Survival mode for tower with a totally different style compared to easy, normal, hard, heroic
The object of survival mode is to survive for as long as you and your team can.
Instead of counting down, survival mode counts up, tracking how long you and your team have survived.
At certain points in time such as every 3 minutes, more mobs spawn at a designated location.
After 12 minutes, a boss is released, unlike other bosses, this boss uses AoE skills in order to test test the team, the boss will sometimes break away from the player joking the agro and go after another player in the location, this making it important for all players to be paying attention.
When the boss dies, another round of mobs spawn.
Newly spawned mobs are stronger than the previous.
What happens if a team member die? Try hve the choice to resurrect back at the cost of 1 stamina and a life scroll ofcourse.
World chat:
'Players xxxx,xxxx,xxxx,xxxxx,xxxxx have lasted 60 minutes in Survival mode!'
Similar to the amping notification, except it only says so on world chat after 35minutes of survival
Rewards:
The longer a team survives , the better the rewards get!
For eg: 10 minutes: potions
15 minutes: Potions/spheres
20 minutes: 1 sign set/potions/spheres
30: unique gear
40: unique weapons
Alternatives:
After successfully surving for 10 minutes, the game gives you an option to collect the reward and leave dungeon or to continue and gamble ( risk getting nothing you die)
2)
This suggestion is mainly intended to give end-game players something to work with, and some entertainment. Aswell as building team work etc.
Let me know what you think!