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Riaur

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Hero from Nowhere I

Hero from Nowhere I (4/27)

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  • Spring 2023
  • Loyal I
  • World Creation 2022

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  1. Hunter and Rogue have a lot less dmg than seeker, seeker have similar cc as rogue, yes 2v1 can kill seeker, but we talking about balance, so let's compare classes on a dry basis, let's not look for scenarios " then u will kill then u wont" in 4 you can kill chieftain with orci book too, worse with 1v1 fight. As for duos, paladin with seeker is a good combo, seeker dmg and paladin shield, its simply too high dmg, outdmg any other class, mcs classes cant even compete with it, 2 best dmg classes rn are Seeker and Ranger since ranger got his new skill, im fine with huge ranger dmg cuz u can at least react on that class.
  2. in this way we can present each class balanced, make a useless and unplayable build to prove your reasons (that are wrong) +10 daggers seekers (can even be combined with pve rings) are enough to kill in seconds any caster ( only druid could survive seeker stun ) its overpowered, I understand they are coming spring raids and everyone knows that no matter how much books mcs get, wont win vs just well geared seekers so have to defent that overpowered dmg but thats not a balance, when chief had op freenzy dmg got nerf, seeker talent and combination of skills is perfect and way too strong in PvP and in PvE. Rogue is a shadow of any dmg class not exist anymore, hunters with plenty of books and best available gear still losing to seeker in terms of dmg, there is no way to compete.
  3. I disagree here, the druid has good crowd control skills but does not have a lot of area damage, also the paladin only has illumination and a banner, I would look for his strength more in his insane shield and heal abilities, let's be clear, the dmg of the seeker is too big and unbalanced, the chieftain with the orci book its unbalanced aswell.
  4. He also hit full award booked paladin with heavy mm 855 dmg per auto, guess what, he hit casters for 1,6k. Why i had to use buffs to counter ( which is not true cuz they got pull skill, so would hit caster first anyway) why then elfs complain abt lock stuns/ dmg if can just use resist scrolls too, u can easy counter that by using buff.
  5. Examples. Most legion classes have complex combos and abilities that take a long time to achieve a similar effect to sentinels (most of their skills have plenty of effects in one, they have more complete skill sets, and not infrequently it does not work on the exchange of something for something, while legion classes had to sacrifice stat X to get stat Y, simplest example rogue wanna be bit more tanky? has to make full dodge build (need basic skill 5/5 + expert skill 4/4) + cast kick on enemy, seeker wanna be more tanky ? uses shield skill ( basic skill 5/5) that absorb bit of dmg also gives buff that decrease received dmg (basic skill) + have talent that decrease hp by % but gives a lot dmg reduction (perfect connection basic skill, talent and resil stat) and ls, Is there any other class that combines books, talents and skills so perfectly? ( low hp books + talent)
  6. Thing is that class hit +10 award casters for average 1,2-1,6k (2x +10 weap seekers) combined with their insane speed and high pene amounts (didnt get a lot of it just from skills?)makes melt any caster/light armor class in seconds ( so also at duration of stun that seeker can cast), without giving chance to react, ofc we dont talk abt scenario seeker vs bd, seeker vs any tank. Catched :lock, necro, rogue, chieftain (if not used rugged), hunter cant do anything, the problem is here, apart from the books, we are talking about dry stats of classes in the award equipment, we write it in reverse that warlock burst and glass canon build has to be nerfed but even higher burst dmg of seeker is fine, I would like to mention that to get such large amounts of mana lock sacrifices one of the most important statistics in pvp - resi, while seeker don't sacrifice anything still can have pvp gears and have that huge dmg.
  7. If he got it, I wouldn't be surprised at all, there is a significant difference in a few effects in one skill and a few skills with different uses, so far the elves have a multipack, using one skill as a cure for problems, we're comparing (similar) a specific skill, not a class skill set.
  8. What about warlock stone skill, shouldn't increase party members deff and have aoe heal as bm ?
  9. Not just a chieftain, sea books overall, Octo/Orci books only books that gives more % than buffs, giving low drop rate to broken items not solve problem, sooner or later plenty of players would get it, psychical dmg chieftain dont heal himself that much as u said, need to be full magic then can play well vs many enemy's and get insane heal, but then dmg to single target drops significantly, also never saw chieftain oneshot any awarded class, maybe priest if catch that class without shield. If we talk about overpowered heals, let's take a paladin on the grill as well, 9k hp, heavy mermen and full hp heal ? Nessun problema oh don't forget he got aoe heal not that long time ago, and have 80% max hp shield if im not wrong, which mean 9k hp paladin (which is normal amount for tanks and paladins ) shield absorb like 6-7k dmg, in pvp its insane amount, now imagine u make combo that shield cast on seeker, only elves can do such miracles, not to mention the druid caster healer that can heal whole party, prevent party member from dying, cast healing shield
  10. Bladedancer's and Seeker's can easily get 50% attack strength, while for mcs classes hunter/rouge with full attack strength gears can get like 20-25% ( full spring gears means cant reach it in pvp while seekers and bds can get it from skill so in pvp aswell) If we talk about warlock, mana build is glass cannon build, useless vs award players, just 1 templ/pala/mage can easily smash that warlock by few hits, kinda unfair beacuse seeker/bd/ranger can melt any light/cloth armor class in seconds even with awards(if chief have rugged can survive if catched without rugged die in seconds), there is no problem no need decrease/delay their dmg ? These are double standards, nothing has changed in this direction for years, 3/4 servers suffer from the problem of player disproportion, most are moving to elf their classes are easier, more fun and have much more potential, both in pvp and pve. However, I understand the complexity of the problem, the more diversity in the classes, the harder it is to balance these classes, it is not an easy task. The update is based on repetitive mechanisms, but the new graphic design looks beautiful and I hope that it will be an interesting and engaging event.
  11. The attitude of the developers towards the European community, and their opinion is quite clear, they don't give a shit about us, you can see in the Russian section that they discuss with players and respond to ideas and worries on an ongoing basis , we already get scraps agreed with the Russian community we have no value for them and you can see it everywhere.There's no point in getting involved and playing this game, shut down the rest of the servers since they don't matter anyway I understand when they ignore pointless comments, but they also don't respond to accurate observations and constructive criticism.
  12. chieftain has 2 leading area of effect abilities, with a larger area of effect, has better aoe damage, it is cheaper to build, magic accessories are much cheaper, also cloth mm is cheaper than light mm chieftain skills cover more opponents. sekker is simpler and has one skill to aoe, he has almost as good aoe as chief, in addition, it is the best dmg class, it deals the most damage among all classes, here is the problem if the developer gives the class "everything" aoe, single target, durability the class will never be balanced, it has a great combination with books that work at low hp, combined with talent, damage, makes it unbalanced. in pve nothing can beat him, in pvp healers and casters are often not able to react, it should be with a caster with 60% resi, and eq at +10, I get a stun and before he does anything he dies for 4 autoattacks? warlock, mage can deal with seeker somehow but Necro, cant even kill seeker with shield and talent cuz too low dmg output, so can't kill and cant survive vs seeker.
  13. Necro long time ago got same nerf, faithful connection dont stops target anymore, rain have very short duration, small dmg, small area, and dont hit that fast as this mage skill
  14. This is actually overkill, the magical chieftain has much more AoE damage than the seeker, it is also an exaggeration to write that a good seeker can be made cheaply.
  15. do not count on any changes, the decision was made a long time ago, feedback from players does not matter, what matters here is not what the players can get but what the developer can get out of the players, therefore, when it comes to warspear, there is no development, schemes, events are embedded in the daily routine that has not changed for several years
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