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Bromancé

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  1. Like
    Bromancé got a reaction from Khrone in Reaction on update   
    Curse would need slowing movement speed effect imo, fair to its user
  2. Like
    Bromancé got a reaction from SeaDemon in my honest opinion about warspear   
    Bladedancer still didn't get healing skill, we have hope.
  3. Cool Story
    Bromancé got a reaction from SeaDemon in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  4. Like
    Bromancé reacted to Mooh in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Jaan is probably one of the, if not the strongest ranger in this game and he said this. 
    Just throwing it into the room so people know what the people mentioned say about this
    (the screenshot was taken in a public warspear discord server and is therefore not a privacy violation.)
     
    I hope this helps some people with the discussion. 

  5. Like
    Bromancé got a reaction from SaltyCoffe in Balancing that chief needs (chief player talks)   
    Here is in the video I'm talking about, I had luck to my friend for send this.
    As you can see, chief is not receiving any stuns that would buff chieftain for resist longer and still it's on 24/7, chief is not even using skill cool down-potion for that. And I would like to hear opinion from @Nolan@LeeLoo, is chief meant to have permament resist, or can you make resist skills to negative effect for people to not abuse such skills? If chief is able to have resist buff 24/7 with no cd pot, imagine with 15% cd pot. I think this is too powerful, also, chieftain can use eagle eye with magic extension book, and magic extension should be "negative" type of skill, since it deals damage. Isn't every skill that deals dmg considered as negative?
     
     
  6. Haha
    Bromancé reacted to Ahmed Didar in Balancing that chief needs (chief player talks)   
    oh, now who's side are you on, i am confused
  7. Confused
    Bromancé got a reaction from Ahmed Didar in Balancing that chief needs (chief player talks)   
    Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math:
     
     
    With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus.
     
    Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
     
     
  8. Haha
    Bromancé reacted to lore in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    seems like that their vision of seeker in the future is going to be a 1tap class that dies of slightly aggressive slap
  9. Thanks
    Bromancé reacted to Horimiya in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    rogue will spend a lot more time.
  10. Haha
    Bromancé reacted to Wongs in Balancing that chief needs (chief player talks)   
    so as ur mean ,we should nerf chief or t5book?
  11. Cool Story
    Bromancé got a reaction from SaltyCoffe in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    I don't ignore the 70% hp buff, I'm asking why the 70% hp buff gone even matters on pve if you're not even the tank, you got the 40% dmg buff and possibly the 10% castle book activated due low hp made on purpose by the talent, while others has to do something for real to reach that low hp to activate book. Basically seekers get free 50% dmg buff and I wouldn't mind if my 99% hp gone as long I'm not the tank why would it matter?
  12. Confused
    Bromancé got a reaction from Chielo in Balancing that chief needs (chief player talks)   
    Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math:
     
     
    With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus.
     
    Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
     
     
  13. Confused
    Bromancé got a reaction from Avamanyar in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  14. Confused
    Bromancé got a reaction from Chielo in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  15. Like
    Bromancé reacted to Eofortun in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  16. Like
    Bromancé reacted to Legix in Nerf chieftain   
    We can see that the attack is not high, if it were a little lower than it already is, the chief would have no reason to use skills, it would be better to leave it only in automatic attacks.
     
    Yes, the eagle has a chance to apply bleed every tick, and it's like you said yourself, the bleed damage is only 33%, under the enemy's defensive effects, it turns out that the bleed barely causes any damage in pvp.
     
    Yes, you are right, on the one hand we have a sekker with absurdly high damage, especially with his new talent, he is able to approach the enemy, but he is easily controlled (imagine a sk with resist hitting freely, he would be able to obliterate anyone). On the other hand, we have the chief, its damage does not even compare to that of the sk, but it manages to guarantee itself initially and hit freely for a few seconds.
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