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Shadowmon

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Posts posted by Shadowmon

  1. I got an idea. How about add an accessible portal icon that every guild have to teleport players into a raid area for that particular guild. It's pretty much a dungeon for the whole guild. Add 4 difficulty. From Easy-Heroic. Just like ship but a the ability to teleport into the dungeon without traveling. 

     

    Got another idea. Same as the first one, but with the alliance. 3 guild entry

    1st phase: the 3 are split to kill (x) amount of mobs with the boss at the end. Once all the bosses are eliminated, they have a portal spawn to teleport to the massive boss that requires teamwork. 

     

    Both idea rewards ALL player with rare loots for trade and sell. 

     

    Just an idea to spice up the game and make it free entry. 

  2. On 3/3/2023 at 8:50 PM, Victor Ortega Iribarren said:

    As it is possible that the dk has both a mechanism for both silencing and stunning, it is by far the worst tank that exists in the game, the amount of damage and control it has is incredible, because I love those pjs so much, how is it possible that Do not nerf those things, how is it going to be fair that they let you do nothing and damage you so much, it is enough for them with the sorcerers, necros and shamans. If it is not favoritism, please explain what all this is.

    @Ogull

    Ah, yea. Found it.

  3. On 4/20/2023 at 6:52 AM, MichaelRober said:

    Hi there, thanks for the video. It is very helpful for me. I was confused about how to play this game but thanks to you for helping me out. Next time, can you speak a little slowly because English is not my first language. hehe

    Good money saving class to play

    1. Beastmaster

    2. Charmer

    3. Blade Dancers

     

    The rest. Good luck. 

  4. This is funny

    Just now, WantFairGame said:

    Says who. He is the one here after lost all the raids a while ago. And what is that %10 resistance ? XD are you trying to show me something with it? Y'all know it can be up to %50+ with buffs. Besides if you do have a reasonable answer why MAGES can attack WITHOUT TARGETING anyone, im listening. Otherwise it is out of the topic.

    Bro I get your point. It's easy to be said than done. "Just pull with DK" like the mage will be on top of the list. Hahahaha. I'm gonna remain silence on this one. Good luck bro. You're too smart to be arguing with brainless players. Within a braindead scammed game. 

  5. 6 hours ago, coldravens said:

    People will still amp even if they know the % chance cuz good luck doing pve and pvp with +2 the % show is for clearty only, we all know that at best from +9 to +10 the chance for amp is 5% honestly the amp system is not that bad, its the way we get the sings its only bound to mc users and no were else you can get them, which is the worst system ive seen in reality game is not f2p cuz if you dont have payed users in your server game becomes unplayable you cant amp you can repair you will be able to do dungs 2times per day, if we can have good amount of free sings per day/week system won't be soo bad same stands for stams( o tho idk why dung cost stam at first place it should be way to earn gold not lose it) just all comes that essential items are bound to mc and you are left at there mercy which is the worst idea ever.

    The main request everyone been saying for years is adding signs to the arena shop. 

  6. 2 hours ago, coldravens said:

    Should of stop for the 2nd weapon when you saw it didn't go up after bunch of sings, you got soft locked( thats what we call when item doesn't want to go up) but yea amp system need rework and also they need to show the % of success for different lvl of amps.

    I said this in the past. You know what people told me. "If they showed percentage, nobody would be amping." The system is meant for players to spend money to get stronger. It's literally the only way to get stronger in this game. Even f2p relies on mcoiners or else they'll be stuck on +2. Back then you can get to +5 without signs(if you're lucky). Now you can lose your gear amping to +2. It's super risky to amp without signs. I ran many test and lost a solid 7 weapons trying to amp to +2. They literally made the amp system worst for their greed . Same for dg spamming. You get many crappy drops and the cooldown for stamina are crazy long. So they hit you with the seeker sale so you can spend money to spam for rare gear snd non class books. It's a scam.

  7. On 4/16/2023 at 2:29 AM, Axetricks said:

    I guess this would work too but I feel like my idea of « Absolute Reflexes » would be better in today’s Warspear, allowing rogue to perform better in late game scenario’s (raids gvg fights, mermens gvg) by giving rogue 5 stacks of 4% resist after successfully dodging, it means 20% and combined with 50% of resist buffs that means 70% of resist. This would allow rogue to deal damage more freely because right now it can pretty hard to deal damage against a good elf guild, compared to chiefs with 100% resist, or hunters with the range.

    Yea I'm just blabbing in the chat. I'll say, make rogue have some tenacity and reduce debuffs, stuns, silence, slow, and sleep duration. This'll keep the mobility going. Add some increase movement while auto attacking. Rogues are supposed to be agile also.

  8. 16 hours ago, ChikxoGSok said:

     

    It's possible that the rogue's fix makes what we've invested in in the past no longer relevant.
      There are many people who invest a lot of money and time into playing rogue.
      They feel disappointed.
      This is not fun at all.

      On the one hand, I still hope that rogue will be fixed to be a little stronger than it is now.
      On the other hand, I also appreciate the adaptability of professional players.

      We play classes in the present moment, not some classes in the past.

    The thing is with rogues is how their kit are easily to countered. Like Rogues are not a threat anymore. Also, not as effective for war events. Unless the spam hundreds of life scrolls. That's just the cons. The pro, they're still nukers.

  9. 18 hours ago, ChikxoGSok said:

    If things get too difficult, relax for a few days.  When you come back, look at everything again, find a way to adapt to the new situation.

     If you feel that the neft rogue is too strong that you want to give up, or get bored of playing rogue.

     That's a silly reason.

     When people love something, the difficulty doesn't matter.

     Rogue is a powerful class if you understand it.

     If it's a hammer, which you use to drive a nail, you feel very good.  One day it's sharpened into a little ax, you take it out and nail it, and it feels awful.

     There are 2 options for you.

     1. Find another hammer.

     2. Use for other purposes.

     Rogues or even Reapers are like little axes.  Use the right way, at the right time, in the right way...everything is fine.  Everything has its strengths.

    Rogues are not rogues anymore. For endgame content, they're only good for pve for bursting damges.

    For gvg? :haha:

     

    Rogue: "I have aoe too. RICOCHET!" 

     

     

    Sentinels: 

    jumped-getting-beat-up.gif

     

  10. 13 minutes ago, White cattle said:

    The experience needed after level 30 is unimaginable that a higher level will be opened in the future. In this way, it will take two months for players to upgrade to the full level, which is extremely annoying. Maybe in the era of level 40 after five or six years, a player needs to spend three months in the novice area to experience this game. I think. Is this setting really disgusting? You have lost a lot of money from players like this.

    I can't get more experience. Maybe after the opening of level 40-42-44-46, there will be no novices who can upgrade to the full level, and there will be no new players for two months. I have never seen it in the history of the game, and it is also a very irrational decision.

    Agreed. Bad enough the gold earnings are too low to work around. You can't even get free expert books for your class which are 40,000 gold each. Also, you stop getting free gear from quest and rely on high level players, farmers, or dungeon spammers to drop a reliable gear that will cost you the little gold free to play players for just 3 items. On top of that, the cost of repair. The gold system are definitely too high, and the earnings are too low(especially, in the first 3 maps). 

  11. 11 hours ago, Angelxgod said:

    78k mcoin and 1.2m gold 

    Yooooo that's over $100 for a one handed weapon. 

     

    11 hours ago, Angelxgod said:

    I Would like use only 46k mcoin but the reality is that i used 78k mcoin +1.2m gold+ the next day i used like 20 set to +10 ... That a bit sad but m'y weap are+10 both and im happy!

    No no no, we know you wasn't happy with all that spending and grinding. 46k is still too much to expect. This video is proof of how this game is a full blown scam.

  12. Also make it where there's no form of spending to find them. Make it were the awards are not boring pots and scrolls, make it have double awards with (x)thousands of gold along with rare rewards we rarely or never see. Such as 5pcs signs, unique minions, or random rare event gears. An event that's 100% free and well reward. Bad rewards would be a waist.

     

    I like the idea overall. Spice of the game.

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