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Bromancé

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  1. Cool Story
    Bromancé got a reaction from SeaDemon in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  2. Confused
    Bromancé got a reaction from Avamanyar in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  3. Like
    Bromancé reacted to Eofortun in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  4. Like
    Bromancé reacted to Legix in Nerf chieftain   
    We can see that the attack is not high, if it were a little lower than it already is, the chief would have no reason to use skills, it would be better to leave it only in automatic attacks.
     
    Yes, the eagle has a chance to apply bleed every tick, and it's like you said yourself, the bleed damage is only 33%, under the enemy's defensive effects, it turns out that the bleed barely causes any damage in pvp.
     
    Yes, you are right, on the one hand we have a sekker with absurdly high damage, especially with his new talent, he is able to approach the enemy, but he is easily controlled (imagine a sk with resist hitting freely, he would be able to obliterate anyone). On the other hand, we have the chief, its damage does not even compare to that of the sk, but it manages to guarantee itself initially and hit freely for a few seconds.
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