Osmium
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Everything posted by Osmium
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Actually, blocking useless coz u only block the damage, but not the effect which is the stun. Nope, even a full block warden can still equip dmg cloak and accesories + 4% faction bonus dmg. Unlike paladins, equip dmg accesories and most of your skills are ducked. So a warden can equip 2x dmg accesories (cloak and amulet) and still have full block gears and max energy regen combo. If a paladin equips semi dmg/magic accesories, others skills would be sacrificed. Lack of magic means almost all paladin experts will have low dmg. Maybe I'll just accept the fact that rock will never beat paper. Accept the fact that paladins are junks in pvp compared to forsaken faction. Mediocre in pve now coz yeah, they just released a super tank, who needs a pala now? Everyone in-game who played pala knows it sucks in most aspects late game. Only good thing is the super OP burst dmg when fighting someone 1v1 when both of you are literally alone. :D
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Hi, I'm a paladin with an attack dmg of 600+ and 200+ magic with 40%+ ferocity, 8k defence and 15% resilience. It just bothers me that a level 20 shield charmer, 200+ magic atk, no ferocity, no resilience, 3k def just raped me. :D It's like another DK but now, with a free minion. As you can see, just by simply looking at charmer's skills, it also have a 'Full Stun Cycle'. And I just witnessed that yesterday when that lvl 20 was pvping almost every one even lvl 28s on pvpcave. 1 stun on basic skill, 1 petrify expert, 1 stun buff that needs 5x atk stacks expert and 1 stun expert. That's 3 stuns and 1 petrify that the charmer cycled leaving all its enemies just standing there waiting to die slowly (coz he was just lvl 20 with no decent gears lol). And yeah, I died 2x from the 'Stun cycle' considering the fact that I can't even cast my Fetters of Justice ( 1 click aoe paladin stun that doesn't need a target coz u just click it). I mean even FOJ can't be casted? Where is the balance there? So if I am questing and I encountered a charmer, better just run coz there is no escape if you get caught with a single stun. Hope you guys look into this matter, coz that was just a level 20 charmer with basic gears. What more when they become pro? This is a game with a lot of features and u can't just simply ignore the fact that some classes outplay others because they are meant for other roles. So does that mean that me, as a paladin can never play pvp against forsaken classes coz I'm a tank support more suitable in doing party-based gameplay? So I can't enjoy the fun of challenging forsaken classes coz, yeah, even a lvl 20 +1 warlock can just simply rape me and I can't touch them. That is like a big wtf, years of playing and a noob +1 just plays you because they are meant to you and you are meant to do other purpose. Playing Ws as a paladin but can't enjoy some features coz u are not meant to be for that. So I can just play dungeons, questing nothing else. :D 2nd is the warden. Only 1 thing, the expert skill that continually consumes energy and gives stone skin buff. 600+ dmg, 40%+ ferocity hitting a 4k def, 0 resilience warden 200+? So what more when they use full arena armors and amps? I'm just gonna tickle them and laugh together coz +10 level 25 arena wep and shield , 46% fero and can't even properly dmg a block-healing warden. :D That's all, devs. Please look into this matter. :)
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Okay, thanks Daria. :) Support on forum is extremely fast, unlike on email via game client that takes a week before u get a reply.
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Hi, I am a level 27 paladin and just wanted to ask how many relics can you put into a skill. I saw in the thread that u can put 2-4 relic on a single skill. But can't put more than 2 of the same kind. What does that mean? I had 2 relics on purifying skill - Terrible life weakness and Terrible blood devourer from haloween. Then since I thought it would be 4 max, I decided to put overwhelming (stun) relic, then my Terrible life weakness disappeared. So doea that mean that we can only equip 2 offensive relic at the same time? So putting a 3rd offensive relic will just make the vanish? Please help, thanks.
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5 locks. 5 BD with 5 counter activated. Use 1 blue pool and 5 counter hits u back. It's just what I have imagined on it. Thats why fighting 5 bd on arena is a pain in the buutt. Hahaha. Can't use any aoe skill against them coz each of their counter will strike u back. VERY BALANCED for non-bd user. :*
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[2016.02.02] Warspear Online 5.5 “Masters of defence”. Release
Osmium replied to Peter_Munk's topic in News & Announcements
[quote name="bemyklitschko" post="923940" timestamp="1454406070" I think jenson(legendary achievment owner in crafting) will be one of the first. I believe the name is Janeson not jenson. -
[2016.02.02] Warspear Online 5.5 “Masters of defence”. Release
Osmium replied to Peter_Munk's topic in News & Announcements
Just look at achievements in your server. Achievements - Legendary - Virtuoso. All those Virtuoso from all servers have all types of armors crafted to at least level 14. -
[2015.12.22] Warspear Online 5.4. Raven’s War Dance. Release
Osmium replied to Peter_Munk's topic in News & Announcements
Hi roland, we tested Retribution rune today. My friend had 5.7% retibution on his 2x lvl 23 axes. 3% for great charm and 2.7% on normal charm. So here are the numbers. He had 5.7% Retribution. He had 5600 def. He had 15% resilience. I on the other hand had 500 damage. 6500 physical def (50%) and 10% Resilience. Everytime I do normal atks, His 5.7% retribution returned 6 physical dmg on me with the attributes listed above. So his defence and resilience has reduced my atk down to 300+ everytime i hit him. Then retribution returned 5.7% which is around 15 and my def + resi reduced the retibution damage down to 6. Is it worth it? User def reduces atkers dmg then retri returns dmg based on how much retri % u got. But enemy def also reduces retri effect making it very low. Just tried and tested it a while ago with Voonz. -
[2015.12.22] Warspear Online 5.4. Raven’s War Dance. Release
Osmium replied to Peter_Munk's topic in News & Announcements
Sandro in sanctuary. Hahaha. Will he drop lvl 18 Night Prince weapons? -
Well, I guess I was wrong all along.
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You don't even know how much damage total damage your attacks do on enemies lols. It's ok. I feel you. Just stick to regular numbers that appear on your screen.
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I guess you still don't get it at all. I'll explain it again once more. If u have 100 damage and 10% lifesteal, offcourse u will do 100 damage per attack ob the enemy. But Everytime u attack, the enemy's HP is reduced by 110, not by 100 alone. Get it now? 100 for your damage and 10 for the lifesteal. You healed 10 because you stole 10 from enemy hp. So you did a total of 110 damage to your enemy everytime u hit hit him. I can't believe you still don't get it. 100 is your damage with 10% lifesteal.Get it now? Your attacks will always show 100 cause it is your damage. But you also an additional 10 because of lifesteal which is transferred to you via heal. Get it now? Or you still believe on what numbers will appear everytime u atk an enemy?
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It's really pointless arguing with someone who played paladin for 2 and a half year and yet doesn't know how lifesteal really works. LOL Can't even understand what TOTAL Damage means. Come on kid. It's pretty obvious you lack the ability to think. Everything you say was just based on your 2.5 year experience in game as pala. Nobody cares LOL. Anyways, explaining things to you is really worthless since you don't even accept mistakes and has a high PRIDE of 2.5 year pala experience. Hahaha. Simple math equations and u don't even get it. Goodluck kid. Or should I say old man with a kid's brain.
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Or maybe I'll explain it in the simpliest way I can. Imagine you have 100 damage and you have 10% lifesteal. How much damage do you do in every attack? And how much HP do you heal every attack? You do 100 damage and heal 10 every attack. So that 10 heal you got, You think its just a simple heal? Idioot. That 10 heal you got is from enemy HP because of lifesteal. You stole a certain amount of his HP and healed to yourself. So in every attack, you do 110 total damage and 10 heal to yourself. 100 from your Damage, 10 damage from Lifesteal which was transfered to you via heal. Get it now?
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I guess your definition of lifesteal is only " You heal everytime u attack". Lols. From the term Lifesteal itself, everyone already know it. 700 dmg with 20% lifesteal and u think u only do 700dmg? I guess u also don't even know how to calculate. Lols
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And about the banner thing, Have u even tried the combo I said to you? Words are easy to say. Real life application is different. How the duck will your enemy know when will u put banner? And he is also doing his combo lols. You think he can react that fast within 1 second? He will also NEED 1 SECOND to cast his stun. Just imagine the situation. U and he doing pvp. How will he know when u will put your banner? and after u put your banner u have 1 second to cast foj. Enemy is also doing combo FYI. And If he sees that banner, you think he can react within 1 second? Even if so, He will also need another 1 second to cast a stun skill. He is also doing combo not watching u. Get it?
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lol. Do you even understand what lifesteal means? I'll give u numbers so u will understand it mate. Imagine enemy has 5k hp. You put banner that deals 700dmg/ tick. And u have 20% lifesteal. Lifesteal means you steal a certain amount of enemy hp and heals yourself. if u do 700 damage and has 20% lifesteal, u think u only do exact 700dmg and heal 140? Think mate. LIFESTEAL. THAT 140 YOU HEALED IS FROM HIS HP WHICH THE STAT LIFESTEAL GIVES U. IN SHORT, U DO 700 BANNER DAMAGE + 20% LIFESTEAL (140) = 840 IN TOTAL. I GUESS YOU DON'T EVEN KNOW WHAT LIFESTEAL MEANS. TRY TO PLAY LEAGUE OF LEGENDS OR DOTA SO U WILL KNOW. LIFESTEAL. YOU STEAL A CERTAIN AMOUNT OF HIS HP BASED ON YOUR DAMAGED INFLICTED AND HEALS TO YOUR SELF. GET IT NOW?
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its not really a good idea. Sun seal is always my 1st atk. Enemy will always be beside u when sun seal hits. Then I just do normal atk then put banner then foj purify. Tried and tested. No one can react that fast when u put a banner then foj purify. U just need to make sure he is beside u (melee). I know u know it too.
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I'm a paladin and I always use this combo. Sun seal - atk - banner - foj - atk - purify - atk/heal. A paladin is a melee class and Sun seal has an average duration of 30 seconds. After sun seal your enemy will have a debuff that lets u heal for every damage dealt. Then I do normal atk after sun seals since experts have 2 sec cooldown. After normal atk, I use banner then Foj comes after. U can immideately use Foj since it is not an expert skill after banner and no one could run 1 second after a banner is placed. After foj u can do purify that will place DOT on enemy. Its impossible for him to run cause enemy has been in banner radius + Dot that slows him down + u doing normal atks. Also, U get 2x heal just by placing banner when u have Full lifesteal set and with sun seal effect. Lifesteal is also considered as dmg cause it steals a certain amount of hp and heals u. So by ur example, 700 banner dmg + 20% lifesteal will get u total of 840 dmg per tick. And full cooldown gears will also help really well. Hope u guys get it.
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With full cooldown gears like 20%, You can wait for next banner. And its not easy to get out of banner when fetter purify comes next. Banner - fetter - atk - purify - atk - sun seal - heal - atk. When banner is placed, next is stun and purify. U cant escape this combo because of Banner DOT + foj-purify DoT + normal atks and skills. But remember to put Sun seal 1st to make sure u are beside ur target. and u are already healing while the combo kills ur enemy with your super ultra high magic.
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Better buy it fast if you see one. It's super rare and it is worth millions.
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Yeah easy mode. I just want devs to make it hard mode. It isn't easy when +4 can also do it. Just look at elm right now. It is in Ultra Hard mode even for 2 Full +10 pt. While Dg 26 is in easy mode and gets easier because of this. I tried it so I know. We do it with 1 druid with a good tank. We do it with 3 healers with a bad tank. That bad tanks seems to be lucky. having +4 gears still gets him lucky benefits. We do it in 1 stamina on both situations. That's how lever works. No need amp. Just run, stun, sleep, push lever done. Now 1 of my friends just quitted WS again. He got annoyed of those +4 getting drops. What can I say? its easy mode for +4 and +10. No difference. Now another mcoin user left the game.
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You got it wrong mate. What I am trying to say is that Dg 26 should still be hard to do just like before and lower the drop rate from it if possible. Same drop rate for all players. My point is, make it almost unpassable for low amp players. For example, you are full +9 /+10 and u do this dg everyday with pro party mates. Then me a +4 player doing this with a +4 party or lower. We spammed it like u did. Then u and I got drop after 100 runs. Then I just sold my drop for real money cause I dont need to amp anymore since my +4 gears is already enough to finish this Dg. So I sold cheap for real money. And hundreds of noobs doing this everyday also getting drops cause +4 gears is already good for this Dg. Why amp when +4 is enough? They just selling rare drops for cheap real money. Why players who pay mcoins to get +10 gears gets the same benefit as them? So in my humble opinion, why do I need to buy mcoins and amp gears when all I just need is a +4 set to spam dg, get drops and get rich without paying anything. Isn't this killing the game slowly? +4 gets the same benefits with +10. And again, its not about the drop rate. ITS ABOUT THE ABILITY TO FINISH THIS DG WITH WEAK STATS. I am just suggesting to make it harder. Equal drops for all. MAKE IT HARD THAT IT KILLS A 3K DEF TANK IN 3 SECONDS UPON CONTACT. Thanks. I dont mean to be bad here. Just expressing my point of views.
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If DG 26 will be really fixed, maybe lower the drop rate instead. I don't like seeing those newbies going dg 26 getting drops, selling for low price then selling the gold in-game for real money. imagine those +4 getting drops and they can just spam again since +4 gears is already enough to finish dg 26. While real hard core players buying mcoins and amping to +10 gets the same benefit to those +4 players. Where is the justice?
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DG 26 was just fine. Why fix it? The one that should be fixed is elm not DG 26. Haloween is a seasonal event. Rare drops comes from seasonal events. It won't be rare when everyone has it.