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Zilvinas Zavis

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Posts posted by Zilvinas Zavis

  1. Hello everyone,

    Started crafting again after a long time and wanted to ask a simple question - could anyone tell me how much exp is needed from one lvl to another, for example from lv1 to lv2, from lv2 to lv3 and so on. I remember that there was a chart with this info somewhere, but I cant find it anywhere.


    P.S. most importantly for me is to know how much exp you need for lv22. 

  2. 9 hours ago, Eshin said:

    its not a but just wrong description as it used to be 10% penetration only before buff 

    So if they buffed the skill, the skill itself should be buffed not only its description.

    4 hours ago, Raislin said:

    Its one of the better speed skills in the game so i see no reason to change it and i main a seeker. Actually hope they wont nerf it since its kinda good and seeker needs every help it can get. 

    Yea its op skill and i dont want it to be changed i just want it to work as its described.

  3. Hello,

    I saw this, lets call it a bug, so in the description of the skill it says that the skill adds 15% speed AND PENE and when you look at the stats you can clearly see that it only adds 10% pene. So its either a typo or the skill isnt giving enough pene.

    Well if its a typo then its not a big problem, but loosing 5% pene is pretty bad so it should be fixed ASAP.




  4. Hello everyone,

    As we all know, the underwater territory is a huge part of the game at the moment and that the strongest warriors of the ocean are mermans. Every player wishes to feel just as mighty, but not everyone has what it takes to reach such power. So mermans decided to make a gift for us and offered us to at least imagine what it would be like to be them and gave humanity a costume that was named King of The Seas.



    P.S. King will need his queen besides him 😉

    P.P.S. Please add a trident skin to go with this costume 😄



  5. Hello i just wanted to report a bug in a new crucible mode. Sooo when you kill an enemy with an elusive threat skill it doesnt count towards killed enemies. I mean if you already killed 2 enemies and kill another one with elusive threat tue counter stays at 2. I dont think its supposed to be that way :).

  6. On 11/8/2020 at 9:34 PM, Sai Chandra said:

    I can understand the reason behind the prices.

    From high level players point of view:
    The % stat of greatness accessories is same for all levels. some players can easily abuse the damage getting from the low level accessories. 

    From low level players point of view: 
    The fights and competition from low level arenas are different from high level arenas. The competition in high level arena is way too high. That is how the imperials rewards from each level reward is justified. I know of some low level arena  brackets which are only won with max 3-4 hours of arena spam and win the monthly #1 season reward. The only frustrating thing is waiting time which I see from many players. 

    If you compare with the high level arena fights, your fight is much more peaceful and less cost invested. In the end, you spend less money on the arena tickets and the time invested in arena spams for winning season top ranks is also cut down by much. Only issue is waiting time for season end.

    My suggestion: Maybe devs can do something like weekly season rewards than monthly rewards in low level arena with little modifications of rewards to make the game much lively in low level arena. 


    Well you say its more peaceful and you need less tickets and so on. I hope you understand that its because these lvls arena is DEAD. Noone does it anymore. You know why? Because its useless. Before it was kinda fun because you were atleast rewarded for doing it. And now when you need to play half a year (taking one 1st place per season) to get ONE ring and nothing else who in the hell would do it? I mean seriously.

    On 11/8/2020 at 8:48 PM, Higgings said:

    May I propose a suggestion to make it somehow fair?


    Make a new currency for the low level arena, basically changing the value of the Imperials so far collected by them into this new currency. This (which we might call Imperial of the Beginners) will allow low level players (6-16) to have access to greatness items of lv6-16 BUT they won't be able to purchase higher level equipments unless they raise up to lv 17, from where they can earn Imperial of Greatness as usual. From Lv17, players won't be able to earn Imperial of the Beginners anymore and the ammount obtained so far will be reduced to 0. Lv17+ won't be able to buy lv16-6 greatness items, since they will need Imperals of the Beginners in order to buy them (solving the apparent problem of higher lv players being able to buy lower lv items, increasing their strenght with lower tier items).


    What do you think?  

    Well i believe it would be the easiest and probably most efficiant way of solving this problem. Thats a great suggestion, but oh well probably noone is going to listen to this...

  7. So if you are not going to lower the prices of low level arena awards and just dont do anything about it then make it fair for everyone and make it that you need to win like 5 or more seasons to get high level awards, make rings cost 200k imps then it will be fair. Just look at lower level arena in smaller servers, especially lv6 arena, its soooooo dead and now you have to grind half a year for one ring lmfao... Im no expert, but i dont think this change will help revive it...

  8. Lmao 5k imps for a lv6 ring?? I understand that u made it so higher level players wouldnt buy it and wouldnt use it in 5v5 or the new 3v3 but seriously you used to get a ring for one successful 2v2 season and now u need to win it more than 5 times even with a 50% increase in imperials. Isnt it possible to just not allow to buy it for players above lv6 or lv10 or any cap? Or then just give lv6 players 5k imps for a 1st place what would be total nonsense. Or you could just leave lower levels as they were. Imo it was pretty fair.

  9. Omg plz add this, this would be the best quality of life update ever. It would be great to have such an option in settings so that when you are hunting something or questing solo you wouldn't need to worry about missclicking or something like that xd. It would also be faster and waaaaaaaaaaaaay more convenient. Add this i beg you lmao 😄

  10. 3 minutes ago, Jcbreff said:

    I highly doubt that they would change it because there arent that many people like you who want to stay at level 1. If you were to try to get achievements on level 2 you could get almost all expect "reach certain level" and arena ones

    Yea you are right, I only know that there is one russian guy who does the same, never seen anyone else :D. I don't know why, but lvl2 is not as exciting as lvl1. I also can't do crafting achievs, because you need to be lv10 to be able to start crafting :D. I think I should stick to gaining all reputations to max and the end goal of my acc will be 250 medals :D.

  11. 7 hours ago, Jcbreff said:

    I guess that requirememt to be lvl 2 in order to join a guild is there so kt would tale that extra minute and would slow down spam joining


    And because it literally takes like a minute to reach level 2 it wouldnt be wise to make guilds joinable once you have 50 medals unless they removed the level requirement alltogether

    Well, as I said, 50 medal requirement would only be useful for people like me, and also wouldn't change anything for those who wanna play regularly. Same as with expert skill slots, there are 3 ways for you to unlock them, you can just play regularly, lvl up and get them, you can stick to certain lvl and do achievs to unlock them or you can just buy them for miracle coins. This way achievs may become more useful than they are now.

  12. Hello everyone,

    Today I would like to talk about kinda irrelevant topic for almost everyone, except me and maybe 2 or 3 other people in the game. So let me tell you a story how I came up with all of this.

    Soooo, i got bored of playing regularly, as probably many of u do, and decided to create a unique char, whit which I could stand out from the crowd. I decided to create a lvl1 char and try to complete as many achievements as possible. I faced a lot of difficult tasks, but I managed to do them with some luck or help of my friends and as of now I already achieved 208 medals. But here comes the main part of this topic. As you all know, a ton of achievements are locked behind a requirement to be a member of the guild and to do that you must be at least a lvl2. It means that there is no possible way for me to complete them. Achievements such as gaining guild points, completing quests under the guild exp skill, or even some holiday achievements are locked for me.

    I would like to ask you guys and also the Devs of the game why is there such a restriction? I was thinking about it for some time and couldn't come up with any way of how you could abuse it or how it would make game unfair etc.

    Recently there was an update that made you gain expert skill slots for certain medal milestones. Would it be possible to do the same with the restriction to join guilds? For example you can join guild at any lvl, but you have to gain 50-100 medals first. It would be useful only for people like me and there would be no way of abusing it also.

    That is all I wanted to say. I really don't expect it to be implemented into the game, but still a miracle might happen :D.

    Looking forward for any feedback about this topic from you guys and also from the Devs.

    Have a wonderful day!!!


    P.S. Sorry for my poor English and all the mistakes that I made 🙂

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