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Skael

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    Skael got a reaction from Charmerzz in Charmers Abilities As a Sub-Tank   
    Hey everyone! I've been playing my charmer a lot lately and I really enjoy this class as being a character who can fulfill different roles in a party depending on builds. One thing that bothers me though is the charmers ability to use a one handed mace, with magic damage as the first attribute, and a shield. In a pve setting like running a dungeon or hunting bosses a charmers role is primarily, as i have seen, a backup healer. Since the amount of healing you do is based on magic damage many charmers use staffs instead of magic maces.
     
    What I want is a skill that makes using a shield in pve an option. At this moment there isnt much point in using one since it means less magic damage/healing than if you were to use a staff. I dont want charmers to become a primary tank class like dk or barb i dont want charmers to get any agro skills either. That being said here are a couple of my suggestions that would make magic mace/shield using charmers useful in pve. 
     
    Cursed flames: this would be a skill that would work similarly to the necromancers poison shield except it would be a self buff. Any enemies nearby take a slow ticking damage based on the charmers magic power, this would give the charmer some agro allowing it to take over tanking for a couple of seconds before the actual tank comes in and agros the mobs.
     
    Defensive aura: This skill would effect allies standing near you and give them a percentage of your defense at the cost of lowering your own defense
     
    Seeing as charmers are doing pretty well in pvp i would really like to see more support and teamplay skills be added to this class. Cheers!
     
  2. Like
    Skael got a reaction from Speedom in New Skills Test   
    The inner rage passive seems kind of pointless right now a 35% dmg buff right before you die doesnt seem very practical to put points into. Bloodthirst is pretty nice though gives a lot of burst and the heal combo is also nice whether or not you can actually use it in pvp is another question because of the cooldown between using expert skills. Seems like at least for now with seeker not having any stuns if you can't kill your opponent in the first couple hits then you're doomed
  3. Like
    Skael got a reaction from KingCree in Seeker Builds   
    Hey everyone, so Seeker came out earlier today and it already looks like it's going to have a lot of options as far as gear and skill builds go. Here is what I have right now for my build:
     
    Main dmg skill: 3/5
    Shield: 5/5
    Penetration buff: 1/5
    Stealth: 1/5
    The red circle dmg buff skill: 5/5
     
    Alright so here is my logic behind these choices... First of all in my mind Seekers skills are all based on pushing you towards using autoattacks and dps to finish off enemies as opposed to using massive bursts like a blade dancer. This is why I put shield as 5/5 instead of the main dmg skill, because if the Seeker wants to survive long enough in a pvp to unleash his full dps he's going to need a little survivability that the shield offers in addition to buffing the Seekers damage. The reason why I put stealth at 1/5 is because I just dont see it as much of a necessity in a pvp because, unlike a rogue the stealth doesnt boost attack damage it instead increases movement speed making it more of a utility skill to get from point A to point B quickly and safely at level 1/5 it seems to do its job well enough. Lastly the red circle skill being 5/5 i think is pretty self explanatory because it (if you have enough regen) its basically a permanent damage buff to your autoattacks.
     
    For weapon and item builds im thinking two handed sword or axe may be the best choice but i could be wrong i want to hear how well daggers work with the class because it seems like an interresting concept. For attributes i would just try to keep my atk speed, accuracy, and crit chance as high as i can. Lifesteal will be interesting to see on this character as well with full atk speed.
     
    Thats all I've got guys feel free to comment your thoughts or builds below.
    -Cheers
  4. Like
    Skael got a reaction from Unfeliz in Seeker Builds   
    Hey everyone, so Seeker came out earlier today and it already looks like it's going to have a lot of options as far as gear and skill builds go. Here is what I have right now for my build:
     
    Main dmg skill: 3/5
    Shield: 5/5
    Penetration buff: 1/5
    Stealth: 1/5
    The red circle dmg buff skill: 5/5
     
    Alright so here is my logic behind these choices... First of all in my mind Seekers skills are all based on pushing you towards using autoattacks and dps to finish off enemies as opposed to using massive bursts like a blade dancer. This is why I put shield as 5/5 instead of the main dmg skill, because if the Seeker wants to survive long enough in a pvp to unleash his full dps he's going to need a little survivability that the shield offers in addition to buffing the Seekers damage. The reason why I put stealth at 1/5 is because I just dont see it as much of a necessity in a pvp because, unlike a rogue the stealth doesnt boost attack damage it instead increases movement speed making it more of a utility skill to get from point A to point B quickly and safely at level 1/5 it seems to do its job well enough. Lastly the red circle skill being 5/5 i think is pretty self explanatory because it (if you have enough regen) its basically a permanent damage buff to your autoattacks.
     
    For weapon and item builds im thinking two handed sword or axe may be the best choice but i could be wrong i want to hear how well daggers work with the class because it seems like an interresting concept. For attributes i would just try to keep my atk speed, accuracy, and crit chance as high as i can. Lifesteal will be interesting to see on this character as well with full atk speed.
     
    Thats all I've got guys feel free to comment your thoughts or builds below.
    -Cheers
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