3nc3

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Everything posted by x6t3nc3

  1. When the going gets tough, the tough get going
  2. The harsh reality is, if the druid skill was bugged, it would have been fixed by now; obviously the developers are happy with its current state. Personally i don't think its op, there are a lot of other skills that i still think are op *cough* blessing *cough* but hey; we accepted it & now it's not that big of a deal
  3. x6t3nc3

    Word of advice

    Shamans, unlike other classes; do not have a 'best' skill setup; they are very versitile. The only thing you have to remember is, heal level 5. Apart from that, anything else is personal preference & should be chosen to adapt to your most favourable gaming style :)
  4. So I'd have to wait the 14 days?
  5. Okay, I have an account with a low level druid on it, and I want that name..but I forgot the login information. If I were to send a ticket to techincal support, would they delete the account for me? Allowing me to use the name (I can provide sufficient pro of ownership) or would they make me recover the character>wait 14 days> then delete myself?
  6. And will priests still do op dmg to players?
  7. Just the caves, but that priest skill is sucky
  8. tamoae, ^ :) , oh well; I'm a shaman so I'm not too hurt by it. But my poor dk is hurt :'(
  9. Rest is fine?? As if, my dk has 4712 defense & 539 dmg, yet got fried by the new paladin expert.the new expert decreases your defense by a lot, too much to be honest. The paladin had +6 armor & a +7 weapon. Excuse me for b!tching but that's a little too much of an effect.
  10. Lol New priest skill at high level = over powered
  11. http://forum.warspear-online.com/index.php?topic=109359.new#new
  12. x6t3nc3

    Time of update

    This may be regarded as being rude, but I would like to know what time the arena season is supposed to end on Wednesday? Even though it's Thursday in my country now..
  13. Thank you for your input ;D
  14. ;D Thank you everyone! I hope a developer comments
  15. Survival mode for tower with a totally different style compared to easy, normal, hard, heroic The object of survival mode is to survive for as long as you and your team can. Instead of counting down, survival mode counts up, tracking how long you and your team have survived. At certain points in time such as every 3 minutes, more mobs spawn at a designated location. After 12 minutes, a boss is released, unlike other bosses, this boss uses AoE skills in order to test test the team, the boss will sometimes break away from the player joking the agro and go after another player in the location, this making it important for all players to be paying attention. When the boss dies, another round of mobs spawn. Newly spawned mobs are stronger than the previous. What happens if a team member die? Try hve the choice to resurrect back at the cost of 1 stamina and a life scroll ofcourse. World chat: 'Players xxxx,xxxx,xxxx,xxxxx,xxxxx have lasted 60 minutes in Survival mode!' Similar to the amping notification, except it only says so on world chat after 35minutes of survival Rewards: The longer a team survives , the better the rewards get! For eg: 10 minutes: potions 15 minutes: Potions/spheres 20 minutes: 1 sign set/potions/spheres 30: unique gear 40: unique weapons Alternatives: After successfully surving for 10 minutes, the game gives you an option to collect the reward and leave dungeon or to continue and gamble ( risk getting nothing you die) 2) This suggestion is mainly intended to give end-game players something to work with, and some entertainment. Aswell as building team work etc. Let me know what you think!
  16. Sapphire us: Jodo Kishanmage Snowballss
  17. Lmfao i really want those gears before they get fixed hahahaha
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