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King Death

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Posts posted by King Death

  1. 13 minutes ago, Diego Ferreira said:

    I did not understand, at what time I mentioned specific guilds, I speak in general for all, and if you are going to take these guilds as you say, at most they might have the ability to attack and defend, after all they are the biggest of your server, but the consideration here are Guild battles in general.

    You didn’t mention it, but even this comment makes me think that it’s only aimed at that specific fight. 

    But do you realize the problem it would cause in other scenarios? It's like you give too much firepower without consequence

    In the scenarios I talked about, there would simply be no combat, everyone would just take down a pylon or flag without a fight

  2. 10 minutes ago, Diego Ferreira said:

    A Guild would not be able to attack and defend at the same time, or it will focus on destroying the enemy or the enemy will destroy it, and to maintain a healing, damage classes would be reduced, so the overall guild damage would also be reduced.

    Negative, you are completely mistaken. There is not only KINGDOM / ANCESTRAIS in the game. How many times have I seen guilds win GvG mermem or even map war 2 Just focusing on a fixed target. In addition to which damage reduction classes would be virtually immortal 

    In these scenarios the shaman would be even more in demand, as he would just throw a totem and heal everyone while everyone hit the pylon or flag target

  3. 1 hour ago, Diego Ferreira said:

    Longer battles? Perfect, they would give more excitement to the WS content, not to mention that the battles would be more and more disputed and each second would be decisive.

    Try to think about the impossibility of being able to kill a guild while it attacks a pylon or the last flag. With a lot of healing + skill guild + pot the attacking guild will hardly die easily and will probably be able to take down pylons/ flag without much difficulty. Do you want to cause another imbalance or resolve this?

  4. 2 hours ago, Rhaast said:

    Have you ever thought that the best thing to do would be to change some of the sentinels' abilities (hello druids) to be a periodic area cure? there are 2 good candidates for this, both the secret link and the invigorating torrent could be reworked to work in the area as a cure over time, the secret link could have a life regenerating effect along the tremor like the base healings of shamans and druids , with weaker effect, and torrent could be an analogue of the healing totem, with some additional effect and weaker healing, after all sentinels already have 2 other healing skills in the area

    you would be causing another problem instead of solving the previous one. Imagine multiple cures for both sides with multiple players with 50% resilience on average, with HP pot. The fights would go on much longer than it is today, and GvGs where points are earned for deaths would not be so decisive, since there would be few deaths

  5. 2 minutes ago, Khrone said:

    Well, the moderators agreed with the same thing that you are saying, but you chose to ignore it and say that we are impartial.

    Im sorry, I must not have read

     

    3 minutes ago, Khrone said:

    I don't have any idea of how to solve it.

    Maybe changing the effect to Damage Decrease?

    Yes, as suggested in the post

  6. 5 hours ago, Arthas said:

    What you are saying is that people either agree with you , or are not impartial?!

    We'll see...
     

     

    4 hours ago, Higgings said:

    and more likely you haven't read any of the comments I made, nor analysed what I was trying to write. Which calculations do I have to make? Which hypocrisy of mine are you stating? Everything you pointed to me, I replied and showed you how wrong you were.

    I'm sorry if I'm being arrogant, but I can show you how tedious you are, didn't make the obvious calculations and still talk as if a shaman healing 759 every 3s (with 842 dmg is equivalent to a shame +8 without buff) was nothing (759x4 = 3036 healing), this without guild, now imagine 20 shamans all buffed with pots + cards + castle + relic + healing 6 players (the correct number of targets)
    basic calculations:
    759 (heal) x 6 (players) = 4,554 for each shaman in 3s
    4,554 (total healing) x 4 (total times the totem heals) = 18,216
    20 (shaman) x 6 (players that can be cured) = 120 players
    Now think about 20 shamans + 8 + 9 + 10 all with pots + cards + castle buff + pot castle
     

     

    4 hours ago, Khrone said:

    Priests and Druids can use these new equipments, new pots, new buffs, etc. too, or do you not know?

    Can Priest and Druid use the healing totem as well?
    They are completely different skills and do not come close to the healing potential that the totem has.
    Either for being a periodic cure (better in massive combat) or for the total healing of the totem

     

    3 hours ago, Rhaast said:

    o far I haven't seen an elf guild with a large amount of priests, do you want to insist on wizards at all costs, have you tried to look at other classes?

    Screenshot_20210505-160244_Warspear Online.jpg

    healing totem with 0% DC = 40s
    uptime: 12s
    Redemption with 0% CD = 30s
    uptime: 1s
    Not to mention that if the priest dies, the cure is over. If the shaman dies, we still have time to heal.
    It is for this and for several other reasons already mentioned here that the healing totem must have a healing limit for each player, just as the healing should be decreased as well. And yes, in my opinion it should decrease healing, as well as limit totem healing for each player.

    PS. I think we are paying too much attention to healing and the globe is being forgotten, I even suggest going back with the old title.

  7. 6 hours ago, Khrone said:

    so why ask to nerf it, change it or whatever, if during the "Golden Age" of ANCESTRAIS, the Totem was the exact same thing as it is now?

    Is it difficult to understand that since 2016 the game has changed a lot and why something should be changed? New equipment, new pots, new buffs, etc., does all this affect the healing of the totem pole, or do you not know?

  8. 8 hours ago, Higgings said:

    Without buffs a healing totem would heal less than something like 700~. That if a shamans has got 800~ magic dmg. 

    Funny that u say the post has biased information when most of your comments are clearly biased towards the shaman... U talk as if 700 healing every 3s was nothing 🤣. It is so funny to see this hypocrisy, u just have to redo the calculations and you will come to the conclusion that it remains ridiculous...

    And if it still persists, we'll see who's really biased and impartial here.

  9. 3 minutes ago, Khrone said:

    Asking again: Then why not asking to buff Sentinels AoE skills instead of asking to nerf the Legion ones?

    Because then you would be creating another problem, and not solving it. How long do you want to drag this huge snowball?

  10. 19 minutes ago, Rhaast said:

     

     

    aura of value that adds physical and magical damage to allies in the group;

     

    templar with his daity statue ( damage reduction)

     

    paladin with light defense increases physical and magical defense

     

    druid with secret link adds penetration

    haha, for u to see the clear imbalance that the sentinels have ...
    The templar ability only absorbs automatic attack damage.
    The paladin buff is really good, but not feasible to use on 4/4.
    The cure and penetration arent good even on 4/4 and with a very high CD.
    While only the shaman has an absurd cure and removes 25% penetration, accuracy and critical, however, this is already another scope of the game.

  11. 16 minutes ago, Higgings said:

    I don't think you'll see me commenting here any further, as we lack here of the basics about how to consider a class.

    funny that you say that without being in a guild, you probably don't even play anymore, because if you played, you should know that the basic of a guild to go competitive gvg is to use healing buffs, especially when it comes to shaman
    what you bring from information in this comment does not match reality, especially since the post is about TOTEM OF ACCUMULATED SHAMAN, AND NOT THE HEALING OF A SINGLE TOTEM. You need to read the post carefully before trying to defend untruths

  12. 8 hours ago, Diego Ferreira said:

    Well, here is a GvG Mermem as you requested, here we see that it was necessary to overthrow pylons to overtake points, in addition to putting the question also your question in relation to the globe, since we were completely cleaned 

    Watching the full video, it is easy to understand how ANCESTRAIS was winning, and I can explain to u: 

    1st- it is notable, the KINGDOM attack is dispersed because there was a previous confrontation and both guilds lost strength

    2nd- ANCESTRAIS is at an advantage because it is close to its base, if it dies it goes back to combat immediately

    3rd- It is clear how ridiculous the totem cure is if it is accumulated, as KINGDOM players only started to die after the healing totem time was over even with the ANCESTRAIS using the globe skill guild. Please read the post and understand that it is for a discussion and not a nerf request, and dont use half truths to hide something wrong.

  13. 4 minutes ago, Lustz said:

    when you have 20 shamans together, is that an imbalance? ANCESTRAIS has 45 mage , is this normal for you?

    what good is it to have 45 mages if they don't kill a guild with 20 shamans and their 20 healing totems?

  14. 20 minutes ago, Eofortun said:

    O modo para que a empresa faça alguma coisa é desse modo?

     

    porque por aqui ñ vi mudança nenhuma. Se arena não fosse relevante, não seria o maior investimento dos jogadores.

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    Boicote/cancelamento/ terrorismo para que a empresa faça o que você quiser, não agregará em nada. Em vez de prejudicar a empresa, busque você mesmo por soluções para este problema, se for capaz.

  15. 1 hour ago, Umazeninguem said:

    f we think about nerf shaman, nerf both sides, templar with those stun, visor with that shield anyway, stop being hypocritical ... He couldn't stand losing on one side and he's not crying on the other ...

    When a single class can absorb or heal 110k of damage every 3 seconds, you can say that it is crying, while not, only show the hypocrisy of the legion that applauded standing when we went to fight for the fair on the legionary side.

  16. 3 hours ago, Nark said:

    Because it's time to invent something new ( as the legion guild did), and not run like a" crip " headlong and win

    Funny, you are so hypocritical that if it weren't true what we said, there would be no corrections ... You only affirm our reputation for looking for balance in the game

  17. 3 hours ago, Darkdogyy said:

    Why healing totem became a problem only now? Judging by your words, everything was normal before, when elves won, but now shaman totems is too OP?

    It became a problem when the chief class emerged, now besides the absurd cure, it has absurd damage in the area. Are you really playing the game?

  18. 19 minutes ago, senhorXX said:

    As a result, the guild on the sentinel side - ANCESTRAL - implies opening little-founded discussions in the forum and, now, they are present in the English forum, with the purpose of asking for unnecessary readjustments for the Legion side and, thus, being able to win the GVG in a easier and without work.

    Pay attention to the problem of a single skill causing absurd cures and stop making excuses to stay ahead of that skill

  19. 49 minutes ago, Rhaast said:

    you say that the sentinels have no area cure or ways to counter the shaman's healing totem.  but you have 3 classes with area healing skills, in addition to having a class that amplifies everyone's healing power.  have you tried to place the Templars with support builds and focused on gvg and using staff?  Flow, Touch of truth, harad teachings, statue used.  druids with link, roots and upado tornado.  priest with tears, redemption, aura and punishment of light.  I know some people from the ancestors and there I know that there are no mandatory skill builds, on the Legion side, our guild (Kingdom) has a mandatory build for gvg, yes, we sacrificed our arena and pvp builds to go gvg.  you guys want to make the minimum effort and get results on top of those who make the maximum effort.

    Great argument, sentries need 3 classes together to do half of what only a single class does on the legion side ... Congratulations, you are blind and hypocritical!

  20. 4 hours ago, Higgings said:

    The second video shows a group of MCs who got blocked by elves. Their totem didn't help them to attack a flag, as they were supposed to if we base everything on the "fact" that healing totem makes them immortal.

    Did you really pay attention to the video?
    A small group of players from the legion were advancing and advancing and narrowly missed the flag. The problem here is the absurd durability and imbalance that these skill sets are causing, especially the healing totem

     

  21. And we haven't yet talked about several damage debuffs in the area that the legion has. If you add roar, weakness totem, thrashing and more other skills coupled with this absurd healing, it will be impossible to cause notable damage or kill to the enemy guild. I think this suggested change would resolve this bizarre imbalance.
    A barbarian with a roar can decrease up to 45% damage for up to 9 enemy players with the right relics.
    One Weakness Totem can decrease 25% accuracy, penetration and critical for up to 6 Players
    One thrashing can decrease up to 50% damage and speed for up to 9 players.
    Among other skills, this is really absurd, in the other faction there is nothing compared, neither in terms of healing, nor in terms of damage debuff.

  22. Great feedback! Simple and straightforward information, very easy to understand. Congratulations!
    About the problem, it is remarkable that in the great GvG combats, many accumulated shaman totems are bizarre to know that 20 shamans can heal 110k HP every 3s, rework of this skill is urgently needed, impossible not to realize that this is ridiculous unbalanced.

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