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Fabr

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Everything posted by Fabr

  1. Mage and bd can help with what?
  2. Não tenho certeza mas acho que não.Dano crítico e cura critica são diferentes, existem skills que aumentam o valor deles, como o poder solar do seeker que aumenta o dano crítico, e bênção sobrenatural que aumenta a cura crítica.Se o book aumenta o dano crítico, então é só dano mesmo, sem incluir a cura.
  3. I think some effects can't be resisted, like BD's hamstring bleeding.
  4. Yes you gave me some tips. But I didn't ask how to kill a chieftain. That's not the problem. The problem is that sooner or later he will use the swooping army and do massive damage to me and my group.
  5. I think they are physical charmers, because I can see dogs but not birds. I don't think it's possible for a charmer to be able to summon 5 dogs, but they are very annoying when the charmer has resilience, you can't swim them so easily anymore.
  6. resisting doesn't save you from taking damage
  7. With melee classes you can't keep your distance. Either you attack or you run, but you can't run either. The wolf's ability will reduce your movement. Even if you have distance it runs to you very fast.
  8. still it doesn't make that much difference if the chieftain is with pvp maces.
  9. As if it's easy to have 50% resilience.
  10. I think the gloogle translator translated it wrong. I meant that if I run I will stop helping my group kill the enemies and it could cost them their lives because I won't help kill the enemies before they kill my group. Yes that's right. I don't know why I brought this subject here. And lock has one of the best debuffs in the game, rogue has very high dodge, shaman has the best area healing in game and the weakness totem is very good too, chieftain has the best aoe damage skill in game , and charmer is the king of pets. The sentinel side isn't the only one with good things.
  11. Still this is not an excuse for the class to have overpowered skills, just because the faction doesn't have those class types. And he's an aoe dmg, but he has much better single target damage skills than the other classes focused on dealing damage to single targets. it's not that bad in 1v1 either, it can kill some classes using anti stun and attacking. But shaman, necro, lock, hunter are also good. A magic dk can use the curse on someone, but I think that's it.
  12. Running doesn't work very well. Depending on where you are even trying to run it will still take a lot of damage because the hits are fast and stop you. But some classes like mage can jump out of the area. Also running is bad, a group of enemies attacking your group and what to do? run and let them down? But if a class does its function far beyond what would be "balanced", that means it needs a nerf. But it's also good that they are given a means to compensate for the nerfed skill, like what happened with the druid's secret bond, the earth's supreme supernatural force that healed someone with 1 hp to maximum now heals little but increases penetration . 1v1 looks more like "my class easily kills that one, but gets screwed with that other one", for example, bd easily kills a lock, and brb easily kills a bd because he has a lot of parry hp block, and this stone skin keeps reducing all damage hour and then it heals a lot of hp, but that doesn't mean brb is op, as it isn't. however this does not apply to Chieftain, because he is good in many vs many scenario and in gxg, because his skills are op.
  13. A chieftain can kill a BD easily.
  14. First I want to talk about chieftain. All of his damage dealing abilities are % of the character's damage. The problem is that these percentages are unnecessarily high, even more so for an aoe class. And yet a hybrid chieftain (physical mace + magic mace) gets more magic damage than someone who uses a staff, with 2 magic maces and accessories that increase the percentage of magic damage they get extremely high magic damage, perfect to abuse the high values of his skills. That's where the snooping army comes in. • He can easily hit 3 members of a party or even more thanks to the large damage area. • Disproportionately high damage. That's 5 hits for 55% of the character's magic damage, adding all 5 hits gives a total of 275% maximum damage. There are 5 seconds of effect, every second is 1 hit, 1 second is very fast. • It can't even be dodged. It's one hit, then another, then when you realize your party has lost a lot of hp because of 1 skill.
  15. yes, rush aggression doesn't cancel stealth anymore, only with stun. I posted it again by accident :/
  16. yes aggression doesn't cancel stealth anymore, just stunning.
  17. Yes, the game considers a "can't move" effect as a control. I also find this very unfair.
  18. Hunter has more control than ranger, so he's better at pvp, but has less damage. And wait, legion has 2 damage spellcaster, lock and chieftain. Bd is a good dmg, but not suitable as a tank.
  19. Bd support multiple rogues? it barely supports 1, thanks to the dodges. Yes he manages to have more parry, but he won't be able to do anything against archers and wizards
  20. Jeez, stop the train. bd isn't even remotely a tank, just because he wears heavy armor doesn't mean he's a tank, after all it lacks 3 main things: a shield, damage reduction and healing. "Excellent"
  21. Seriously? I've been playing warspear for years and didn't even know this skill did that.😂
  22. Essa estratégia já não funciona mais, eles simplesmente usa a skill nova que faz os monstros atacarem o alvo e eles sai correndo atras dele, igual aconteceu na foto com essa múmia.
  23. is also buggy with me, I click on the moon icon but nothing happens.
  24. Seria uma boa mudança, eu raramente vejo um brb dmg no jogo, e também essas armas de 2 mãos são mais fracas e lentas que alguem que usa 2 machados de 1 mão, dando a sensação que brb dmg é inferior a outras classes dmg.
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